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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-20 08:05:45 +00:00
add iw4 tracerdef loading code
This commit is contained in:
parent
3bf47f058d
commit
0efff7d637
@ -35,7 +35,7 @@ ZoneCode.Assets = {
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"StringTable",
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"StringTable",
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"LeaderboardDef",
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"LeaderboardDef",
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-- "StructuredDataDefSet",
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-- "StructuredDataDefSet",
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-- "TracerDef",
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"TracerDef",
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-- "VehicleDef",
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-- "VehicleDef",
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-- "AddonMapEnts"
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-- "AddonMapEnts"
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},
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},
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@ -35,7 +35,7 @@ asset RawFile ASSET_TYPE_RAWFILE;
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asset StringTable ASSET_TYPE_STRINGTABLE;
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asset StringTable ASSET_TYPE_STRINGTABLE;
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asset LeaderboardDef ASSET_TYPE_LEADERBOARD;
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asset LeaderboardDef ASSET_TYPE_LEADERBOARD;
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// asset StructuredDataDefSet ASSET_TYPE_STRUCTURED_DATA_DEF;
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// asset StructuredDataDefSet ASSET_TYPE_STRUCTURED_DATA_DEF;
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// asset TracerDef ASSET_TYPE_TRACER;
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asset TracerDef ASSET_TYPE_TRACER;
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// asset VehicleDef ASSET_TYPE_VEHICLE;
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// asset VehicleDef ASSET_TYPE_VEHICLE;
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// asset AddonMapEnts ASSET_TYPE_ADDON_MAP_ENTS;
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// asset AddonMapEnts ASSET_TYPE_ADDON_MAP_ENTS;
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@ -665,4 +665,11 @@ use LbColumnDef;
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set string name;
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set string name;
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set string statName;
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set string statName;
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// =========================================
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// TracerDef
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// =========================================
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use TracerDef;
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set string name;
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set name name;
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// EOF
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// EOF
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@ -136,7 +136,7 @@ GameAssetPoolIW4::GameAssetPoolIW4(const int priority)
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m_string_table = nullptr;
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m_string_table = nullptr;
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m_leaderboard = nullptr;
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m_leaderboard = nullptr;
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// m_structed_data_def_set = nullptr;
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// m_structed_data_def_set = nullptr;
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// m_tracer = nullptr;
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m_tracer = nullptr;
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// m_vehicle = nullptr;
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// m_vehicle = nullptr;
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// m_addon_map_ents = nullptr;
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// m_addon_map_ents = nullptr;
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}
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}
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@ -189,7 +189,7 @@ void GameAssetPoolIW4::InitPoolStatic(const asset_type_t type, const size_t capa
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CASE_INIT_POOL_STATIC(ASSET_TYPE_STRINGTABLE, m_string_table, StringTable);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_STRINGTABLE, m_string_table, StringTable);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_LEADERBOARD, m_leaderboard, LeaderboardDef);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_LEADERBOARD, m_leaderboard, LeaderboardDef);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_STRUCTURED_DATA_DEF, m_structed_data_def_set, StructuredDataDefSet);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_STRUCTURED_DATA_DEF, m_structed_data_def_set, StructuredDataDefSet);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_TRACER, m_tracer, TracerDef);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_TRACER, m_tracer, TracerDef);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_VEHICLE, m_vehicle, VehicleDef);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_VEHICLE, m_vehicle, VehicleDef);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_ADDON_MAP_ENTS, m_addon_map_ents, AddonMapEnts);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_ADDON_MAP_ENTS, m_addon_map_ents, AddonMapEnts);
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@ -249,7 +249,7 @@ void GameAssetPoolIW4::InitPoolDynamic(const asset_type_t type)
