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Write null memory at end of t6 fastfiles like the original linker does because the game's reader needs it for some reason
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@ -30,6 +30,9 @@ namespace T6
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static constexpr int OFFSET_BLOCK_BIT_COUNT = 3;
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static constexpr block_t INSERT_BLOCK = XFILE_BLOCK_VIRTUAL;
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static constexpr size_t FILE_SUFFIX_ZERO_MIN_SIZE = 0x40;
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static constexpr size_t FILE_SUFFIX_ZERO_ALIGN = 0x40;
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static constexpr const char* MAGIC_AUTH_HEADER = "PHEEBs71";
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inline static const uint8_t SALSA20_KEY_TREYARCH[]
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{
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@ -12,7 +12,10 @@
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#include "Zone/XChunk/XChunkProcessorDeflate.h"
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#include "Zone/XChunk/XChunkProcessorSalsa20Encryption.h"
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#include "Writing/Steps/StepAddOutputProcessor.h"
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#include "Writing/Steps/StepAlign.h"
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#include "Writing/Steps/StepRemoveOutputProcessor.h"
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#include "Writing/Steps/StepWriteXBlockSizes.h"
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#include "Writing/Steps/StepWriteZero.h"
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#include "Writing/Steps/StepWriteZoneContentToFile.h"
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#include "Writing/Steps/StepWriteZoneContentToMemory.h"
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#include "Writing/Steps/StepWriteZoneHeader.h"
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@ -71,10 +74,11 @@ public:
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return header;
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}
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ICapturedDataProvider* AddXChunkProcessor(const bool isEncrypted)
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void AddXChunkProcessor(const bool isEncrypted, ICapturedDataProvider** dataToSignProviderPtr, OutputProcessorXChunks** xChunkProcessorPtr) const
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{
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ICapturedDataProvider* result = nullptr;
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auto xChunkProcessor = std::make_unique<OutputProcessorXChunks>(ZoneConstants::STREAM_COUNT, ZoneConstants::XCHUNK_SIZE, ZoneConstants::XCHUNK_MAX_WRITE_SIZE, ZoneConstants::VANILLA_BUFFER_SIZE);
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if (xChunkProcessorPtr)
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*xChunkProcessorPtr = xChunkProcessor.get();
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// Decompress the chunks using zlib
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xChunkProcessor->AddChunkProcessor(std::make_unique<XChunkProcessorDeflate>());
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@ -84,14 +88,16 @@ public:
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// If zone is encrypted, the decryption is applied before the decompression. T6 Zones always use Salsa20.
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auto chunkProcessorSalsa20 = std::make_unique<XChunkProcessorSalsa20Encryption>(ZoneConstants::STREAM_COUNT, m_zone->m_name, ZoneConstants::SALSA20_KEY_TREYARCH,
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sizeof(ZoneConstants::SALSA20_KEY_TREYARCH));
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result = chunkProcessorSalsa20.get();
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// If there is encryption, the signed data of the zone is the final hash blocks provided by the Salsa20 IV adaption algorithm
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if (dataToSignProviderPtr)
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*dataToSignProviderPtr = chunkProcessorSalsa20.get();
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xChunkProcessor->AddChunkProcessor(std::move(chunkProcessorSalsa20));
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}
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m_writer->AddWritingStep(std::make_unique<StepAddOutputProcessor>(std::move(xChunkProcessor)));
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// If there is encryption, the signed data of the zone is the final hash blocks provided by the Salsa20 IV adaption algorithm
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return result;
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}
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std::unique_ptr<ZoneWriter> CreateWriter()
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@ -110,7 +116,9 @@ public:
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m_writer->AddWritingStep(std::make_unique<StepWriteZoneHeader>(CreateHeaderForParams(isSecure, false, isEncrypted)));
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// Setup loading XChunks from the zone from this point on.
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auto* signatureDataProvider = AddXChunkProcessor(isEncrypted);
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ICapturedDataProvider* dataToSignProvider;
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OutputProcessorXChunks* xChunksProcessor;
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AddXChunkProcessor(isEncrypted, &dataToSignProvider, &xChunksProcessor);
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// Start of the XFile struct
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//m_writer->AddWritingStep(std::make_unique<StepSkipBytes>(8)); // Skip size and externalSize fields since they are not interesting for us
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@ -120,6 +128,14 @@ public:
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// Start of the zone content
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m_writer->AddWritingStep(std::make_unique<StepWriteZoneContentToFile>(contentInMemoryPtr));
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// Stop writing in XChunks
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m_writer->AddWritingStep(std::make_unique<StepRemoveOutputProcessor>(xChunksProcessor));
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// Pad ending with zeros like the original linker does it. The game's reader needs it for some reason.
