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chore: add logic for computing precompiled index on material pass
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@@ -309,6 +309,7 @@ TEST_CASE("TechsetDumperT6", "[t6][techset][dumper]")
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// TECHNIQUE FLAGS: 0x4
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// TECHNIQUE FLAGS: 0x80
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{
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// MaterialType: 2; PrecompiledIndex: 3
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stateMap "passthrough"; // TODO
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vertexShader 4.0 "simple.hlsl"
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@@ -339,6 +340,7 @@ TEST_CASE("TechsetDumperT6", "[t6][techset][dumper]")
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{
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// CUSTOM SAMPLER FLAGS: 0x1
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// CUSTOM SAMPLER FLAGS: 0x2
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// MaterialType: 0; PrecompiledIndex: 0
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stateMap "passthrough"; // TODO
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vertexShader 4.0 "advanced.hlsl"
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