mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-11-24 05:32:06 +00:00
Formatted all BSP loading files using clang.
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@@ -1,13 +1,12 @@
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#pragma once
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#include <vector>
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#include <string>
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#include <memory>
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#include <cassert>
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#include "Game/T6/T6.h"
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#include "Utils/Logging/Log.h"
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#include "Game/T6/T6.h"
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#include <cassert>
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#include <memory>
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#include <string>
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#include <vector>
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using namespace T6;
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namespace BSP
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@@ -71,40 +70,32 @@ namespace BSP
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BSP_DEFAULT_LIGHT_COUNT = 2
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};
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inline const char* DEFENDER_SPAWN_POINT_NAMES[] = {
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"mp_ctf_spawn_allies",
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"mp_ctf_spawn_allies_start",
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"mp_sd_spawn_defender",
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"mp_dom_spawn_allies_start",
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"mp_dem_spawn_defender_start",
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"mp_dem_spawn_defenderOT_start",
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"mp_dem_spawn_defender",
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"mp_tdm_spawn_allies_start",
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"mp_tdm_spawn_team1_start",
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"mp_tdm_spawn_team2_start",
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"mp_tdm_spawn_team3_start"
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};
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inline const char* DEFENDER_SPAWN_POINT_NAMES[] = {"mp_ctf_spawn_allies",
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"mp_ctf_spawn_allies_start",
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"mp_sd_spawn_defender",
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"mp_dom_spawn_allies_start",
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"mp_dem_spawn_defender_start",
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"mp_dem_spawn_defenderOT_start",
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"mp_dem_spawn_defender",
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"mp_tdm_spawn_allies_start",
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"mp_tdm_spawn_team1_start",
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"mp_tdm_spawn_team2_start",
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"mp_tdm_spawn_team3_start"};
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inline const char* ATTACKER_SPAWN_POINT_NAMES[] = {
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"mp_ctf_spawn_axis",
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"mp_ctf_spawn_axis_start",
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"mp_sd_spawn_attacker",
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"mp_dom_spawn_axis_start",
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"mp_dem_spawn_attacker_start",
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"mp_dem_spawn_attackerOT_start",
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"mp_dem_spawn_defender",
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"mp_tdm_spawn_axis_start",
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"mp_tdm_spawn_team4_start",
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"mp_tdm_spawn_team5_start",
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"mp_tdm_spawn_team6_start"
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};
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inline const char* ATTACKER_SPAWN_POINT_NAMES[] = {"mp_ctf_spawn_axis",
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"mp_ctf_spawn_axis_start",
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"mp_sd_spawn_attacker",
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"mp_dom_spawn_axis_start",
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"mp_dem_spawn_attacker_start",
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"mp_dem_spawn_attackerOT_start",
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"mp_dem_spawn_defender",
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"mp_tdm_spawn_axis_start",
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"mp_tdm_spawn_team4_start",
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"mp_tdm_spawn_team5_start",
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"mp_tdm_spawn_team6_start"};
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inline const char* FFA_SPAWN_POINT_NAMES[] = {
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"mp_tdm_spawn",
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"mp_dm_spawn",
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"mp_dom_spawn"
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};
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}
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inline const char* FFA_SPAWN_POINT_NAMES[] = {"mp_tdm_spawn", "mp_dm_spawn", "mp_dom_spawn"};
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} // namespace BSPGameConstants
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// BSPLinkingConstants:
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// These values are BSP linking constants that are required for the link to be successful
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@@ -134,7 +125,6 @@ namespace BSP
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]
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})";
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constexpr const char* DEFAULT_MAP_ENTS_STRING = R"({
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"entities": [
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{
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@@ -152,7 +142,7 @@ namespace BSP
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}
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]
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})";
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}
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} // namespace BSPLinkingConstants
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// BSPEditableConstants:
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// These values are BSP constants that can be edited and may not break the linker/game if changed
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@@ -188,7 +178,7 @@ namespace BSP
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constexpr unsigned char LIGHTGRID_COLOUR = 128;
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// Sunlight values
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constexpr vec4_t SUNLIGHT_COLOR = { 0.75f, 0.75f, 0.75f, 1.0f };
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constexpr vec3_t SUNLIGHT_DIRECTION = { 0.0f, 0.0f, 0.0f };
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};
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}
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constexpr vec4_t SUNLIGHT_COLOR = {0.75f, 0.75f, 0.75f, 1.0f};
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constexpr vec3_t SUNLIGHT_DIRECTION = {0.0f, 0.0f, 0.0f};
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}; // namespace BSPEditableConstants
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} // namespace BSP
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