Merge pull request #424 from Laupetin/refactor/remaining-get-name-zcg

refactor: remove remaining GetName functionality in ZoneCodeGenerator
This commit is contained in:
Jan 2025-04-28 17:56:08 +02:00 committed by GitHub
commit 115765ad86
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GPG Key ID: B5690EEEBB952194
182 changed files with 30 additions and 338 deletions

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@ -4,7 +4,6 @@
use ComWorld; use ComWorld;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count primaryLights primaryLightCount; set count primaryLights primaryLightCount;
// ComPrimaryLight // ComPrimaryLight

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@ -4,6 +4,5 @@
use Font_s; use Font_s;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string fontName; set string fontName;
set name fontName;
set reusable glyphs; set reusable glyphs;
set count glyphs glyphCount; set count glyphs glyphCount;

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@ -4,7 +4,6 @@
use FxEffectDef; use FxEffectDef;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count elemDefs elemDefCountEmission + elemDefCountLooping + elemDefCountOneShot; set count elemDefs elemDefCountEmission + elemDefCountLooping + elemDefCountOneShot;
// FxElemDef // FxElemDef

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@ -4,5 +4,4 @@
use FxImpactTable; use FxImpactTable;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count table 12; set count table 12;

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@ -3,5 +3,4 @@
// ========================================= // =========================================
use GameWorldMp; use GameWorldMp;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;

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@ -4,7 +4,6 @@
use GameWorldSp; use GameWorldSp;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
// PathData // PathData
use PathData; use PathData;

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@ -5,7 +5,6 @@ use GfxImage;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set action OnImageLoaded(GfxImage); set action OnImageLoaded(GfxImage);
set string name; set string name;
set name name;
reorder: reorder:
name name
texture; texture;

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@ -3,5 +3,4 @@
// ========================================= // =========================================
use GfxLightDef; use GfxLightDef;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;

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@ -4,7 +4,6 @@
use GfxWorld; use GfxWorld;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set string baseName; set string baseName;
set count indices indexCount; set count indices indexCount;
set count skyStartSurfs skySurfCount; set count skyStartSurfs skySurfCount;

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@ -4,7 +4,6 @@
use LoadedSound; use LoadedSound;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
// MssSound // MssSound
use MssSound; use MssSound;

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@ -4,5 +4,4 @@
use LocalizeEntry; use LocalizeEntry;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set string value; set string value;

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@ -4,5 +4,4 @@
use MapEnts; use MapEnts;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count entityString numEntityChars; set count entityString numEntityChars;

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@ -4,7 +4,6 @@
use Material; use Material;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string info::name; set string info::name;
set name info::name;
set reusable textureTable; set reusable textureTable;
set count textureTable textureCount; set count textureTable textureCount;
set reusable constantTable; set reusable constantTable;

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@ -4,7 +4,6 @@
use MaterialTechniqueSet; use MaterialTechniqueSet;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set condition remappedTechniqueSet never; set condition remappedTechniqueSet never;
set reusable techniques; set reusable techniques;

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@ -4,5 +4,4 @@
use MenuList; use MenuList;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count menus menuCount; set count menus menuCount;

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@ -4,5 +4,4 @@
use PhysPreset; use PhysPreset;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set string sndAliasPrefix; set string sndAliasPrefix;

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@ -4,5 +4,4 @@
use RawFile; use RawFile;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count buffer len + 1; set count buffer len + 1;

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@ -3,5 +3,4 @@
// ========================================= // =========================================
use SndCurve; use SndCurve;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string filename; set string filename;
set name filename;

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@ -4,6 +4,5 @@
use StringTable; use StringTable;
// String table is not in the temp block for some reason. nice. // String table is not in the temp block for some reason. nice.
set string name; set string name;
set name name;
set string values; set string values;
set count values columnCount * rowCount; set count values columnCount * rowCount;

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@ -4,7 +4,6 @@
use WeaponDef; use WeaponDef;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string szInternalName; set string szInternalName;
set name szInternalName;
set string szDisplayName; set string szDisplayName;
set string szOverlayName; set string szOverlayName;
set string szXAnims; set string szXAnims;

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@ -4,7 +4,6 @@
use XAnimParts; use XAnimParts;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set scriptstring names; set scriptstring names;
set count names boneCount[9]; set count names boneCount[9];
set count notify notifyCount; set count notify notifyCount;

