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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-12-07 19:57:48 +00:00

Formatted all BSP loading files using clang.

This commit is contained in:
LJW-Dev
2025-10-27 20:43:30 +08:00
parent 0e19f365ff
commit 0fa473eadd
22 changed files with 384 additions and 402 deletions

View File

@@ -1,39 +1,39 @@
#pragma once
#include "../BSP.h"
#include "../BSPCalculation.h"
#include "Asset/IAssetCreator.h"
#include "SearchPath/ISearchPath.h"
#include "Utils/MemoryManager.h"
#include "../BSPCalculation.h"
namespace BSP
{
class ClipMapLinker
{
public:
ClipMapLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context);
AssetCreationResult linkClipMap(BSPData* bsp);
class ClipMapLinker
{
public:
ClipMapLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context);
AssetCreationResult linkClipMap(BSPData* bsp);
private:
MemoryManager& m_memory;
ISearchPath& m_search_path;
AssetCreationContext& m_context;
private:
MemoryManager& m_memory;
ISearchPath& m_search_path;
AssetCreationContext& m_context;
void loadBoxData(clipMap_t* clipMap);
void loadVisibility(clipMap_t* clipMap);
void loadDynEnts(clipMap_t* clipMap);
void loadRopesAndConstraints(clipMap_t* clipMap);
void loadSubModelCollision(clipMap_t* clipMap, BSPData* bsp);
void loadXModelCollision(clipMap_t* clipMap);
void loadBoxData(clipMap_t* clipMap);
void loadVisibility(clipMap_t* clipMap);
void loadDynEnts(clipMap_t* clipMap);
void loadRopesAndConstraints(clipMap_t* clipMap);
void loadSubModelCollision(clipMap_t* clipMap, BSPData* bsp);
void loadXModelCollision(clipMap_t* clipMap);
std::vector<cplane_s> planeVec;
std::vector<cNode_t> nodeVec;
std::vector<cLeaf_s> leafVec;
std::vector<CollisionAabbTree> AABBTreeVec;
int addAABBTreeFromLeaf(BSPTree* node, clipMap_t* clipMap);
int16_t loadBSPNode(clipMap_t* clipMap, BSPTree* tree);
void loadBSPTree(clipMap_t* clipMap, BSPData* bsp);
bool loadPartitions(clipMap_t* clipMap, BSPData* bsp);
bool loadWorldCollision(clipMap_t* clipMap, BSPData* bsp);
};
}
std::vector<cplane_s> planeVec;
std::vector<cNode_t> nodeVec;
std::vector<cLeaf_s> leafVec;
std::vector<CollisionAabbTree> AABBTreeVec;
int addAABBTreeFromLeaf(BSPTree* node, clipMap_t* clipMap);
int16_t loadBSPNode(clipMap_t* clipMap, BSPTree* tree);
void loadBSPTree(clipMap_t* clipMap, BSPData* bsp);
bool loadPartitions(clipMap_t* clipMap, BSPData* bsp);
bool loadWorldCollision(clipMap_t* clipMap, BSPData* bsp);
};
} // namespace BSP