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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-12-07 19:57:48 +00:00

Formatted all BSP loading files using clang.

This commit is contained in:
LJW-Dev
2025-10-27 20:43:30 +08:00
parent 0e19f365ff
commit 0fa473eadd
22 changed files with 384 additions and 402 deletions

View File

@@ -2,21 +2,23 @@
#include "BSP.h"
class BSPUtil
namespace BSP
{
public:
static std::string getFileNameForBSPAsset(std::string& assetName);
static vec3_t convertToBO2Coords(vec3_t& OGL_coordinate);
static vec3_t convertFromBO2Coords(vec3_t& bo2_coordinate);
static void updateAABB(vec3_t& newAABBMins, vec3_t& newAABBMaxs, vec3_t& AABBMins, vec3_t& AABBMaxs);
static void updateAABBWithPoint(vec3_t& point, vec3_t& AABBMins, vec3_t& AABBMaxs);
static vec3_t calcMiddleOfAABB(vec3_t& mins, vec3_t& maxs);
static vec3_t calcHalfSizeOfAABB(vec3_t& mins, vec3_t& maxs);
static size_t allignBy128(size_t size);
static float distBetweenPoints(vec3_t& p1, vec3_t& p2);
static void convertAnglesToAxis(vec3_t* angles, vec3_t* axis);
static void matrixTranspose3x3(const vec3_t* in, vec3_t* out);
static vec3_t convertStringToVec3(std::string& str);
static std::string convertVec3ToString(vec3_t& vec);
};
class BSPUtil
{
public:
static std::string getFileNameForBSPAsset(std::string& assetName);
static vec3_t convertToBO2Coords(vec3_t& OGL_coordinate);
static vec3_t convertFromBO2Coords(vec3_t& bo2_coordinate);
static void updateAABB(vec3_t& newAABBMins, vec3_t& newAABBMaxs, vec3_t& AABBMins, vec3_t& AABBMaxs);
static void updateAABBWithPoint(vec3_t& point, vec3_t& AABBMins, vec3_t& AABBMaxs);
static vec3_t calcMiddleOfAABB(vec3_t& mins, vec3_t& maxs);
static vec3_t calcHalfSizeOfAABB(vec3_t& mins, vec3_t& maxs);
static size_t allignBy128(size_t size);
static float distBetweenPoints(vec3_t& p1, vec3_t& p2);
static void convertAnglesToAxis(vec3_t* angles, vec3_t* axis);
static void matrixTranspose3x3(const vec3_t* in, vec3_t* out);
static vec3_t convertStringToVec3(std::string& str);
static std::string convertVec3ToString(vec3_t& vec);
};
} // namespace BSP