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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-23 13:12:06 +00:00

Formatted all BSP loading files using clang.

This commit is contained in:
LJW-Dev
2025-10-27 20:43:30 +08:00
parent 0e19f365ff
commit 0fa473eadd
22 changed files with 384 additions and 402 deletions

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@@ -1,13 +1,12 @@
#pragma once
#include <vector>
#include <string>
#include <memory>
#include <cassert>
#include "Game/T6/T6.h"
#include "Utils/Logging/Log.h"
#include "Game/T6/T6.h"
#include <cassert>
#include <memory>
#include <string>
#include <vector>
using namespace T6;
namespace BSP
@@ -71,8 +70,7 @@ namespace BSP
BSP_DEFAULT_LIGHT_COUNT = 2
};
inline const char* DEFENDER_SPAWN_POINT_NAMES[] = {
"mp_ctf_spawn_allies",
inline const char* DEFENDER_SPAWN_POINT_NAMES[] = {"mp_ctf_spawn_allies",
"mp_ctf_spawn_allies_start",
"mp_sd_spawn_defender",
"mp_dom_spawn_allies_start",
@@ -82,11 +80,9 @@ namespace BSP
"mp_tdm_spawn_allies_start",
"mp_tdm_spawn_team1_start",
"mp_tdm_spawn_team2_start",
"mp_tdm_spawn_team3_start"
};
"mp_tdm_spawn_team3_start"};
inline const char* ATTACKER_SPAWN_POINT_NAMES[] = {
"mp_ctf_spawn_axis",
inline const char* ATTACKER_SPAWN_POINT_NAMES[] = {"mp_ctf_spawn_axis",
"mp_ctf_spawn_axis_start",
"mp_sd_spawn_attacker",
"mp_dom_spawn_axis_start",
@@ -96,15 +92,10 @@ namespace BSP
"mp_tdm_spawn_axis_start",
"mp_tdm_spawn_team4_start",
"mp_tdm_spawn_team5_start",
"mp_tdm_spawn_team6_start"
};
"mp_tdm_spawn_team6_start"};
inline const char* FFA_SPAWN_POINT_NAMES[] = {
"mp_tdm_spawn",
"mp_dm_spawn",
"mp_dom_spawn"
};
}
inline const char* FFA_SPAWN_POINT_NAMES[] = {"mp_tdm_spawn", "mp_dm_spawn", "mp_dom_spawn"};
} // namespace BSPGameConstants
// BSPLinkingConstants:
// These values are BSP linking constants that are required for the link to be successful
@@ -134,7 +125,6 @@ namespace BSP
]
})";
constexpr const char* DEFAULT_MAP_ENTS_STRING = R"({
"entities": [
{
@@ -152,7 +142,7 @@ namespace BSP
}
]
})";
}
} // namespace BSPLinkingConstants
// BSPEditableConstants:
// These values are BSP constants that can be edited and may not break the linker/game if changed
@@ -190,5 +180,5 @@ namespace BSP
// Sunlight values
constexpr vec4_t SUNLIGHT_COLOR = {0.75f, 0.75f, 0.75f, 1.0f};
constexpr vec3_t SUNLIGHT_DIRECTION = {0.0f, 0.0f, 0.0f};
};
}
}; // namespace BSPEditableConstants
} // namespace BSP

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@@ -148,4 +148,4 @@ namespace BSP
}
}
}
}
} // namespace BSP

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@@ -28,7 +28,6 @@ namespace BSP
BSPObject(float xMin, float yMin, float zMin, float xMax, float yMax, float zMax, int objPartitionIndex);
};
class BSPLeaf
{
public:
@@ -69,4 +68,4 @@ namespace BSP
void splitTree();
void addObjectToTree(std::shared_ptr<BSPObject> object);
};
}
} // namespace BSP

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@@ -6,11 +6,8 @@ namespace
{
using namespace BSP;
void addFBXMeshToWorld(ufbx_node* node,
std::vector<BSPSurface>& surfaceVec,
std::vector<BSPVertex>& vertexVec,
std::vector<uint16_t>& indexVec,
bool& hasTangentSpace)
void addFBXMeshToWorld(
ufbx_node* node, std::vector<BSPSurface>& surfaceVec, std::vector<BSPVertex>& vertexVec, std::vector<uint16_t>& indexVec, bool& hasTangentSpace)
{
ufbx_mesh* mesh = node->mesh;
@@ -187,7 +184,7 @@ namespace
if (hasTangentSpace == false)
con::warn("warning: one or more meshes have no tangent space. Be sure to select the tangent space box when exporting the FBX.");
}
}
} // namespace
namespace BSP
{

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@@ -6,4 +6,4 @@
namespace BSP
{
std::unique_ptr<BSPData> createBSPData(std::string& mapName, ISearchPath& searchPath);
};
}; // namespace BSP

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@@ -1,10 +1,12 @@
#pragma once
#include "BSPUtil.h"
#include <cmath>
#include <format>
#include "BSPUtil.h"
namespace BSP
{
std::string BSPUtil::getFileNameForBSPAsset(std::string& assetName)
{
return std::format("BSP/{}", assetName);
@@ -167,3 +169,5 @@ std::string BSPUtil::convertVec3ToString(vec3_t& vec)
std::string result = std::format("{} {} {}", vec.x, vec.y, vec.z);
return result;
}
} // namespace BSP