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_STRINGTABLE, m_string_table, StringTable);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_STRINGTABLE, m_string_table, StringTable);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_LEADERBOARD, m_leaderboard, LeaderboardDef);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_LEADERBOARD, m_leaderboard, LeaderboardDef);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_STRUCTURED_DATA_DEF, m_structed_data_def_set, StructuredDataDefSet);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_STRUCTURED_DATA_DEF, m_structed_data_def_set, StructuredDataDefSet);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_TRACER, m_tracer, TracerDef);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_TRACER, m_tracer, TracerDef);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_VEHICLE, m_vehicle, VehicleDef);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_VEHICLE, m_vehicle, VehicleDef);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_ADDON_MAP_ENTS, m_addon_map_ents, AddonMapEnts);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_ADDON_MAP_ENTS, m_addon_map_ents, AddonMapEnts);
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@ -318,7 +318,7 @@ XAssetInfoGeneric* GameAssetPoolIW4::AddAsset(asset_type_t type, std::string nam
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CASE_ADD_TO_POOL(ASSET_TYPE_STRINGTABLE, m_string_table, stringTable);
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CASE_ADD_TO_POOL(ASSET_TYPE_STRINGTABLE, m_string_table, stringTable);
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CASE_ADD_TO_POOL(ASSET_TYPE_LEADERBOARD, m_leaderboard, leaderboardDef);
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CASE_ADD_TO_POOL(ASSET_TYPE_LEADERBOARD, m_leaderboard, leaderboardDef);
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// CASE_ADD_TO_POOL(ASSET_TYPE_STRUCTURED_DATA_DEF, m_structed_data_def_set, structuredDataDefSet);
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// CASE_ADD_TO_POOL(ASSET_TYPE_STRUCTURED_DATA_DEF, m_structed_data_def_set, structuredDataDefSet);
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// CASE_ADD_TO_POOL(ASSET_TYPE_TRACER, m_tracer, tracerDef);
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CASE_ADD_TO_POOL(ASSET_TYPE_TRACER, m_tracer, tracerDef);
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// CASE_ADD_TO_POOL(ASSET_TYPE_VEHICLE, m_vehicle, vehDef);
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// CASE_ADD_TO_POOL(ASSET_TYPE_VEHICLE, m_vehicle, vehDef);
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// CASE_ADD_TO_POOL(ASSET_TYPE_ADDON_MAP_ENTS, m_addon_map_ents, addonMapEnts);
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// CASE_ADD_TO_POOL(ASSET_TYPE_ADDON_MAP_ENTS, m_addon_map_ents, addonMapEnts);
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@ -378,7 +378,7 @@ XAssetInfoGeneric* GameAssetPoolIW4::GetAsset(const asset_type_t type, std::stri
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CASE_GET_ASSET(ASSET_TYPE_STRINGTABLE, m_string_table);
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CASE_GET_ASSET(ASSET_TYPE_STRINGTABLE, m_string_table);
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CASE_GET_ASSET(ASSET_TYPE_LEADERBOARD, m_leaderboard);
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CASE_GET_ASSET(ASSET_TYPE_LEADERBOARD, m_leaderboard);
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// CASE_GET_ASSET(ASSET_TYPE_STRUCTURED_DATA_DEF, m_structed_data_def_set);
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// CASE_GET_ASSET(ASSET_TYPE_STRUCTURED_DATA_DEF, m_structed_data_def_set);
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// CASE_GET_ASSET(ASSET_TYPE_TRACER, m_tracer);
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CASE_GET_ASSET(ASSET_TYPE_TRACER, m_tracer);
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// CASE_GET_ASSET(ASSET_TYPE_VEHICLE, m_vehicle);
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// CASE_GET_ASSET(ASSET_TYPE_VEHICLE, m_vehicle);
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// CASE_GET_ASSET(ASSET_TYPE_ADDON_MAP_ENTS, m_addon_map_ents);
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// CASE_GET_ASSET(ASSET_TYPE_ADDON_MAP_ENTS, m_addon_map_ents);
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@ -48,7 +48,7 @@ public:
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std::unique_ptr<AssetPool<IW4::StringTable>> m_string_table;
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std::unique_ptr<AssetPool<IW4::StringTable>> m_string_table;
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std::unique_ptr<AssetPool<IW4::LeaderboardDef>> m_leaderboard;
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std::unique_ptr<AssetPool<IW4::LeaderboardDef>> m_leaderboard;
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// std::unique_ptr<AssetPool<IW4::StructuredDataDefSet>> m_structed_data_def_set;
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// std::unique_ptr<AssetPool<IW4::StructuredDataDefSet>> m_structed_data_def_set;
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// std::unique_ptr<AssetPool<IW4::TracerDef>> m_tracer;
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std::unique_ptr<AssetPool<IW4::TracerDef>> m_tracer;
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// std::unique_ptr<AssetPool<IW4::VehicleDef>> m_vehicle;
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// std::unique_ptr<AssetPool<IW4::VehicleDef>> m_vehicle;
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// std::unique_ptr<AssetPool<IW4::AddonMapEnts>> m_addon_map_ents;
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// std::unique_ptr<AssetPool<IW4::AddonMapEnts>> m_addon_map_ents;
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@ -107,7 +107,7 @@ namespace IW4
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struct StringTable;
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struct StringTable;
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struct LeaderboardDef;
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struct LeaderboardDef;
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// struct StructuredDataDefSet;
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// struct StructuredDataDefSet;
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// struct TracerDef;
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struct TracerDef;
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// struct VehicleDef;
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// struct VehicleDef;
