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chore: add logic for computing precompiled index on material pass
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@@ -193,7 +193,8 @@ namespace
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"passthrough",
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ConvertToCommonShader(pass.vertexShader),
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ConvertToCommonShader(pass.pixelShader),
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ConvertToCommonVertexDeclaration(pass.vertexDecl));
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ConvertToCommonVertexDeclaration(pass.vertexDecl),
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std::string());
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if (pass.args)
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{
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