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@ -4,7 +4,6 @@
use XModel; use XModel;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set scriptstring boneNames; set scriptstring boneNames;
set reusable boneNames; set reusable boneNames;
set count boneNames numBones; set count boneNames numBones;

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@ -4,7 +4,6 @@
use clipMap_t; use clipMap_t;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set reusable planes; set reusable planes;
set count planes planeCount; set count planes planeCount;
set count staticModelList numStaticModels; set count staticModelList numStaticModels;

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@ -4,7 +4,6 @@
use menuDef_t; use menuDef_t;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string window::name; set string window::name;
set name window::name;
set string font; set string font;
set string onOpen; set string onOpen;
set string onClose; set string onClose;

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@ -4,7 +4,6 @@
use snd_alias_list_t; use snd_alias_list_t;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string aliasName; set string aliasName;
set name aliasName;
set reusable head; set reusable head;
set count head count; set count head count;

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@ -4,5 +4,4 @@
use AddonMapEnts; use AddonMapEnts;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count entityString numEntityChars; set count entityString numEntityChars;

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@ -4,7 +4,6 @@
use ComWorld; use ComWorld;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count primaryLights primaryLightCount; set count primaryLights primaryLightCount;
// ComPrimaryLight // ComPrimaryLight

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@ -4,6 +4,5 @@
use Font_s; use Font_s;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string fontName; set string fontName;
set name fontName;
set reusable glyphs; set reusable glyphs;
set count glyphs glyphCount; set count glyphs glyphCount;

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@ -4,7 +4,6 @@
use FxEffectDef; use FxEffectDef;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count elemDefs elemDefCountEmission + elemDefCountLooping + elemDefCountOneShot; set count elemDefs elemDefCountEmission + elemDefCountLooping + elemDefCountOneShot;
// FxElemDef // FxElemDef

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@ -4,5 +4,4 @@
use FxImpactTable; use FxImpactTable;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count table 15; set count table 15;

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@ -4,7 +4,6 @@
use FxWorld; use FxWorld;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
// FxGlassSystem // FxGlassSystem
use FxGlassSystem; use FxGlassSystem;

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@ -3,5 +3,4 @@
// ========================================= // =========================================
use GameWorldMp; use GameWorldMp;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;

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@ -4,7 +4,6 @@
use GameWorldSp; use GameWorldSp;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
// PathData // PathData
use PathData; use PathData;

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@ -5,7 +5,6 @@ use GfxImage;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set action OnImageLoaded(GfxImage); set action OnImageLoaded(GfxImage);
set string name; set string name;
set name name;
reorder: reorder:
name name
texture; texture;

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@ -3,5 +3,4 @@
// ========================================= // =========================================
use GfxLightDef; use GfxLightDef;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;

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@ -4,7 +4,6 @@
use GfxWorld; use GfxWorld;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set string baseName; set string baseName;
set count skies skyCount; set count skies skyCount;
set count aabbTreeCounts dpvsPlanes::cellCount; set count aabbTreeCounts dpvsPlanes::cellCount;

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@ -4,7 +4,6 @@
use LeaderboardDef; use LeaderboardDef;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count columns columnCount; set count columns columnCount;
// LbColumnDef // LbColumnDef

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@ -4,7 +4,6 @@
use LoadedSound; use LoadedSound;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
// MssSound // MssSound
use MssSound; use MssSound;

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@ -4,5 +4,4 @@
use LocalizeEntry; use LocalizeEntry;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set string value; set string value;

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@ -4,7 +4,6 @@
use MapEnts; use MapEnts;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count entityString numEntityChars; set count entityString numEntityChars;
set count stages stageCount; set count stages stageCount;

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@ -4,7 +4,6 @@
use Material; use Material;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string info::name; set string info::name;
set name info::name;
set reusable textureTable; set reusable textureTable;
set count textureTable textureCount; set count textureTable textureCount;
set reusable constantTable; set reusable constantTable;

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@ -4,7 +4,6 @@
use MaterialPixelShader; use MaterialPixelShader;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
// GfxPixelShaderLoadDef // GfxPixelShaderLoadDef
set count GfxPixelShaderLoadDef::program programSize; set count GfxPixelShaderLoadDef::program programSize;

