Parse game and block commands

This commit is contained in:
Jan committed 2021-02-19 10:03:34 +01:00
1 parent 2747e1f0f2
commit 1264be4274
11 files changed
+177 -5

No files matched your search

@@ -0,0 +1,42 @@
#include "CommandsParserState.h"
CommandsParserState::CommandsParserState(IDataRepository* repository)
: m_repository(repository),
m_in_use(nullptr)
{
}
const IDataRepository* CommandsParserState::GetRepository() const
{
return m_repository;
}
void CommandsParserState::AddBlock(std::unique_ptr<FastFileBlock> block) const
{
m_repository->Add(std::move(block));
}
void CommandsParserState::SetGame(std::string gameName) const
{
m_repository->SetGame(std::move(gameName));
}
StructureInformation* CommandsParserState::GetInUse() const
{
return m_in_use;
}
void CommandsParserState::SetInUse(StructureInformation* structure)
{
m_in_use = structure;
}
bool CommandsParserState::GetMembersFromParts(const std::string& typeNameValue, StructureInformation* baseType, std::vector<MemberInformation*>& members)
{
return false;
}
bool CommandsParserState::GetTypenameAndMembersFromParts(const std::string& typeNameValue, StructureInformation*& structure, std::vector<MemberInformation*>& members)
{
return false;
}