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// struct AddonMapEnts;
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// struct AddonMapEnts;
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@ -147,7 +147,7 @@ namespace IW4
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StringTable* stringTable;
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StringTable* stringTable;
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LeaderboardDef* leaderboardDef;
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LeaderboardDef* leaderboardDef;
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// StructuredDataDefSet* structuredDataDefSet;
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// StructuredDataDefSet* structuredDataDefSet;
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// TracerDef* tracerDef;
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TracerDef* tracerDef;
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// VehicleDef* vehDef;
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// VehicleDef* vehDef;
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// AddonMapEnts* addonMapEnts;
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// AddonMapEnts* addonMapEnts;
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void* data;
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void* data;
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@ -1680,6 +1680,19 @@ namespace IW4
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LbColumnDef* columns;
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LbColumnDef* columns;
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};
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};
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struct TracerDef
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{
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const char* name;
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Material* material;
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unsigned int drawInterval;
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float speed;
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float beamLength;
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float beamWidth;
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float screwRadius;
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float screwDist;
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float colors[5][4];
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};
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#ifndef __zonecodegenerator
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#ifndef __zonecodegenerator
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}
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}
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#endif
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#endif
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@ -35,7 +35,7 @@
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//#include "Game/IW4/XAssets/snddriverglobals/snddriverglobals_load_db.h"
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//#include "Game/IW4/XAssets/snddriverglobals/snddriverglobals_load_db.h"
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#include "Game/IW4/XAssets/stringtable/stringtable_load_db.h"
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#include "Game/IW4/XAssets/stringtable/stringtable_load_db.h"
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//#include "Game/IW4/XAssets/structureddatadefset/structureddatadefset_load_db.h"
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//#include "Game/IW4/XAssets/structureddatadefset/structureddatadefset_load_db.h"
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//#include "Game/IW4/XAssets/tracerdef/tracerdef_load_db.h"
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#include "Game/IW4/XAssets/tracerdef/tracerdef_load_db.h"
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//#include "Game/IW4/XAssets/vehicledef/vehicledef_load_db.h"
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//#include "Game/IW4/XAssets/vehicledef/vehicledef_load_db.h"
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//#include "Game/IW4/XAssets/weaponcompletedef/weaponcompletedef_load_db.h"
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//#include "Game/IW4/XAssets/weaponcompletedef/weaponcompletedef_load_db.h"
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#include "Game/IW4/XAssets/xanimparts/xanimparts_load_db.h"
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#include "Game/IW4/XAssets/xanimparts/xanimparts_load_db.h"
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@ -137,7 +137,7 @@ void ContentLoaderIW4::LoadXAsset(const bool atStreamStart)
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LOAD_ASSET(ASSET_TYPE_STRINGTABLE, StringTable, stringTable);
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LOAD_ASSET(ASSET_TYPE_STRINGTABLE, StringTable, stringTable);
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LOAD_ASSET(ASSET_TYPE_LEADERBOARD, LeaderboardDef, leaderboardDef);
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LOAD_ASSET(ASSET_TYPE_LEADERBOARD, LeaderboardDef, leaderboardDef);
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// LOAD_ASSET(ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDefSet, structuredDataDefSet);
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// LOAD_ASSET(ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDefSet, structuredDataDefSet);
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// LOAD_ASSET(ASSET_TYPE_TRACER, TracerDef, tracerDef);
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LOAD_ASSET(ASSET_TYPE_TRACER, TracerDef, tracerDef);
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// LOAD_ASSET(ASSET_TYPE_VEHICLE, VehicleDef, vehDef);
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// LOAD_ASSET(ASSET_TYPE_VEHICLE, VehicleDef, vehDef);
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// LOAD_ASSET(ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts, addonMapEnts);
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// LOAD_ASSET(ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts, addonMapEnts);
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