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@ -4,7 +4,6 @@
use MaterialTechniqueSet; use MaterialTechniqueSet;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set condition remappedTechniqueSet never; set condition remappedTechniqueSet never;
set reusable techniques; set reusable techniques;

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@ -4,7 +4,6 @@
use MaterialVertexDeclaration; use MaterialVertexDeclaration;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
// MaterialVertexStreamRouting // MaterialVertexStreamRouting
set condition MaterialVertexStreamRouting::decl never; set condition MaterialVertexStreamRouting::decl never;

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@ -4,7 +4,6 @@
use MaterialVertexShader; use MaterialVertexShader;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
// GfxVertexShaderLoadDef // GfxVertexShaderLoadDef
set count GfxVertexShaderLoadDef::program programSize; set count GfxVertexShaderLoadDef::program programSize;

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@ -4,5 +4,4 @@
use MenuList; use MenuList;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count menus menuCount; set count menus menuCount;

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@ -4,7 +4,6 @@
use PhysCollmap; use PhysCollmap;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count geoms count; set count geoms count;
// PhysGeomInfo // PhysGeomInfo

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@ -4,5 +4,4 @@
use PhysPreset; use PhysPreset;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set string sndAliasPrefix; set string sndAliasPrefix;

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@ -4,7 +4,6 @@
use RawFile; use RawFile;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set condition data::compressedBuffer compressedLen > 0; set condition data::compressedBuffer compressedLen > 0;
set count data::compressedBuffer compressedLen; set count data::compressedBuffer compressedLen;
set count data::buffer len + 1; set count data::buffer len + 1;

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@ -3,5 +3,4 @@
// ========================================= // =========================================
use SndCurve; use SndCurve;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string filename; set string filename;
set name filename;

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@ -4,7 +4,6 @@
use StringTable; use StringTable;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count values columnCount * rowCount; set count values columnCount * rowCount;
// StringTableCell // StringTableCell

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@ -4,7 +4,6 @@
use StructuredDataDefSet; use StructuredDataDefSet;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count defs defCount; set count defs defCount;
// StructuredDataDef // StructuredDataDef

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@ -3,5 +3,4 @@
// ========================================= // =========================================
use TracerDef; use TracerDef;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;

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@ -4,7 +4,6 @@
use VehicleDef; use VehicleDef;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set string useHintString; set string useHintString;
set string turretWeaponName; set string turretWeaponName;
set scriptstring trophyTags; set scriptstring trophyTags;

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@ -4,7 +4,6 @@
use WeaponCompleteDef; use WeaponCompleteDef;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string szInternalName; set string szInternalName;
set name szInternalName;
set reusable weapDef; set reusable weapDef;
set string szDisplayName; set string szDisplayName;
set reusable hideTags; set reusable hideTags;

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@ -4,7 +4,6 @@
use XAnimParts; use XAnimParts;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set scriptstring names; set scriptstring names;
set count names boneCount[9]; set count names boneCount[9];
set count notify notifyCount; set count notify notifyCount;

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@ -4,7 +4,6 @@
use XModel; use XModel;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set scriptstring boneNames; set scriptstring boneNames;
set reusable boneNames; set reusable boneNames;
set count boneNames numBones; set count boneNames numBones;

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@ -4,7 +4,6 @@
use clipMap_t; use clipMap_t;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set reusable planes; set reusable planes;
set count planes planeCount; set count planes planeCount;
set count staticModelList numStaticModels; set count staticModelList numStaticModels;

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@ -4,7 +4,6 @@
use menuDef_t; use menuDef_t;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string window::name; set string window::name;
set name window::name;
set string font; set string font;
set reusable visibleExp; set reusable visibleExp;
set string allowedBinding; set string allowedBinding;

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@ -4,7 +4,6 @@
use snd_alias_list_t; use snd_alias_list_t;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string aliasName; set string aliasName;
set name aliasName;
set reusable head; set reusable head;
set count head count; set count head count;

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@ -4,7 +4,6 @@
use AddonMapEnts; use AddonMapEnts;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count entityString numEntityChars; set count entityString numEntityChars;
set reusable info; set reusable info;
set count cmodels numSubModels; set count cmodels numSubModels;

