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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-03-05 12:33:02 +00:00

chore: add logic for computing precompiled index on material pass

This commit is contained in:
Jan Laupetin
2026-03-02 22:07:55 +00:00
parent 925e51cb10
commit 1611c222cc
10 changed files with 291 additions and 12 deletions

View File

@@ -8,12 +8,218 @@
#include "Utils/StringUtils.h"
#include <cassert>
#include <optional>
#include <sstream>
#include <vector>
using namespace T6;
namespace
{
class PrecompiledIndexMapping
{
public:
[[nodiscard]] bool
Matches(const MaterialType materialType, const std::vector<techset::CommonStreamSource>& passCodeConsts, const unsigned samplerFlags) const
{
if (m_material_type && materialType != *m_material_type)
return false;
if (m_vertex_const_constraints.size() > passCodeConsts.size())
return false;
auto passCodeConstIndex = 0u;
for (const auto codeConstConstraint : m_vertex_const_constraints)
{
if (passCodeConsts[passCodeConstIndex++] != codeConstConstraint)
return false;
}
auto expectedSamplerFlags = 0u;
for (const auto customSampler : m_custom_sampler_constraints)
expectedSamplerFlags |= (1 << customSampler);
return samplerFlags == expectedSamplerFlags;
}
VertexShaderPrecompiledIndex m_value;
std::optional<MaterialType> m_material_type;
std::vector<MaterialConstantSource> m_vertex_const_constraints;
std::vector<CustomSampler> m_custom_sampler_constraints;
};
// clang-format off
inline PrecompiledIndexMapping precompiledIndexMappings[]{
{
.m_value = VERTEX_SHADER_MODEL_LIT,
.m_material_type = MTL_TYPE_MODEL_VERTCOL,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
},
.m_custom_sampler_constraints = {},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT,
.m_material_type = MTL_TYPE_MODEL_VERTCOL,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
},
.m_custom_sampler_constraints = {},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT,
.m_material_type = MTL_TYPE_MODEL_VERTCOL,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
},
.m_custom_sampler_constraints = {},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT,
.m_material_type = MTL_TYPE_MODEL_VERTCOL,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
},
.m_custom_sampler_constraints = {},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT,
.m_material_type = MTL_TYPE_MODEL_VERTCOL,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
},
.m_custom_sampler_constraints = {
CUSTOM_SAMPLER_REFLECTION_PROBE,
},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT,
.m_material_type = MTL_TYPE_MODEL_VERTCOL,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
},
.m_custom_sampler_constraints = {
CUSTOM_SAMPLER_REFLECTION_PROBE,
},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT,
.m_material_type = MTL_TYPE_MODEL_VERTCOL,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
},
.m_custom_sampler_constraints = {
CUSTOM_SAMPLER_REFLECTION_PROBE,
},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
},
.m_custom_sampler_constraints = {},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
},
.m_custom_sampler_constraints = {},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
},
.m_custom_sampler_constraints = {},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
},
.m_custom_sampler_constraints = {},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
},
.m_custom_sampler_constraints = {
CUSTOM_SAMPLER_REFLECTION_PROBE,
},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
},
.m_custom_sampler_constraints = {
CUSTOM_SAMPLER_REFLECTION_PROBE,
},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
},
.m_custom_sampler_constraints = {
CUSTOM_SAMPLER_REFLECTION_PROBE,
},
},
{
.m_value = VERTEX_SHADER_MODEL_UNLIT,
.m_material_type = std::nullopt,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
},
.m_custom_sampler_constraints = {},
},
};
// clang-format on
unsigned ConvertArgumentType(const techset::CommonShaderArgumentType& type)
{
if (type.m_shader_type == techset::CommonTechniqueShaderType::VERTEX)
@@ -233,6 +439,41 @@ namespace
}
}
void ApplyPrecompiledIndex(MaterialPass& pass)
{
if (!pass.args)
return;
std::vector<techset::CommonStreamSource> codeConstants;
const auto argCount = static_cast<unsigned>(pass.perPrimArgCount);
for (auto argIndex = 0u; argIndex < argCount; argIndex++)
{
const auto& arg = pass.args[argIndex];
if (arg.type != MTL_ARG_CODE_VERTEX_CONST)
continue;
const auto codeConst = static_cast<techset::CommonStreamSource>(arg.u.codeConst.index);
// Make sure we are agnostic of the used transposed versions
const auto codeConstInfo = commonCodeSourceInfos.GetInfoForCodeConstSource(codeConst);
if (codeConstInfo && codeConstInfo->transposedMatrix)
codeConstants.emplace_back(std::min(codeConst, *codeConstInfo->transposedMatrix));
else
codeConstants.emplace_back(codeConst);
}
const auto end = std::end(precompiledIndexMappings);
const auto foundMapping = std::find_if(std::begin(precompiledIndexMappings),
end,
[&codeConstants, pass](const PrecompiledIndexMapping& mapping) -> bool
{
return mapping.Matches(pass.materialType, codeConstants, pass.customSamplerFlags);
});
if (foundMapping != end)
pass.precompiledIndex = foundMapping->m_value;
}
class TechniqueShaderLoaderT6 final : public techset::ITechniqueShaderLoader
{
public:
@@ -314,6 +555,16 @@ namespace
{
ApplyTechFlagsFromMaterial(*materialAsset->Asset(), m_zone);
}
const auto techniques = context.PoolSubAssets<SubAssetTechnique>();
for (auto* techniqueSubAsset : techniques)
{
auto& technique = *techniqueSubAsset->Asset();
for (auto passIndex = 0u; passIndex < technique.passCount; passIndex++)
{
ApplyPrecompiledIndex(technique.passArray[passIndex]);
}
}
}
private: