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feat: add loader for creating empty assets for all remaining iw5 asset types
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@@ -0,0 +1,17 @@
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#include "AssetLoaderFxImpactTable.h"
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#include "Game/IW5/IW5.h"
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#include "ObjLoading.h"
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#include "Pool/GlobalAssetPool.h"
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#include <cstring>
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using namespace IW5;
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void* AssetLoaderFxImpactTable::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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{
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auto* fxImpactTable = memory->Create<FxImpactTable>();
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memset(fxImpactTable, 0, sizeof(FxImpactTable));
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fxImpactTable->name = memory->Dup(assetName.c_str());
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return fxImpactTable;
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}
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