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chore: add simple system tests for remaining games
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@@ -1,12 +1,16 @@
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#include "Game/IW3/GameAssetPoolIW3.h"
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#include "Linker.h"
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#include "OatTestPaths.h"
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#include "SystemTestsPaths.h"
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#include "ZoneLoading.h"
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#include <catch2/catch_test_macros.hpp>
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#include <filesystem>
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#include <format>
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#include <memory>
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#include <string>
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namespace fs = std::filesystem;
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using namespace std::literals;
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namespace
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@@ -41,5 +45,18 @@ namespace
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const auto linkerResult = linker->Start();
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REQUIRE(linkerResult);
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const auto expectedZonePath = (fs::path(outputPath) / "SimpleZoneIW3.ff").string();
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auto maybeZone = ZoneLoading::LoadZone(expectedZonePath, std::nullopt);
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REQUIRE(maybeZone);
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auto zone = std::move(*maybeZone);
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auto pools = dynamic_cast<GameAssetPoolIW3*>(zone->m_pools.get());
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REQUIRE(zone->m_game_id == GameId::IW3);
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REQUIRE(zone->m_platform == GamePlatform::PC);
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REQUIRE(zone->m_name == "SimpleZoneIW3");
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REQUIRE(pools->GetTotalAssetCount() == 1);
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REQUIRE(pools->m_raw_file->GetAsset("SimpleZone.txt"));
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}
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} // namespace
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