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@ -4,7 +4,6 @@
use ComWorld; use ComWorld;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count primaryLights primaryLightCount; set count primaryLights primaryLightCount;
// ComPrimaryLight // ComPrimaryLight

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@ -4,6 +4,5 @@
use Font_s; use Font_s;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string fontName; set string fontName;
set name fontName;
set reusable glyphs; set reusable glyphs;
set count glyphs glyphCount; set count glyphs glyphCount;

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@ -4,7 +4,6 @@
use FxEffectDef; use FxEffectDef;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count elemDefs elemDefCountEmission + elemDefCountLooping + elemDefCountOneShot; set count elemDefs elemDefCountEmission + elemDefCountLooping + elemDefCountOneShot;
// FxElemDef // FxElemDef

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@ -4,5 +4,4 @@
use FxImpactTable; use FxImpactTable;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count table 15; set count table 15;

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@ -4,7 +4,6 @@
use FxWorld; use FxWorld;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
// FxGlassSystem // FxGlassSystem
use FxGlassSystem; use FxGlassSystem;

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@ -5,7 +5,6 @@ use GfxImage;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set action OnImageLoaded(GfxImage); set action OnImageLoaded(GfxImage);
set string name; set string name;
set name name;
reorder: reorder:
name name
texture; texture;

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@ -3,5 +3,4 @@
// ========================================= // =========================================
use GfxLightDef; use GfxLightDef;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;

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@ -4,7 +4,6 @@
use GfxWorld; use GfxWorld;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set string baseName; set string baseName;
set count skies skyCount; set count skies skyCount;
set count aabbTreeCounts dpvsPlanes::cellCount; set count aabbTreeCounts dpvsPlanes::cellCount;

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@ -4,7 +4,6 @@
use GlassWorld; use GlassWorld;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
// G_GlassData // G_GlassData
use G_GlassData; use G_GlassData;

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@ -4,7 +4,6 @@
use LeaderboardDef; use LeaderboardDef;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count columns columnCount; set count columns columnCount;
// LbColumnDef // LbColumnDef

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@ -4,7 +4,6 @@
use LoadedSound; use LoadedSound;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
// MssSound // MssSound
use MssSound; use MssSound;

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@ -4,5 +4,4 @@
use LocalizeEntry; use LocalizeEntry;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set string value; set string value;

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@ -4,7 +4,6 @@
use MapEnts; use MapEnts;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count entityString numEntityChars; set count entityString numEntityChars;
// MapTriggers // MapTriggers

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@ -4,7 +4,6 @@
use Material; use Material;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string info::name; set string info::name;
set name info::name;
set reusable textureTable; set reusable textureTable;
set count textureTable textureCount; set count textureTable textureCount;
set reusable constantTable; set reusable constantTable;

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@ -4,7 +4,6 @@
use MaterialPixelShader; use MaterialPixelShader;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
// GfxPixelShaderLoadDef // GfxPixelShaderLoadDef
set count GfxPixelShaderLoadDef::program programSize; set count GfxPixelShaderLoadDef::program programSize;

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@ -4,7 +4,6 @@
use MaterialTechniqueSet; use MaterialTechniqueSet;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set condition remappedTechniqueSet never; set condition remappedTechniqueSet never;
set reusable techniques; set reusable techniques;

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@ -4,7 +4,6 @@
use MaterialVertexDeclaration; use MaterialVertexDeclaration;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
// MaterialVertexStreamRouting // MaterialVertexStreamRouting
set condition MaterialVertexStreamRouting::decl never; set condition MaterialVertexStreamRouting::decl never;

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@ -4,7 +4,6 @@
use MaterialVertexShader; use MaterialVertexShader;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
// GfxVertexShaderLoadDef // GfxVertexShaderLoadDef
set count GfxVertexShaderLoadDef::program programSize; set count GfxVertexShaderLoadDef::program programSize;

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@ -4,5 +4,4 @@
use MenuList; use MenuList;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count menus menuCount; set count menus menuCount;

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@ -4,7 +4,6 @@
use PathData; use PathData;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count nodes nodeCount; set count nodes nodeCount;
set block basenodes XFILE_BLOCK_RUNTIME; set block basenodes XFILE_BLOCK_RUNTIME;
set count basenodes nodeCount; set count basenodes nodeCount;

