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chore: add logic for computing precompiled index on material pass

This commit is contained in:
Jan Laupetin
2026-03-02 22:07:55 +00:00
parent 925e51cb10
commit 1611c222cc
10 changed files with 291 additions and 12 deletions

View File

@@ -309,6 +309,7 @@ TEST_CASE("TechsetDumperT6", "[t6][techset][dumper]")
// TECHNIQUE FLAGS: 0x4
// TECHNIQUE FLAGS: 0x80
{
// MaterialType: 2; PrecompiledIndex: 3
stateMap "passthrough"; // TODO
vertexShader 4.0 "simple.hlsl"
@@ -339,6 +340,7 @@ TEST_CASE("TechsetDumperT6", "[t6][techset][dumper]")
{
// CUSTOM SAMPLER FLAGS: 0x1
// CUSTOM SAMPLER FLAGS: 0x2
// MaterialType: 0; PrecompiledIndex: 0
stateMap "passthrough"; // TODO
vertexShader 4.0 "advanced.hlsl"