mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-11-23 05:12:05 +00:00
Formatted all BSP loading files using clang.
This commit is contained in:
@@ -1,13 +1,12 @@
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#pragma once
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#include <vector>
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#include <string>
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#include <memory>
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#include <cassert>
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#include "Game/T6/T6.h"
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#include "Utils/Logging/Log.h"
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#include "Game/T6/T6.h"
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#include <cassert>
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#include <memory>
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#include <string>
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#include <vector>
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using namespace T6;
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namespace BSP
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@@ -71,8 +70,7 @@ namespace BSP
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BSP_DEFAULT_LIGHT_COUNT = 2
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};
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inline const char* DEFENDER_SPAWN_POINT_NAMES[] = {
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"mp_ctf_spawn_allies",
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inline const char* DEFENDER_SPAWN_POINT_NAMES[] = {"mp_ctf_spawn_allies",
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"mp_ctf_spawn_allies_start",
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"mp_sd_spawn_defender",
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"mp_dom_spawn_allies_start",
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@@ -82,11 +80,9 @@ namespace BSP
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"mp_tdm_spawn_allies_start",
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"mp_tdm_spawn_team1_start",
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"mp_tdm_spawn_team2_start",
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"mp_tdm_spawn_team3_start"
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};
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"mp_tdm_spawn_team3_start"};
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inline const char* ATTACKER_SPAWN_POINT_NAMES[] = {
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"mp_ctf_spawn_axis",
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inline const char* ATTACKER_SPAWN_POINT_NAMES[] = {"mp_ctf_spawn_axis",
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"mp_ctf_spawn_axis_start",
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"mp_sd_spawn_attacker",
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"mp_dom_spawn_axis_start",
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@@ -96,15 +92,10 @@ namespace BSP
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"mp_tdm_spawn_axis_start",
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"mp_tdm_spawn_team4_start",
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"mp_tdm_spawn_team5_start",
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"mp_tdm_spawn_team6_start"
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};
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"mp_tdm_spawn_team6_start"};
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inline const char* FFA_SPAWN_POINT_NAMES[] = {
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"mp_tdm_spawn",
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"mp_dm_spawn",
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"mp_dom_spawn"
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};
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}
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inline const char* FFA_SPAWN_POINT_NAMES[] = {"mp_tdm_spawn", "mp_dm_spawn", "mp_dom_spawn"};
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} // namespace BSPGameConstants
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// BSPLinkingConstants:
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// These values are BSP linking constants that are required for the link to be successful
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@@ -134,7 +125,6 @@ namespace BSP
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]
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})";
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constexpr const char* DEFAULT_MAP_ENTS_STRING = R"({
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"entities": [
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{
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@@ -152,7 +142,7 @@ namespace BSP
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}
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]
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})";
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}
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} // namespace BSPLinkingConstants
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// BSPEditableConstants:
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// These values are BSP constants that can be edited and may not break the linker/game if changed
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@@ -188,7 +178,7 @@ namespace BSP
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constexpr unsigned char LIGHTGRID_COLOUR = 128;
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// Sunlight values
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constexpr vec4_t SUNLIGHT_COLOR = { 0.75f, 0.75f, 0.75f, 1.0f };
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constexpr vec3_t SUNLIGHT_DIRECTION = { 0.0f, 0.0f, 0.0f };
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};
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}
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constexpr vec4_t SUNLIGHT_COLOR = {0.75f, 0.75f, 0.75f, 1.0f};
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constexpr vec3_t SUNLIGHT_DIRECTION = {0.0f, 0.0f, 0.0f};
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}; // namespace BSPEditableConstants
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} // namespace BSP
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@@ -148,4 +148,4 @@ namespace BSP
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}
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}
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}
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}
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} // namespace BSP
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@@ -28,7 +28,6 @@ namespace BSP
