mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-19 15:52:53 +00:00
chore: correct bone ordering when loading gltf
This commit is contained in:
parent
30d9ffd8c9
commit
14784fb1c4
@ -411,7 +411,9 @@ namespace
|
||||
}
|
||||
|
||||
static bool ConvertJoint(const JsonRoot& jRoot,
|
||||
const JsonSkin& skin,
|
||||
XModelCommon& common,
|
||||
const unsigned skinBoneOffset,
|
||||
const unsigned nodeIndex,
|
||||
const std::optional<unsigned> parentIndex,
|
||||
const float (&parentOffset)[3],
|
||||
@ -422,8 +424,13 @@ namespace
|
||||
return false;
|
||||
|
||||
const auto& node = jRoot.nodes.value()[nodeIndex];
|
||||
const auto boneInSkin = std::ranges::find(skin.joints, nodeIndex);
|
||||
if (boneInSkin == skin.joints.end())
|
||||
throw GltfLoadException("Bone node is not part of skin");
|
||||
const auto boneIndexInSkin = std::distance(skin.joints.begin(), boneInSkin);
|
||||
|
||||
XModelBone bone;
|
||||
const auto commonBoneOffset = skinBoneOffset + boneIndexInSkin;
|
||||
auto& bone = common.m_bones[commonBoneOffset];
|
||||
bone.name = node.name.value_or(std::string());
|
||||
bone.parentIndex = parentIndex;
|
||||
|
||||
@ -481,14 +488,11 @@ namespace
|
||||
bone.globalRotation.z = globalRotationEigen.z();
|
||||
bone.globalRotation.w = globalRotationEigen.w();
|
||||
|
||||
const auto commonIndex = common.m_bones.size();
|
||||
common.m_bones.emplace_back(std::move(bone));
|
||||
|
||||
if (node.children)
|
||||
{
|
||||
for (const auto childIndex : *node.children)
|
||||
{
|
||||
if (!ConvertJoint(jRoot, common, childIndex, commonIndex, bone.globalOffset, bone.globalRotation, bone.scale))
|
||||
if (!ConvertJoint(jRoot, skin, common, skinBoneOffset, childIndex, commonBoneOffset, bone.globalOffset, bone.globalRotation, bone.scale))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -507,12 +511,14 @@ namespace
|
||||
throw GltfLoadException("Only scenes with at most one skin are supported");
|
||||
|
||||
const auto rootNode = GetRootNodeForSkin(jRoot, skin).value_or(skin.joints[0]);
|
||||
const auto skinBoneOffset = common.m_bones.size();
|
||||
common.m_bones.resize(skinBoneOffset + skin.joints.size());
|
||||
|
||||
constexpr float defaultTranslation[3]{0.0f, 0.0f, 0.0f};
|
||||
constexpr XModelQuaternion defaultRotation{0.0f, 0.0f, 0.0f, 1.0f};
|
||||
constexpr float defaultScale[3]{1.0f, 1.0f, 1.0f};
|
||||
|
||||
return ConvertJoint(jRoot, common, rootNode, std::nullopt, defaultTranslation, defaultRotation, defaultScale);
|
||||
return ConvertJoint(jRoot, skin, common, skinBoneOffset, rootNode, std::nullopt, defaultTranslation, defaultRotation, defaultScale);
|
||||
}
|
||||
|
||||
void ConvertObjects(const JsonRoot& jRoot, XModelCommon& common)
|
||||
|
Loading…
x
Reference in New Issue
Block a user