mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-12-27 12:31:50 +00:00
chore: add simple system tests for remaining games
This commit is contained in:
@@ -1,12 +1,16 @@
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#include "Game/IW3/GameAssetPoolIW3.h"
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#include "Linker.h"
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#include "Linker.h"
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#include "OatTestPaths.h"
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#include "OatTestPaths.h"
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#include "SystemTestsPaths.h"
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#include "SystemTestsPaths.h"
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#include "ZoneLoading.h"
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#include <catch2/catch_test_macros.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include <filesystem>
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#include <format>
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#include <format>
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#include <memory>
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#include <memory>
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#include <string>
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#include <string>
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namespace fs = std::filesystem;
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using namespace std::literals;
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using namespace std::literals;
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namespace
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namespace
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@@ -41,5 +45,18 @@ namespace
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const auto linkerResult = linker->Start();
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const auto linkerResult = linker->Start();
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REQUIRE(linkerResult);
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REQUIRE(linkerResult);
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const auto expectedZonePath = (fs::path(outputPath) / "SimpleZoneIW3.ff").string();
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auto maybeZone = ZoneLoading::LoadZone(expectedZonePath, std::nullopt);
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REQUIRE(maybeZone);
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auto zone = std::move(*maybeZone);
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auto pools = dynamic_cast<GameAssetPoolIW3*>(zone->m_pools.get());
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REQUIRE(zone->m_game_id == GameId::IW3);
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REQUIRE(zone->m_platform == GamePlatform::PC);
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REQUIRE(zone->m_name == "SimpleZoneIW3");
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REQUIRE(pools->GetTotalAssetCount() == 1);
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REQUIRE(pools->m_raw_file->GetAsset("SimpleZone.txt"));
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}
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}
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} // namespace
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} // namespace
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62
test/SystemTests/Game/IW4/SimpleZoneIW4.cpp
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62
test/SystemTests/Game/IW4/SimpleZoneIW4.cpp
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@@ -0,0 +1,62 @@
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#include "Game/IW4/GameAssetPoolIW4.h"
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#include "Linker.h"
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#include "OatTestPaths.h"
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#include "SystemTestsPaths.h"
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#include "ZoneLoading.h"
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#include <catch2/catch_test_macros.hpp>
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#include <filesystem>
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#include <format>
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#include <memory>
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#include <string>
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namespace fs = std::filesystem;
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using namespace std::literals;
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namespace
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{
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TEST_CASE("Simple Zone(IW4)", "[iw4][system][simple]")
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{
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const auto assetSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/IW4/simple").string();
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const auto sourceSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/IW4/simple").string();
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const auto outputPath = oat::paths::GetTempDirectory("iw4_simple").string();
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const char* argStrings[]{
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"SystemTests", // bin
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"--verbose",
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"--asset-search-path",
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assetSearchPath.c_str(),
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"--source-search-path",
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sourceSearchPath.c_str(),
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"--output-folder",
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outputPath.c_str(),
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"SimpleZoneIW4",
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};
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LinkerArgs args;
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bool shouldContinue = true;
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const auto couldParseArgs = args.ParseArgs(std::extent_v<decltype(argStrings)>, argStrings, shouldContinue);
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REQUIRE(couldParseArgs);
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REQUIRE(shouldContinue);
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const auto linker = Linker::Create(std::move(args));
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const auto linkerResult = linker->Start();
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REQUIRE(linkerResult);
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const auto expectedZonePath = (fs::path(outputPath) / "SimpleZoneIW4.ff").string();
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auto maybeZone = ZoneLoading::LoadZone(expectedZonePath, std::nullopt);
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REQUIRE(maybeZone);
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auto zone = std::move(*maybeZone);
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auto pools = dynamic_cast<GameAssetPoolIW4*>(zone->m_pools.get());
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REQUIRE(zone->m_game_id == GameId::IW4);
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REQUIRE(zone->m_platform == GamePlatform::PC);
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REQUIRE(zone->m_name == "SimpleZoneIW4");
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REQUIRE(pools->GetTotalAssetCount() == 1);
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REQUIRE(pools->m_raw_file->GetAsset("SimpleZone.txt"));
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}
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} // namespace
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1
test/SystemTests/Game/IW4/simple/SimpleZone.txt
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1
test/SystemTests/Game/IW4/simple/SimpleZone.txt
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@@ -0,0 +1 @@
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This is a simple zone.