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BSPObject(float xMin, float yMin, float zMin, float xMax, float yMax, float zMax, int objPartitionIndex);
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};
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class BSPLeaf
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{
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public:
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@@ -69,4 +68,4 @@ namespace BSP
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void splitTree();
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void addObjectToTree(std::shared_ptr<BSPObject> object);
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};
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}
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} // namespace BSP
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@@ -6,11 +6,8 @@ namespace
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{
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using namespace BSP;
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void addFBXMeshToWorld(ufbx_node* node,
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std::vector<BSPSurface>& surfaceVec,
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std::vector<BSPVertex>& vertexVec,
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std::vector<uint16_t>& indexVec,
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bool& hasTangentSpace)
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void addFBXMeshToWorld(
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ufbx_node* node, std::vector<BSPSurface>& surfaceVec, std::vector<BSPVertex>& vertexVec, std::vector<uint16_t>& indexVec, bool& hasTangentSpace)
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{
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ufbx_mesh* mesh = node->mesh;
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@@ -187,7 +184,7 @@ namespace
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if (hasTangentSpace == false)
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con::warn("warning: one or more meshes have no tangent space. Be sure to select the tangent space box when exporting the FBX.");
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}
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}
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} // namespace
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namespace BSP
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{
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@@ -211,7 +208,7 @@ namespace BSP
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}
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ufbx_error errorGfx;
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ufbx_load_opts optsGfx {};
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ufbx_load_opts optsGfx{};
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optsGfx.target_axes = ufbx_axes_right_handed_y_up;
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optsGfx.generate_missing_normals = true;
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optsGfx.allow_missing_vertex_position = false;
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@@ -243,7 +240,7 @@ namespace BSP
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}
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ufbx_error errorCol;
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ufbx_load_opts optsCol {};
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ufbx_load_opts optsCol{};
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optsCol.target_axes = ufbx_axes_right_handed_y_up;
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optsCol.generate_missing_normals = true;
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optsCol.allow_missing_vertex_position = false;
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@@ -6,4 +6,4 @@
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namespace BSP
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{
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std::unique_ptr<BSPData> createBSPData(std::string& mapName, ISearchPath& searchPath);
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};
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}; // namespace BSP
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@@ -1,35 +1,37 @@
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#pragma once
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#include "BSPUtil.h"
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#include <cmath>
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#include <format>
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#include "BSPUtil.h"
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std::string BSPUtil::getFileNameForBSPAsset(std::string& assetName)
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namespace BSP
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{
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std::string BSPUtil::getFileNameForBSPAsset(std::string& assetName)
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{
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return std::format("BSP/{}", assetName);
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}
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}
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vec3_t BSPUtil::convertToBO2Coords(vec3_t& coordinate)
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{
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vec3_t BSPUtil::convertToBO2Coords(vec3_t& coordinate)
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{
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vec3_t result;
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result.x = coordinate.x;
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result.y = -coordinate.z;
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result.z = coordinate.y;
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return result;
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}
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}
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vec3_t BSPUtil::convertFromBO2Coords(vec3_t& coordinate)
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{
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vec3_t BSPUtil::convertFromBO2Coords(vec3_t& coordinate)
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{
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vec3_t result;
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result.x = coordinate.x;
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result.y = coordinate.z;
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result.z = -coordinate.y;
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return result;
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}
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}
