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refactor: asset refs are specified via asset name not enum entry
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@@ -37,7 +37,7 @@ set condition material FxElemDef::elemType == FX_ELEM_TYPE_SPRITE_BILLBOARD
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use FxEffectDefRef;
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set condition handle never;
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set string name;
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set assetref name ASSET_TYPE_FX;
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set assetref name AssetFx;
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// FxTrailDef
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use FxTrailDef;
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@@ -8,7 +8,7 @@ set reusable weapDef;
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set string szDisplayName;
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set string szAltWeaponName;
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set string szXAnims;
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set assetref szXAnims ASSET_TYPE_XANIMPARTS;
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set assetref szXAnims AssetXAnim;
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set count szXAnims NUM_WEAP_ANIMS;
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set reusable szXAnims;
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set scriptstring hideTags;
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