mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-21 00:25:44 +00:00
Do not output errors when use menus from loaded assets
This commit is contained in:
parent
0f3d1d3488
commit
12af03d77b
@ -90,10 +90,7 @@ namespace IW4
|
||||
{
|
||||
const auto file = searchPath->Open(menuFileName);
|
||||
if (!file.IsOpen())
|
||||
{
|
||||
std::cerr << "Failed to open menu file \"" << menuFileName << "\"\n";
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
menu::MenuFileReader reader(*file.m_stream, menuFileName, menu::FeatureLevel::IW4, [searchPath](const std::string& filename, const std::string& sourceFile) -> std::unique_ptr<std::istream>
|
||||
{
|
||||
@ -125,11 +122,9 @@ bool AssetLoaderMenuList::CanLoadFromRaw() const
|
||||
return true;
|
||||
}
|
||||
|
||||
std::deque<std::string> BuildMenuFileQueue(const std::string& menuListAssetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, menu::MenuAssetZoneState* zoneState,
|
||||
bool BuildMenuFileQueue(std::deque<std::string>& menuLoadQueue, const std::string& menuListAssetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, menu::MenuAssetZoneState* zoneState,
|
||||
MenuConversionZoneState* conversionState, std::vector<menuDef_t*>& menus, std::vector<XAssetInfoGeneric*>& menuListDependencies)
|
||||
{
|
||||
std::deque<std::string> menuLoadQueue;
|
||||
|
||||
const auto alreadyLoadedMenuListFileMenus = conversionState->m_menus_by_filename.find(menuListAssetName);
|
||||
|
||||
if (alreadyLoadedMenuListFileMenus == conversionState->m_menus_by_filename.end())
|
||||
@ -145,10 +140,10 @@ std::deque<std::string> BuildMenuFileQueue(const std::string& menuListAssetName,
|
||||
zoneState->AddMenusToLoad(menuListAssetName, std::move(menuListResult->m_menus_to_load));
|
||||
}
|
||||
else
|
||||
std::cerr << "Could not read menu list file \"" << menuListAssetName << "\"\n";
|
||||
return false;
|
||||
}
|
||||
|
||||
return menuLoadQueue;
|
||||
return true;
|
||||
}
|
||||
|
||||
void LoadMenuFileFromQueue(const std::string& menuFilePath, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, menu::MenuAssetZoneState* zoneState,
|
||||
@ -185,7 +180,9 @@ bool AssetLoaderMenuList::LoadFromRaw(const std::string& assetName, ISearchPath*
|
||||
auto* zoneState = manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<menu::MenuAssetZoneState>();
|
||||
auto* conversionState = manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<MenuConversionZoneState>();
|
||||
|
||||
auto menuLoadQueue = BuildMenuFileQueue(assetName, searchPath, memory, manager, zoneState, conversionState, menus, menuListDependencies);
|
||||
std::deque<std::string> menuLoadQueue;
|
||||
if (!BuildMenuFileQueue(menuLoadQueue, assetName, searchPath, memory, manager, zoneState, conversionState, menus, menuListDependencies))
|
||||
return false;
|
||||
|
||||
while(!menuLoadQueue.empty())
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user