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refactor: streamline material dumping
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@@ -1,4 +1,4 @@
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#include "Game/IW3/Material/DumperMaterialIW3.h"
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#include "Game/IW3/Material/MaterialJsonDumperIW3.h"
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#include "Asset/AssetRegistration.h"
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#include "Game/IW3/CommonIW3.h"
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@@ -562,7 +562,7 @@ namespace
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GivenMaterial("wc/ch_plasterwall_long", materialPool, memory);
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AssetDumperMaterial dumper;
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material::JsonDumper dumper;
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dumper.DumpPool(context, &materialPool);
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const auto* file = mockOutput.GetMockedFile("materials/wc/ch_plasterwall_long.json");
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@@ -1,4 +1,4 @@
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#include "Game/IW4/Material/DumperMaterialIW4.h"
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#include "Game/IW4/Material/MaterialJsonDumperIW4.h"
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#include "Asset/AssetRegistration.h"
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#include "Game/IW4/CommonIW4.h"
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@@ -543,7 +543,7 @@ namespace
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GivenMaterial("mc/ch_rubble01", materialPool, memory);
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AssetDumperMaterial dumper;
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material::JsonDumper dumper;
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dumper.DumpPool(context, &materialPool);
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const auto* file = mockOutput.GetMockedFile("materials/mc/ch_rubble01.json");
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@@ -1,4 +1,4 @@
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#include "Game/IW5/Material/DumperMaterialIW5.h"
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#include "Game/IW5/Material/MaterialJsonDumperIW5.h"
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#include "Asset/AssetRegistration.h"
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#include "Game/IW5/CommonIW5.h"
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@@ -596,7 +596,7 @@ namespace
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GivenMaterial("wc/me_metal_rust_02", materialPool, memory);
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AssetDumperMaterial dumper;
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material::JsonDumper dumper;
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dumper.DumpPool(context, &materialPool);
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const auto* file = mockOutput.GetMockedFile("materials/wc/me_metal_rust_02.json");
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@@ -1,4 +1,4 @@
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#include "Game/T5/Material/DumperMaterialT5.h"
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#include "Game/T5/Material/MaterialJsonDumperT5.h"
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#include "Asset/AssetRegistration.h"
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#include "Game/T5/CommonT5.h"
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@@ -625,7 +625,7 @@ namespace
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GivenMaterial("mc/ch_rubble01", materialPool, memory);
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AssetDumperMaterial dumper;
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material::JsonDumper dumper;
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dumper.DumpPool(context, &materialPool);
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const auto* file = mockOutput.GetMockedFile("materials/mc/ch_rubble01.json");
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@@ -1,4 +1,4 @@
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#include "Game/T6/Material/DumperMaterialT6.h"
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#include "Game/T6/Material/MaterialJsonDumperT6.h"
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#include "Asset/AssetRegistration.h"
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#include "Game/T6/CommonT6.h"
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@@ -472,7 +472,7 @@ namespace
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AssetPoolDynamic<Material> materialPool(0);
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GivenMaterial("wpc/metal_ac_duct", materialPool, memory);
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AssetDumperMaterial dumper;
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material::JsonDumper dumper;
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dumper.DumpPool(context, &materialPool);
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const auto* file = mockOutput.GetMockedFile("materials/wpc/metal_ac_duct.json");
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