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Added a default entity string if the entity file isn't given
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@@ -104,3 +104,20 @@ const std::string defaultSpawnpointString = "{"
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"}";
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const std::string defaultMapEntsString = "{"
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"\"entities\": ["
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"{"
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"\"classname\": \"worldspawn\""
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"},"
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"{"
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"\"angles\": \"0 0 0\","
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"\"classname\": \"info_player_start\","
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"\"origin\": \"0 0 0\""
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"},"
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"{"
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"\"angles\": \"0 0 0\","
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"\"classname\": \"mp_global_intermission\","
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"\"origin\": \"0 0 0\""
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"}"
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"]"
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"}";
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