diff --git a/README.md b/README.md index f747a80b..e2c2f647 100644 --- a/README.md +++ b/README.md @@ -27,7 +27,7 @@ The formats of the dumped assets are either as close as possible to the original The **Linker** tool allows building custom fastfiles (.ff) for the supported games. It can also load existing zones and reuse their assets from in-memory. -Only a subset of assets can be read from disk depending on the game. +Only a subset of asset types can be read from disk depending on the game. Additionally, there are a couple of libraries and tools. A full list of the subcomponents can be found [here](https://openassettools.dev/guide/components.html). @@ -64,9 +64,9 @@ or check out one of the following projects that are using OAT: * [JezuzLizard/t6-fastfile-mods](https://github.com/JezuzLizard/t6-fastfile-mods) * [Jbleezy/BO2-Reimagined](https://github.com/Jbleezy/BO2-Reimagined) -* [diamante0018/PlutoIW5Arena](https://github.com/diamante0018/PlutoIW5Arena) (Contains GitHub CI/CD pipeline for building fastfiles) +* [diamante0018/PlutoIW5Arena](https://github.com/diamante0018/PlutoIW5Arena) (Includes a GitHub action pipeline for building the mod) -If you have a mod that you believe would be a perfect fit here, don't hesitate to open a pull request to include it +If you have a mod that you believe would be a perfect fit here, don't hesitate to open a pull request to include it. ### Windows @@ -87,7 +87,6 @@ The resulting binaries can be found in `build/bin/`. When building on Linux you need to have g++ 13 or later installed. Since you are most likely on a 64-bit machine you will also need multilib for compiling for 32-bit. -Using other compilers may also be possible, but they are not guaranteed to work out of the box. You may need to edit [premake5.lua](premake5.lua) to ensure compatibility with other compilers such as Clang. Use `generate.sh` to generate make files. When this is done you will have a `build` folder with a `Makefile`.