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4
test/SystemTests/Game/IW4/simple/SimpleZoneIW4.zone
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4
test/SystemTests/Game/IW4/simple/SimpleZoneIW4.zone
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@@ -0,0 +1,4 @@
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>game,IW4
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rawfile,SimpleZone.txt
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62
test/SystemTests/Game/IW5/SimpleZoneIW5.cpp
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62
test/SystemTests/Game/IW5/SimpleZoneIW5.cpp
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@@ -0,0 +1,62 @@
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#include "Game/IW5/GameAssetPoolIW5.h"
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#include "Linker.h"
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#include "OatTestPaths.h"
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#include "SystemTestsPaths.h"
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#include "ZoneLoading.h"
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#include <catch2/catch_test_macros.hpp>
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#include <filesystem>
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#include <format>
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#include <memory>
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#include <string>
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namespace fs = std::filesystem;
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using namespace std::literals;
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namespace
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{
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TEST_CASE("Simple Zone(IW5)", "[iw5][system][simple]")
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{
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const auto assetSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/IW5/simple").string();
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const auto sourceSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/IW5/simple").string();
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const auto outputPath = oat::paths::GetTempDirectory("iw5_simple").string();
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const char* argStrings[]{
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"SystemTests", // bin
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"--verbose",
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"--asset-search-path",
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assetSearchPath.c_str(),
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"--source-search-path",
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sourceSearchPath.c_str(),
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"--output-folder",
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outputPath.c_str(),
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"SimpleZoneIW5",
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};
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LinkerArgs args;
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bool shouldContinue = true;
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const auto couldParseArgs = args.ParseArgs(std::extent_v<decltype(argStrings)>, argStrings, shouldContinue);
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REQUIRE(couldParseArgs);
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REQUIRE(shouldContinue);
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const auto linker = Linker::Create(std::move(args));
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const auto linkerResult = linker->Start();
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REQUIRE(linkerResult);
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const auto expectedZonePath = (fs::path(outputPath) / "SimpleZoneIW5.ff").string();
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auto maybeZone = ZoneLoading::LoadZone(expectedZonePath, std::nullopt);
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REQUIRE(maybeZone);
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auto zone = std::move(*maybeZone);
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auto pools = dynamic_cast<GameAssetPoolIW5*>(zone->m_pools.get());
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REQUIRE(zone->m_game_id == GameId::IW5);
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REQUIRE(zone->m_platform == GamePlatform::PC);
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REQUIRE(zone->m_name == "SimpleZoneIW5");
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REQUIRE(pools->GetTotalAssetCount() == 1);
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REQUIRE(pools->m_raw_file->GetAsset("SimpleZone.txt"));
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}
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} // namespace
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1
test/SystemTests/Game/IW5/simple/SimpleZone.txt
Normal file
1
test/SystemTests/Game/IW5/simple/SimpleZone.txt
Normal file
@@ -0,0 +1 @@
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This is a simple zone.
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4
test/SystemTests/Game/IW5/simple/SimpleZoneIW5.zone
Normal file
4
test/SystemTests/Game/IW5/simple/SimpleZoneIW5.zone
Normal file
@@ -0,0 +1,4 @@
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>game,IW5
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rawfile,SimpleZone.txt
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62
test/SystemTests/Game/T5/SimpleZoneT5.cpp
Normal file
62
test/SystemTests/Game/T5/SimpleZoneT5.cpp
Normal file
@@ -0,0 +1,62 @@
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#include "Game/T5/GameAssetPoolT5.h"
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#include "Linker.h"
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#include "OatTestPaths.h"
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#include "SystemTestsPaths.h"
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#include "ZoneLoading.h"
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#include <catch2/catch_test_macros.hpp>
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#include <filesystem>
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#include <format>
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#include <memory>
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#include <string>
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namespace fs = std::filesystem;
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using namespace std::literals;
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namespace
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{
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TEST_CASE("Simple Zone(T5)", "[t5][system][simple]")
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{
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const auto assetSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/T5/simple").string();
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const auto sourceSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/T5/simple").string();
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const auto outputPath = oat::paths::GetTempDirectory("t5_simple").string();
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const char* argStrings[]{
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"SystemTests", // bin
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"--verbose",
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"--asset-search-path",
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assetSearchPath.c_str(),
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"--source-search-path",
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sourceSearchPath.c_str(),
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"--output-folder",
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outputPath.c_str(),
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"SimpleZoneT5",
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};
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LinkerArgs args;
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bool shouldContinue = true;
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const auto couldParseArgs = args.ParseArgs(std::extent_v<decltype(argStrings)>, argStrings, shouldContinue);
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REQUIRE(couldParseArgs);
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REQUIRE(shouldContinue);
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const auto linker = Linker::Create(std::move(args));
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const auto linkerResult = linker->Start();
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REQUIRE(linkerResult);
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const auto expectedZonePath = (fs::path(outputPath) / "SimpleZoneT5.ff").string();
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auto maybeZone = ZoneLoading::LoadZone(expectedZonePath, std::nullopt);
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REQUIRE(maybeZone);
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auto zone = std::move(*maybeZone);
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auto pools = dynamic_cast<GameAssetPoolT5*>(zone->m_pools.get());
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REQUIRE(zone->m_game_id == GameId::T5);
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REQUIRE(zone->m_platform == GamePlatform::PC);
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REQUIRE(zone->m_name == "SimpleZoneT5");
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REQUIRE(pools->GetTotalAssetCount() == 1);
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REQUIRE(pools->m_raw_file->GetAsset("SimpleZone.txt"));
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}
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} // namespace
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1
test/SystemTests/Game/T5/simple/SimpleZone.txt
Normal file
1
test/SystemTests/Game/T5/simple/SimpleZone.txt
Normal file
@@ -0,0 +1 @@
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This is a simple zone.
