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https://github.com/Laupetin/OpenAssetTools.git
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Formatted all BSP loading files using clang.
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@@ -4,8 +4,8 @@ namespace BSP
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{
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GameWorldMpLinker::GameWorldMpLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context)
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: m_memory(memory),
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m_search_path(searchPath),
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m_context(context)
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m_search_path(searchPath),
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m_context(context)
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{
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}
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@@ -28,9 +28,8 @@ namespace BSP
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gameWorldMp->path.pathVis = nullptr;
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gameWorldMp->path.smoothCache = nullptr;
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gameWorldMp->path.nodeTree = nullptr;
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auto gameWorldMpAsset = m_context.AddAsset<AssetGameWorldMp>(gameWorldMp->name, gameWorldMp);
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return AssetCreationResult::Success(gameWorldMpAsset);
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}
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}
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} // namespace BSP
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