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feat: add loader for creating empty assets for all remaining iw5 asset types
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17
src/ObjLoading/Game/IW5/AssetLoaders/AssetLoaderClipMap.cpp
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17
src/ObjLoading/Game/IW5/AssetLoaders/AssetLoaderClipMap.cpp
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#include "AssetLoaderClipMap.h"
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#include "Game/IW5/IW5.h"
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#include "ObjLoading.h"
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#include "Pool/GlobalAssetPool.h"
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#include <cstring>
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using namespace IW5;
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void* AssetLoaderClipMap::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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{
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auto* clipMap = memory->Create<clipMap_t>();
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memset(clipMap, 0, sizeof(clipMap_t));
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clipMap->name = memory->Dup(assetName.c_str());
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return clipMap;
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}
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