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void BSPUtil::updateAABB(vec3_t& newAABBMins, vec3_t& newAABBMaxs, vec3_t& AABBMins, vec3_t& AABBMaxs)
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{
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void BSPUtil::updateAABB(vec3_t& newAABBMins, vec3_t& newAABBMaxs, vec3_t& AABBMins, vec3_t& AABBMaxs)
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{
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if (AABBMins.x > newAABBMins.x)
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AABBMins.x = newAABBMins.x;
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@@ -47,10 +49,10 @@ void BSPUtil::updateAABB(vec3_t& newAABBMins, vec3_t& newAABBMaxs, vec3_t& AABBM
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if (newAABBMaxs.z > AABBMaxs.z)
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AABBMaxs.z = newAABBMaxs.z;
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}
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}
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void BSPUtil::updateAABBWithPoint(vec3_t& point, vec3_t& AABBMins, vec3_t& AABBMaxs)
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{
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void BSPUtil::updateAABBWithPoint(vec3_t& point, vec3_t& AABBMins, vec3_t& AABBMaxs)
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{
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if (AABBMins.x > point.x)
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AABBMins.x = point.x;
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@@ -68,42 +70,42 @@ void BSPUtil::updateAABBWithPoint(vec3_t& point, vec3_t& AABBMins, vec3_t& AABBM
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if (point.z > AABBMaxs.z)
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AABBMaxs.z = point.z;
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}
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}
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vec3_t BSPUtil::calcMiddleOfAABB(vec3_t& mins, vec3_t& maxs)
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{
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vec3_t BSPUtil::calcMiddleOfAABB(vec3_t& mins, vec3_t& maxs)
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{
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vec3_t result;
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result.x = (mins.x + maxs.x) * 0.5f;
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result.y = (mins.y + maxs.y) * 0.5f;
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result.z = (mins.z + maxs.z) * 0.5f;
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return result;
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}
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}
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vec3_t BSPUtil::calcHalfSizeOfAABB(vec3_t& mins, vec3_t& maxs)
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{
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vec3_t BSPUtil::calcHalfSizeOfAABB(vec3_t& mins, vec3_t& maxs)
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{
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vec3_t result;
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result.x = (maxs.x - mins.x) * 0.5f;
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result.y = (maxs.y - mins.y) * 0.5f;
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result.z = (maxs.z - mins.z) * 0.5f;
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return result;
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}
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}
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size_t BSPUtil::allignBy128(size_t size)
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{
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size_t BSPUtil::allignBy128(size_t size)
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{
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return ((size + 127) & 0xFFFFFF80);
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}
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}
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float BSPUtil::distBetweenPoints(vec3_t& p1, vec3_t& p2)
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{
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float BSPUtil::distBetweenPoints(vec3_t& p1, vec3_t& p2)
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{
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float x = p2.x - p1.x;
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float y = p2.y - p1.y;
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float z = p2.z - p1.z;
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return sqrtf((x * x) + (y * y) + (z * z));
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}
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}
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// angles are in euler degrees
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void BSPUtil::convertAnglesToAxis(vec3_t* angles, vec3_t* axis)
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{
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// angles are in euler degrees
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void BSPUtil::convertAnglesToAxis(vec3_t* angles, vec3_t* axis)
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{
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float xRadians = angles->x * 0.017453292f; // M_PI / 180.0f
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float yRadians = angles->y * 0.017453292f; // M_PI / 180.0f
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float zRadians = angles->z * 0.017453292f; // M_PI / 180.0f
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@@ -124,10 +126,10 @@ void BSPUtil::convertAnglesToAxis(vec3_t* angles, vec3_t* axis)
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axis[2].x = (cosZ * sinX * cosY) + (sinZ * sinY);
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axis[2].y = (cosZ * sinX * sinY) - (sinZ * cosY);
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axis[2].z = cosZ * cosX;
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}
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}
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void BSPUtil::matrixTranspose3x3(const vec3_t* in, vec3_t* out)
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{
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void BSPUtil::matrixTranspose3x3(const vec3_t* in, vec3_t* out)
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{
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out[0].x = in[0].x;
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out[0].y = in[1].x;
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out[0].z = in[2].x;
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@@ -137,10 +139,10 @@ void BSPUtil::matrixTranspose3x3(const vec3_t* in, vec3_t* out)
