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https://github.com/Laupetin/OpenAssetTools.git
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Fix event handler set not clearing current script correctly
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parent
03b3981312
commit
0ffa85d557
@ -147,7 +147,7 @@ namespace menu::event_handler_set_scope_sequences
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auto remainingScript = state->m_current_script.str();
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auto remainingScript = state->m_current_script.str();
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if (!remainingScript.empty())
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if (!remainingScript.empty())
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state->m_current_nested_event_handler_set->m_elements.emplace_back(std::make_unique<CommonEventHandlerScript>(std::move(remainingScript)));
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state->m_current_nested_event_handler_set->m_elements.emplace_back(std::make_unique<CommonEventHandlerScript>(std::move(remainingScript)));
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state->m_current_script.clear();
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state->m_current_script.str(std::string());
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bool conditionWasAutoSkip;
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bool conditionWasAutoSkip;
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@ -466,7 +466,7 @@ namespace menu::event_handler_set_scope_sequences
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auto remainingScript = state->m_current_script.str();
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auto remainingScript = state->m_current_script.str();
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if (!remainingScript.empty())
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if (!remainingScript.empty())
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state->m_current_nested_event_handler_set->m_elements.emplace_back(std::make_unique<CommonEventHandlerScript>(std::move(remainingScript)));
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state->m_current_nested_event_handler_set->m_elements.emplace_back(std::make_unique<CommonEventHandlerScript>(std::move(remainingScript)));
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state->m_current_script.clear();
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state->m_current_script.str(std::string());
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auto newCondition = std::make_unique<CommonEventHandlerCondition>(std::move(expression), std::make_unique<CommonEventHandlerSet>(), nullptr);
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auto newCondition = std::make_unique<CommonEventHandlerCondition>(std::move(expression), std::make_unique<CommonEventHandlerSet>(), nullptr);
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auto* newConditionPtr = newCondition.get();
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auto* newConditionPtr = newCondition.get();
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@ -512,7 +512,7 @@ namespace menu::event_handler_set_scope_sequences
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auto remainingScript = state->m_current_script.str();
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auto remainingScript = state->m_current_script.str();
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if (!remainingScript.empty())
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if (!remainingScript.empty())
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state->m_current_nested_event_handler_set->m_elements.emplace_back(std::make_unique<CommonEventHandlerScript>(std::move(remainingScript)));
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state->m_current_nested_event_handler_set->m_elements.emplace_back(std::make_unique<CommonEventHandlerScript>(std::move(remainingScript)));
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state->m_current_script.clear();
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state->m_current_script.str(std::string());
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auto& currentCondition = state->m_condition_stack.top();
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auto& currentCondition = state->m_condition_stack.top();
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@ -564,7 +564,7 @@ namespace menu::event_handler_set_scope_sequences
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auto remainingScript = state->m_current_script.str();
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auto remainingScript = state->m_current_script.str();
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if (!remainingScript.empty())
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if (!remainingScript.empty())
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state->m_current_nested_event_handler_set->m_elements.emplace_back(std::make_unique<CommonEventHandlerScript>(std::move(remainingScript)));
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state->m_current_nested_event_handler_set->m_elements.emplace_back(std::make_unique<CommonEventHandlerScript>(std::move(remainingScript)));
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state->m_current_script.clear();
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state->m_current_script.str(std::string());
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currentCondition.m_in_condition_elements = false;
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currentCondition.m_in_condition_elements = false;
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currentCondition.m_condition->m_else_elements = std::make_unique<CommonEventHandlerSet>();
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currentCondition.m_condition->m_else_elements = std::make_unique<CommonEventHandlerSet>();
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@ -606,7 +606,7 @@ void EventHandlerSetScopeSequences::AddSequences(FeatureLevel featureLevel)
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("focusFirst")}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("focusFirst")}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setFocus"), create.ScriptText()}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setFocus"), create.ScriptText()}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setFocusByDvar"), create.ScriptText()}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setFocusByDvar"), create.ScriptText()}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setDvar"), create.ScriptText(), create.ScriptText()}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setDvar"), create.ScriptText(), create.Or({create.ScriptStrictNumeric(), create.ScriptText()})}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("exec"), create.ScriptText()}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("exec"), create.ScriptText()}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("execNow"), create.ScriptText()}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("execNow"), create.ScriptText()}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("execOnDvarStringValue"), create.ScriptText(), create.ScriptText(), create.ScriptText()}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("execOnDvarStringValue"), create.ScriptText(), create.ScriptText(), create.ScriptText()}));
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@ -620,7 +620,7 @@ void EventHandlerSetScopeSequences::AddSequences(FeatureLevel featureLevel)
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("respondOnDvarStringValue"), create.ScriptText(), create.ScriptText(), create.ScriptText()}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("respondOnDvarStringValue"), create.ScriptText(), create.ScriptText(), create.ScriptText()}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("respondOnDvarIntValue"), create.ScriptText(), create.ScriptInt(), create.ScriptText()}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("respondOnDvarIntValue"), create.ScriptText(), create.ScriptInt(), create.ScriptText()}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("respondOnDvarFloatValue"), create.ScriptText(), create.ScriptNumeric(), create.ScriptText()}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("respondOnDvarFloatValue"), create.ScriptText(), create.ScriptNumeric(), create.ScriptText()}));
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//AddSequence(std::make_unique<SequenceSetPlayerData>());
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//AddSequence(std::make_unique<SequenceSetPlayerData>()); // TODO
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setPlayerDataSp")}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setPlayerDataSp")}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("updateMail")}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("updateMail")}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("openMail")}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("openMail")}));
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@ -635,9 +635,9 @@ void EventHandlerSetScopeSequences::AddSequences(FeatureLevel featureLevel)
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("showGamerCard")}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("showGamerCard")}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("openForGameType"), create.ScriptText()}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("openForGameType"), create.ScriptText()}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("closeForGameType"), create.ScriptText()}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("closeForGameType"), create.ScriptText()}));
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// statClearPerkNew
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// statClearPerkNew // TODO
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// statSetUsingTable
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// statSetUsingTable // TODO
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// statClearBitMask
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// statClearBitMask // TODO
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("kickPlayer")}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("kickPlayer")}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("getKickPlayerQuestion")}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("getKickPlayerQuestion")}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("partyUpdateMissingMapPackDvar")}));
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("partyUpdateMissingMapPackDvar")}));
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