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refactor: asset refs are specified via asset name not enum entry
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@@ -16,7 +16,7 @@ set count underBarrels 3;
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set reusable others;
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set count others 4;
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set string szXAnims;
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set assetref szXAnims ASSET_TYPE_XANIMPARTS;
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set assetref szXAnims AssetXAnim;
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set reusable szXAnims;
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set count szXAnims WEAP_ANIM_COUNT;
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set reusable animOverrides;
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@@ -39,8 +39,8 @@ set count aiVsPlayerAccuracyGraphKnots aiVsPlayerAccuracyGraphKnotCount;
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use AnimOverrideEntry;
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set string overrideAnim;
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set string altmodeAnim;
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set assetref overrideAnim ASSET_TYPE_XANIMPARTS;
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set assetref altmodeAnim ASSET_TYPE_XANIMPARTS;
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set assetref overrideAnim AssetXAnim;
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set assetref altmodeAnim AssetXAnim;
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// NoteTrackToSoundEntry
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use NoteTrackToSoundEntry;
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@@ -58,11 +58,11 @@ set reusable gunXModel;
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set count gunXModel 16;
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set reusable szXAnimsRightHanded;
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set string szXAnimsRightHanded;
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set assetref szXAnimsRightHanded ASSET_TYPE_XANIMPARTS;
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set assetref szXAnimsRightHanded AssetXAnim;
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set count szXAnimsRightHanded WEAP_ANIM_COUNT;
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set reusable szXAnimsLeftHanded;
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set string szXAnimsLeftHanded;
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set assetref szXAnimsLeftHanded ASSET_TYPE_XANIMPARTS;
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set assetref szXAnimsLeftHanded AssetXAnim;
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set count szXAnimsLeftHanded WEAP_ANIM_COUNT;
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set string szModeName;
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set reusable notetrackSoundMapKeys;
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@@ -121,4 +121,4 @@ set condition sound never;
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// snd_alias_list_name
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use snd_alias_list_name;
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set string soundName;
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set assetref soundName ASSET_TYPE_SOUND;
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set assetref soundName AssetSound;
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