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4
test/SystemTests/Game/T5/simple/SimpleZoneT5.zone
Normal file
4
test/SystemTests/Game/T5/simple/SimpleZoneT5.zone
Normal file
@@ -0,0 +1,4 @@
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>game,T5
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rawfile,SimpleZone.txt
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62
test/SystemTests/Game/T6/SimpleZoneT6.cpp
Normal file
62
test/SystemTests/Game/T6/SimpleZoneT6.cpp
Normal file
@@ -0,0 +1,62 @@
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#include "Game/T6/GameAssetPoolT6.h"
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#include "Linker.h"
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#include "OatTestPaths.h"
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#include "SystemTestsPaths.h"
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#include "ZoneLoading.h"
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#include <catch2/catch_test_macros.hpp>
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#include <filesystem>
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#include <format>
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#include <memory>
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#include <string>
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namespace fs = std::filesystem;
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using namespace std::literals;
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namespace
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{
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TEST_CASE("Simple Zone(T6)", "[t6][system][simple]")
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{
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const auto assetSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/T6/simple").string();
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const auto sourceSearchPath = (oat::paths::GetSystemTestsDirectory() / "Game/T6/simple").string();
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const auto outputPath = oat::paths::GetTempDirectory("t6_simple").string();
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const char* argStrings[]{
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"SystemTests", // bin
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"--verbose",
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"--asset-search-path",
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assetSearchPath.c_str(),
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"--source-search-path",
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sourceSearchPath.c_str(),
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"--output-folder",
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outputPath.c_str(),
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"SimpleZoneT6",
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};
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LinkerArgs args;
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bool shouldContinue = true;
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const auto couldParseArgs = args.ParseArgs(std::extent_v<decltype(argStrings)>, argStrings, shouldContinue);
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REQUIRE(couldParseArgs);
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REQUIRE(shouldContinue);
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const auto linker = Linker::Create(std::move(args));
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const auto linkerResult = linker->Start();
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REQUIRE(linkerResult);
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const auto expectedZonePath = (fs::path(outputPath) / "SimpleZoneT6.ff").string();
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auto maybeZone = ZoneLoading::LoadZone(expectedZonePath, std::nullopt);
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REQUIRE(maybeZone);
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auto zone = std::move(*maybeZone);
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auto pools = dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get());
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REQUIRE(zone->m_game_id == GameId::T6);
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REQUIRE(zone->m_platform == GamePlatform::PC);
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REQUIRE(zone->m_name == "SimpleZoneT6");
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REQUIRE(pools->GetTotalAssetCount() == 1);
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REQUIRE(pools->m_raw_file->GetAsset("SimpleZone.txt"));
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}
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} // namespace
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1
test/SystemTests/Game/T6/simple/SimpleZone.txt
Normal file
1
test/SystemTests/Game/T6/simple/SimpleZone.txt
Normal file
@@ -0,0 +1 @@
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This is a simple zone.
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4
test/SystemTests/Game/T6/simple/SimpleZoneT6.zone
Normal file
4
test/SystemTests/Game/T6/simple/SimpleZoneT6.zone
Normal file
@@ -0,0 +1,4 @@
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>game,T6
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rawfile,SimpleZone.txt
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Block a user