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@@ -2,7 +2,8 @@
#include "BSP.h"
namespace BSP
{
class BSPUtil
{
public:
@@ -20,3 +21,4 @@ public:
static vec3_t convertStringToVec3(std::string& str);
static std::string convertVec3ToString(vec3_t& vec);
};
} // namespace BSP

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@@ -1,7 +1,6 @@
#include "BSPLinker.h"
#include "ComWorldLinker.h"
#include "ClipMapLinker.h"
#include "ComWorldLinker.h"
#include "GameWorldMpLinker.h"
#include "GfxWorldLinker.h"
#include "MapEntsLinker.h"
@@ -93,5 +92,4 @@ namespace BSP
return result;
}
}
} // namespace BSP

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@@ -21,4 +21,4 @@ namespace BSP
ISearchPath& m_search_path;
AssetCreationContext& m_context;
};
}
} // namespace BSP

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@@ -1,5 +1,5 @@
#include "ClipMapLinker.h"
#include "../BSPUtil.h"
#include "ClipMapLinker.h"
namespace BSP
{
@@ -428,7 +428,8 @@ namespace BSP
}
BSPUtil::updateAABBWithPoint(vert, partitionMins, partitionMaxs);
}
std::shared_ptr<BSPObject> currObject = std::make_shared<BSPObject>(partitionMins.x, partitionMins.y, partitionMins.z, partitionMaxs.x, partitionMaxs.y, partitionMaxs.z, partitionIdx);
std::shared_ptr<BSPObject> currObject =
std::make_shared<BSPObject>(partitionMins.x, partitionMins.y, partitionMins.z, partitionMaxs.x, partitionMaxs.y, partitionMaxs.z, partitionIdx);
tree->addObjectToTree(std::move(currObject));
}
@@ -648,5 +649,4 @@ namespace BSP
auto clipMapAsset = m_context.AddAsset<AssetClipMap>(clipMap->name, clipMap);
return AssetCreationResult::Success(clipMapAsset);
}
}
} // namespace BSP

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@@ -1,10 +1,10 @@
#pragma once
#include "../BSP.h"
#include "../BSPCalculation.h"
#include "Asset/IAssetCreator.h"
#include "SearchPath/ISearchPath.h"
#include "Utils/MemoryManager.h"
#include "../BSPCalculation.h"
namespace BSP
{
@@ -36,4 +36,4 @@ namespace BSP
bool loadPartitions(clipMap_t* clipMap, BSPData* bsp);
bool loadWorldCollision(clipMap_t* clipMap, BSPData* bsp);
};
}
} // namespace BSP

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@@ -35,5 +35,4 @@ namespace BSP
auto comWorldAsset = m_context.AddAsset<AssetComWorld>(comWorld->name, comWorld);
return AssetCreationResult::Success(comWorldAsset);
}
}
} // namespace BSP

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@@ -18,4 +18,4 @@ namespace BSP
ISearchPath& m_search_path;
AssetCreationContext& m_context;
};
}
} // namespace BSP

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@@ -32,5 +32,4 @@ namespace BSP
auto gameWorldMpAsset = m_context.AddAsset<AssetGameWorldMp>(gameWorldMp->name, gameWorldMp);
return AssetCreationResult::Success(gameWorldMpAsset);
}
}
} // namespace BSP

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@@ -18,4 +18,4 @@ namespace BSP
ISearchPath& m_search_path;
AssetCreationContext& m_context;
};
}
} // namespace BSP

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@@ -1,5 +1,5 @@
#include "GfxWorldLinker.h"
#include "../BSPUtil.h"
#include "GfxWorldLinker.h"
#include "Utils/Pack.h"
namespace BSP
@@ -772,5 +772,4 @@ namespace BSP
auto gfxWorldAsset = m_context.AddAsset<AssetGfxWorld>(gfxWorld->name, gfxWorld);
return AssetCreationResult::Success(gfxWorldAsset);
}
}
} // namespace BSP

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@@ -34,4 +34,4 @@ namespace BSP
void loadSunData(GfxWorld* gfxWorld);
void loadWorldBounds(GfxWorld* gfxWorld);
};
}
} // namespace BSP

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@@ -1,5 +1,5 @@
#include "MapEntsLinker.h"
#include "../BSPUtil.h"
#include "MapEntsLinker.h"
#include <nlohmann/json.hpp>
using namespace nlohmann;
@@ -59,11 +59,8 @@ namespace
}
}
std::string loadMapEnts()
{
}
}
std::string loadMapEnts() {}
} // namespace
namespace BSP
{
@@ -138,5 +135,4 @@ namespace BSP
return AssetCreationResult::Failure();
}
}
}
} // namespace BSP

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@@ -18,4 +18,4 @@ namespace BSP
ISearchPath& m_search_path;
AssetCreationContext& m_context;
};
}
} // namespace BSP

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@@ -22,5 +22,4 @@ namespace BSP
auto skinnedVertsAsset = m_context.AddAsset<AssetSkinnedVerts>(assetName, skinnedVerts);
return AssetCreationResult::Success(skinnedVertsAsset);
}
}
} // namespace BSP

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@@ -18,4 +18,4 @@ namespace BSP
ISearchPath& m_search_path;
AssetCreationContext& m_context;
};
}
} // namespace BSP

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@@ -1,7 +1,7 @@
#include "LoaderBSP_T6.h"
#include "BSPCreator.h"
#include "BSPUtil.h"
#include "Linker/BSPLinker.h"
#include "LoaderBSP_T6.h"
namespace
{