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https://github.com/Laupetin/OpenAssetTools.git
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Formatted all BSP loading files using clang.
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@@ -7,31 +7,31 @@
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namespace BSP
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{
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class GfxWorldLinker
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{
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public:
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GfxWorldLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context);
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AssetCreationResult linkGfxWorld(BSPData* bsp);
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class GfxWorldLinker
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{
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public:
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GfxWorldLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context);
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AssetCreationResult linkGfxWorld(BSPData* bsp);
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private:
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MemoryManager& m_memory;
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ISearchPath& m_search_path;
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AssetCreationContext& m_context;
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private:
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MemoryManager& m_memory;
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ISearchPath& m_search_path;
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AssetCreationContext& m_context;
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void loadDrawData(BSPData* projInfo, GfxWorld* gfxWorld);
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bool loadMapSurfaces(BSPData* projInfo, GfxWorld* gfxWorld);
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void loadXModels(BSPData* projInfo, GfxWorld* gfxWorld);
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void cleanGfxWorld(GfxWorld* gfxWorld);
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void loadGfxLights(GfxWorld* gfxWorld);
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void loadLightGrid(GfxWorld* gfxWorld);
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void loadGfxCells(GfxWorld* gfxWorld);
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void loadModels(GfxWorld* gfxWorld);
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bool loadReflectionProbeData(GfxWorld* gfxWorld);
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bool loadLightmapData(GfxWorld* gfxWorld);
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void loadSkyBox(BSPData* projInfo, GfxWorld* gfxWorld);
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void loadDynEntData(GfxWorld* gfxWorld);
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bool loadOutdoors(GfxWorld* gfxWorld);
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void loadSunData(GfxWorld* gfxWorld);
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void loadWorldBounds(GfxWorld* gfxWorld);
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};
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}
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void loadDrawData(BSPData* projInfo, GfxWorld* gfxWorld);
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bool loadMapSurfaces(BSPData* projInfo, GfxWorld* gfxWorld);
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void loadXModels(BSPData* projInfo, GfxWorld* gfxWorld);
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void cleanGfxWorld(GfxWorld* gfxWorld);
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void loadGfxLights(GfxWorld* gfxWorld);
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void loadLightGrid(GfxWorld* gfxWorld);
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void loadGfxCells(GfxWorld* gfxWorld);
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void loadModels(GfxWorld* gfxWorld);
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bool loadReflectionProbeData(GfxWorld* gfxWorld);
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bool loadLightmapData(GfxWorld* gfxWorld);
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void loadSkyBox(BSPData* projInfo, GfxWorld* gfxWorld);
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void loadDynEntData(GfxWorld* gfxWorld);
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bool loadOutdoors(GfxWorld* gfxWorld);
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void loadSunData(GfxWorld* gfxWorld);
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void loadWorldBounds(GfxWorld* gfxWorld);
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};
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} // namespace BSP
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