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// From my observations this is most likely the logic behind the amount of bytes: At least 0x40 bytes and aligned to the next 0x40
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m_writer->AddWritingStep(std::make_unique<StepWriteZero>(ZoneConstants::FILE_SUFFIX_ZERO_MIN_SIZE));
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m_writer->AddWritingStep(std::make_unique<StepAlign>(ZoneConstants::FILE_SUFFIX_ZERO_ALIGN, '\0'));
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// Return the fully setup zoneloader
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return std::move(m_writer);
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}
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@ -6,11 +6,12 @@ StepAddOutputProcessor::StepAddOutputProcessor(std::unique_ptr<OutputStreamProce
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{
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}
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void StepAddOutputProcessor::PerformStep(ZoneWriter* zoneLoader, IWritingStream* stream)
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void StepAddOutputProcessor::PerformStep(ZoneWriter* zoneWriter, IWritingStream* stream)
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{
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assert(zoneLoader != nullptr);
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assert(zoneWriter != nullptr);
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assert(m_stream_processor != nullptr);
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zoneLoader->AddStreamProcessor(std::move(m_stream_processor));
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stream->Flush();
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zoneWriter->AddStreamProcessor(std::move(m_stream_processor));
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m_stream_processor = nullptr;
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}
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@ -2,6 +2,7 @@
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#include <memory>
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#include "Writing/OutputStreamProcessor.h"
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#include "Writing/IWritingStep.h"
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class StepAddOutputProcessor final : public IWritingStep
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@ -11,5 +12,5 @@ class StepAddOutputProcessor final : public IWritingStep
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public:
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explicit StepAddOutputProcessor(std::unique_ptr<OutputStreamProcessor> streamProcessor);
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void PerformStep(ZoneWriter* zoneLoader, IWritingStream* stream) override;
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void PerformStep(ZoneWriter* zoneWriter, IWritingStream* stream) override;
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};
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17
src/ZoneWriting/Writing/Steps/StepAlign.cpp
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17
src/ZoneWriting/Writing/Steps/StepAlign.cpp
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@ -0,0 +1,17 @@
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#include "StepAlign.h"
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StepAlign::StepAlign(const size_t alignTo, const uint8_t alignValue)
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: m_align_to(alignTo),
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m_align_value(alignValue)
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{
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}
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void StepAlign::PerformStep(ZoneWriter* zoneWriter, IWritingStream* stream)
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{
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const auto pos = stream->Pos();
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const auto targetPos = (pos + m_align_to - 1) / m_align_to * m_align_to;
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const auto valueCount = static_cast<size_t>(targetPos - pos);
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for(auto i = 0u; i < valueCount; i++)
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stream->Write(&m_align_value, sizeof(m_align_value));
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}
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17
src/ZoneWriting/Writing/Steps/StepAlign.h
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17
src/ZoneWriting/Writing/Steps/StepAlign.h
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@ -0,0 +1,17 @@
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#pragma once
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#include <cstddef>
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#include <cstdint>
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#include "Writing/IWritingStep.h"
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class StepAlign final : public IWritingStep
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{
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size_t m_align_to;
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uint8_t m_align_value;
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public:
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StepAlign(size_t alignTo, uint8_t alignValue);
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void PerformStep(ZoneWriter* zoneWriter, IWritingStream* stream) override;
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};
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12
src/ZoneWriting/Writing/Steps/StepRemoveOutputProcessor.cpp
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12
src/ZoneWriting/Writing/Steps/StepRemoveOutputProcessor.cpp
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@ -0,0 +1,12 @@
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#include "StepRemoveOutputProcessor.h"
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StepRemoveOutputProcessor::StepRemoveOutputProcessor(OutputStreamProcessor* streamProcessor)
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: m_stream_processor(streamProcessor)
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{
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}
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void StepRemoveOutputProcessor::PerformStep(ZoneWriter* zoneWriter, IWritingStream* stream)
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{
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stream->Flush();
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zoneWriter->RemoveStreamProcessor(m_stream_processor);
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}
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src/ZoneWriting/Writing/Steps/StepRemoveOutputProcessor.h
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14
src/ZoneWriting/Writing/Steps/StepRemoveOutputProcessor.h
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@ -0,0 +1,14 @@
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#pragma once
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#include "Writing/OutputStreamProcessor.h"
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#include "Writing/IWritingStep.h"
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class StepRemoveOutputProcessor final : public IWritingStep
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{
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OutputStreamProcessor* m_stream_processor;
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public:
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explicit StepRemoveOutputProcessor(OutputStreamProcessor* streamProcessor);
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void PerformStep(ZoneWriter* zoneWriter, IWritingStream* stream) override;
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};
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