mirror of
https://github.com/Laupetin/OpenAssetTools.git
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Formatted all BSP loading files using clang.
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@@ -1,7 +1,6 @@
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#include "BSPLinker.h"
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#include "ComWorldLinker.h"
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#include "ClipMapLinker.h"
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#include "ComWorldLinker.h"
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#include "GameWorldMpLinker.h"
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#include "GfxWorldLinker.h"
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#include "MapEntsLinker.h"
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@@ -52,15 +51,15 @@ namespace BSP
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return true;
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}
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BSPLinker::BSPLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context)
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: m_memory(memory),
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m_search_path(searchPath),
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m_context(context)
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{
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}
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BSPLinker::BSPLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context)
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: m_memory(memory),
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m_search_path(searchPath),
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m_context(context)
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{
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}
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AssetCreationResult BSPLinker::linkBSP(BSPData* bsp)
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{
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AssetCreationResult BSPLinker::linkBSP(BSPData* bsp)
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{
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if (!addDefaultRequiredAssets(bsp))
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return AssetCreationResult::Failure();
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@@ -92,6 +91,5 @@ namespace BSP
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return AssetCreationResult::Failure();
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return result;
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}
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}
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}
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} // namespace BSP
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