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out[2].x = in[0].z;
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out[2].y = in[1].z;
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out[2].z = in[2].z;
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}
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}
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vec3_t BSPUtil::convertStringToVec3(std::string& str)
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{
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vec3_t BSPUtil::convertStringToVec3(std::string& str)
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{
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std::string v1Str = str;
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int nextValIndex = 0;
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@@ -160,10 +162,12 @@ vec3_t BSPUtil::convertStringToVec3(std::string& str)
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result.y = static_cast<float>(atof(v2Str.c_str()));
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result.z = static_cast<float>(atof(v3Str.c_str()));
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return result;
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}
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}
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std::string BSPUtil::convertVec3ToString(vec3_t& vec)
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{
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std::string BSPUtil::convertVec3ToString(vec3_t& vec)
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{
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std::string result = std::format("{} {} {}", vec.x, vec.y, vec.z);
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return result;
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}
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}
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} // namespace BSP
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@@ -2,10 +2,11 @@
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#include "BSP.h"
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class BSPUtil
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namespace BSP
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{
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public:
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class BSPUtil
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{
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public:
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static std::string getFileNameForBSPAsset(std::string& assetName);
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static vec3_t convertToBO2Coords(vec3_t& OGL_coordinate);
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static vec3_t convertFromBO2Coords(vec3_t& bo2_coordinate);
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@@ -19,4 +20,5 @@ public:
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static void matrixTranspose3x3(const vec3_t* in, vec3_t* out);
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static vec3_t convertStringToVec3(std::string& str);
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static std::string convertVec3ToString(vec3_t& vec);
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};
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};
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} // namespace BSP
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@@ -1,7 +1,6 @@
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#include "BSPLinker.h"
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#include "ComWorldLinker.h"
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#include "ClipMapLinker.h"
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#include "ComWorldLinker.h"
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#include "GameWorldMpLinker.h"
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#include "GfxWorldLinker.h"
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#include "MapEntsLinker.h"
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@@ -93,5 +92,4 @@ namespace BSP
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return result;
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}
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}
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} // namespace BSP
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@@ -21,4 +21,4 @@ namespace BSP
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ISearchPath& m_search_path;
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AssetCreationContext& m_context;
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};
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}
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} // namespace BSP
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@@ -1,5 +1,5 @@
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#include "ClipMapLinker.h"
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#include "../BSPUtil.h"
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#include "ClipMapLinker.h"
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namespace BSP
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{
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@@ -282,9 +282,9 @@ namespace BSP
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return static_cast<int>(parentAABBIndex);
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}
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constexpr vec3_t normalX = { 1.0f, 0.0f, 0.0f };
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constexpr vec3_t normalY = { 0.0f, 1.0f, 0.0f };
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constexpr vec3_t normalZ = { 0.0f, 0.0f, 1.0f };
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constexpr vec3_t normalX = {1.0f, 0.0f, 0.0f};
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constexpr vec3_t normalY = {0.0f, 1.0f, 0.0f};
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constexpr vec3_t normalZ = {0.0f, 0.0f, 1.0f};
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// returns the index of the node/leaf parsed by the function
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// Nodes are indexed by their index in the node array
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@@ -428,7 +428,8 @@ namespace BSP
|
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}
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BSPUtil::updateAABBWithPoint(vert, partitionMins, partitionMaxs);
|
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}
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std::shared_ptr<BSPObject> currObject = std::make_shared<BSPObject>(partitionMins.x, partitionMins.y, partitionMins.z, partitionMaxs.x, partitionMaxs.y, partitionMaxs.z, partitionIdx);
