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https://github.com/Laupetin/OpenAssetTools.git
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refactor: use ZoneOutputOffset for written variables
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@@ -1,5 +1,6 @@
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#pragma once
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#include "BaseRenderingContext.h"
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#include "Domain/Computations/MemberComputations.h"
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#include "Domain/Information/StructureInformation.h"
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#include "Persistence/IDataRepository.h"
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@@ -24,16 +25,11 @@ public:
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bool m_pointer_array_reference_is_reusable;
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};
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class OncePerAssetRenderingContext
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class OncePerAssetRenderingContext : public BaseRenderingContext
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{
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public:
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static std::unique_ptr<OncePerAssetRenderingContext> BuildContext(const IDataRepository* repository, StructureInformation* asset);
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std::string m_game;
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bool m_architecture_mismatch;
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unsigned m_pointer_size;
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std::vector<const FastFileBlock*> m_blocks;
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StructureInformation* m_asset;
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std::vector<RenderingUsedType*> m_used_types;
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@@ -41,9 +37,6 @@ public:
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std::vector<RenderingUsedType*> m_referenced_assets;
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bool m_has_actions;
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const FastFileBlock* m_default_normal_block;
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const FastFileBlock* m_default_temp_block;
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private:
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OncePerAssetRenderingContext(std::string game, Architecture gameArchitecture, std::vector<const FastFileBlock*> fastFileBlocks);
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