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@ -4,7 +4,6 @@
use PhysCollmap; use PhysCollmap;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count geoms count; set count geoms count;
// PhysGeomInfo // PhysGeomInfo

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@ -4,5 +4,4 @@
use PhysPreset; use PhysPreset;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set string sndAliasPrefix; set string sndAliasPrefix;

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@ -4,5 +4,4 @@
use RawFile; use RawFile;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count buffer compressedLen; set count buffer compressedLen;

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@ -4,7 +4,6 @@
use ScriptFile; use ScriptFile;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set block buffer XFILE_BLOCK_SCRIPT; set block buffer XFILE_BLOCK_SCRIPT;
set count buffer compressedLen; set count buffer compressedLen;
set block bytecode XFILE_BLOCK_SCRIPT; set block bytecode XFILE_BLOCK_SCRIPT;

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@ -3,5 +3,4 @@
// ========================================= // =========================================
use SndCurve; use SndCurve;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string filename; set string filename;
set name filename;

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@ -4,7 +4,6 @@
use StringTable; use StringTable;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count values columnCount * rowCount; set count values columnCount * rowCount;
// StringTableCell // StringTableCell

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@ -4,7 +4,6 @@
use StructuredDataDefSet; use StructuredDataDefSet;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count defs defCount; set count defs defCount;
// StructuredDataDef // StructuredDataDef

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@ -4,5 +4,4 @@
use SurfaceFxTable; use SurfaceFxTable;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count table 6; set count table 6;

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@ -3,5 +3,4 @@
// ========================================= // =========================================
use TracerDef; use TracerDef;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;

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@ -4,7 +4,6 @@
use VehicleDef; use VehicleDef;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set string useHintString; set string useHintString;
set string turretWeaponName; set string turretWeaponName;
set scriptstring trophyTags; set scriptstring trophyTags;

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@ -4,7 +4,6 @@
use VehicleTrack; use VehicleTrack;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set reusable segments; set reusable segments;
set count segments segmentCount; set count segments segmentCount;

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@ -4,7 +4,6 @@
use WeaponAttachment; use WeaponAttachment;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string szInternalName; set string szInternalName;
set name szInternalName;
set string szDisplayName; set string szDisplayName;
set reusable worldModels; set reusable worldModels;
set count worldModels 16; set count worldModels 16;

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@ -4,7 +4,6 @@
use WeaponCompleteDef; use WeaponCompleteDef;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string szInternalName; set string szInternalName;
set name szInternalName;
set reusable weapDef; set reusable weapDef;
set string szDisplayName; set string szDisplayName;
set reusable hideTags; set reusable hideTags;

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@ -4,7 +4,6 @@
use XAnimParts; use XAnimParts;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set scriptstring names; set scriptstring names;
set count names boneCount[9]; set count names boneCount[9];
set count notify notifyCount; set count notify notifyCount;

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@ -4,7 +4,6 @@
use XModel; use XModel;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set scriptstring boneNames; set scriptstring boneNames;
set reusable boneNames; set reusable boneNames;
set count boneNames numBones; set count boneNames numBones;

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@ -4,7 +4,6 @@
use XModelSurfs; use XModelSurfs;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set count surfs numsurfs; set count surfs numsurfs;
// XSurface // XSurface

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@ -4,7 +4,6 @@
use clipMap_t; use clipMap_t;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string name; set string name;
set name name;
set block pInfo XFILE_BLOCK_TEMP; set block pInfo XFILE_BLOCK_TEMP;
set reusable pInfo; set reusable pInfo;
set action pInfo ReallocClipInfo(ClipInfo, clipMap_t); set action pInfo ReallocClipInfo(ClipInfo, clipMap_t);

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@ -4,7 +4,6 @@
use menuDef_t; use menuDef_t;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string window::name; set string window::name;
set name window::name;
set count items itemCount; set count items itemCount;
// windowDef_t // windowDef_t

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@ -4,7 +4,6 @@
use snd_alias_list_t; use snd_alias_list_t;
set block XFILE_BLOCK_TEMP; set block XFILE_BLOCK_TEMP;
set string aliasName; set string aliasName;
set name aliasName;
set reusable head; set reusable head;
set count head count; set count head count;

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