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std::shared_ptr<BSPObject> currObject =
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std::make_shared<BSPObject>(partitionMins.x, partitionMins.y, partitionMins.z, partitionMaxs.x, partitionMaxs.y, partitionMaxs.z, partitionIdx);
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tree->addObjectToTree(std::move(currObject));
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}
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@@ -493,7 +494,7 @@ namespace BSP
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}
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// the reinterpret_cast is used as triIndices is just a pointer to an array of indicies, and static_cast can't safely do the conversion
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clipMap->triCount = static_cast<int>(triIndexVec.size() / 3);
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clipMap->triIndices = reinterpret_cast<uint16_t(*)[3]>(m_memory.Alloc<uint16_t>(triIndexVec.size()));
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clipMap->triIndices = reinterpret_cast<uint16_t (*)[3]>(m_memory.Alloc<uint16_t>(triIndexVec.size()));
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memcpy(clipMap->triIndices, &triIndexVec[0], sizeof(uint16_t) * triIndexVec.size());
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// partitions are "containers" for vertices. BSP tree leafs contain a list of these partitions to determine the collision within a leaf.
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@@ -648,5 +649,4 @@ namespace BSP
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auto clipMapAsset = m_context.AddAsset<AssetClipMap>(clipMap->name, clipMap);
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return AssetCreationResult::Success(clipMapAsset);
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}
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}
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} // namespace BSP
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@@ -1,10 +1,10 @@
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#pragma once
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#include "../BSP.h"
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#include "../BSPCalculation.h"
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#include "Asset/IAssetCreator.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include "../BSPCalculation.h"
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namespace BSP
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{
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@@ -36,4 +36,4 @@ namespace BSP
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bool loadPartitions(clipMap_t* clipMap, BSPData* bsp);
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bool loadWorldCollision(clipMap_t* clipMap, BSPData* bsp);
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};
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}
|
||||
} // namespace BSP
|
||||
|
||||
@@ -35,5 +35,4 @@ namespace BSP
|
||||
auto comWorldAsset = m_context.AddAsset<AssetComWorld>(comWorld->name, comWorld);
|
||||
return AssetCreationResult::Success(comWorldAsset);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace BSP
|
||||
|
||||
@@ -18,4 +18,4 @@ namespace BSP
|
||||
ISearchPath& m_search_path;
|
||||
AssetCreationContext& m_context;
|
||||
};
|
||||
}
|
||||
} // namespace BSP
|
||||
|
||||
@@ -32,5 +32,4 @@ namespace BSP
|
||||
auto gameWorldMpAsset = m_context.AddAsset<AssetGameWorldMp>(gameWorldMp->name, gameWorldMp);
|
||||
return AssetCreationResult::Success(gameWorldMpAsset);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace BSP
|
||||
|
||||
@@ -18,4 +18,4 @@ namespace BSP
|
||||
ISearchPath& m_search_path;
|
||||
AssetCreationContext& m_context;
|
||||
};
|
||||
}
|
||||
} // namespace BSP
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "GfxWorldLinker.h"
|
||||
#include "../BSPUtil.h"
|
||||
#include "GfxWorldLinker.h"
|
||||
#include "Utils/Pack.h"
|
||||
|
||||
namespace BSP
|
||||
@@ -409,7 +409,7 @@ namespace BSP
|
||||
gfxWorld->lightGrid.entries = entryArray;
|
||||
|
||||
// colours are looked up with a lightgrid entries colorsIndex
|
||||
gfxWorld->lightGrid.colorCount = 0x1000; //0x1000 as it should be enough to hold every index
|
||||
gfxWorld->lightGrid.colorCount = 0x1000; // 0x1000 as it should be enough to hold every index
|
||||
gfxWorld->lightGrid.colors = m_memory.Alloc<GfxCompressedLightGridColors>(gfxWorld->lightGrid.colorCount);
|
||||
memset(gfxWorld->lightGrid.colors, BSPEditableConstants::LIGHTGRID_COLOUR, rowDataStartSize * sizeof(uint16_t));
|
||||
|
||||
@@ -519,7 +519,7 @@ namespace BSP
|
||||
|
||||
// Other models aren't implemented yet
|
||||
// Code kept for future use
|
||||
//for (size_t i = 0; i < entityModelList.size(); i++)
|
||||
// for (size_t i = 0; i < entityModelList.size(); i++)
|
||||
//{
|
||||
// auto currEntModel = &gfxWorld->models[i + 1];
|
||||
// entModelBounds currEntModelBounds = entityModelList[i];
|
||||
@@ -772,5 +772,4 @@ namespace BSP
|
||||
auto gfxWorldAsset = m_context.AddAsset<AssetGfxWorld>(gfxWorld->name, gfxWorld);
|
||||
return AssetCreationResult::Success(gfxWorldAsset);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace BSP
|
||||
|
||||
@@ -34,4 +34,4 @@ namespace BSP
|
||||
void loadSunData(GfxWorld* gfxWorld);
|
||||
void loadWorldBounds(GfxWorld* gfxWorld);
|
||||
};
|
||||
}
|
||||
} // namespace BSP
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "MapEntsLinker.h"
|
||||
#include "../BSPUtil.h"
|
||||
#include "MapEntsLinker.h"
|
||||
|
||||
#include <nlohmann/json.hpp>
|
||||
using namespace nlohmann;
|
||||
@@ -59,11 +59,8 @@ namespace
|
||||
}
|
||||
}
|
||||
|
||||
std::string loadMapEnts()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
std::string loadMapEnts() {}
|
||||
} // namespace
|
||||
|
||||
namespace BSP
|
||||
{
|
||||
@@ -138,5 +135,4 @@ namespace BSP
|
||||
return AssetCreationResult::Failure();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace BSP
|
||||
|
||||
@@ -18,4 +18,4 @@ namespace BSP
|
||||
ISearchPath& m_search_path;
|
||||
AssetCreationContext& m_context;
|
||||
};
|
||||
}
|
||||
} // namespace BSP
|
||||
|
||||
@@ -22,5 +22,4 @@ namespace BSP
|
||||
auto skinnedVertsAsset = m_context.AddAsset<AssetSkinnedVerts>(assetName, skinnedVerts);
|
||||
return AssetCreationResult::Success(skinnedVertsAsset);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace BSP
|
||||
|
||||
@@ -18,4 +18,4 @@ namespace BSP
|
||||
ISearchPath& m_search_path;
|
||||
AssetCreationContext& m_context;
|
||||
};
|
||||
}
|
||||
} // namespace BSP
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "LoaderBSP_T6.h"
|
||||
#include "BSPCreator.h"
|
||||
#include "BSPUtil.h"
|
||||
#include "Linker/BSPLinker.h"
|
||||
#include "LoaderBSP_T6.h"
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user