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chore: handle iw4 technique flags
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@@ -1060,13 +1060,13 @@ namespace
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// The other ones might be handled by the game in the same fashion because there is not recognizable pattern that connects the shaders with the same
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// flags
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static std::unordered_map<std::string, size_t> flagsByTechniqueName({
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{"zprepass", TECHNIQUE_FLAG_4 | TECHNIQUE_FLAG_200 },
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{"build_floatz", TECHNIQUE_FLAG_8 },
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{"build_shadowmap_depth", TECHNIQUE_FLAG_10 | TECHNIQUE_FLAG_200},
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{"build_shadowmap_model", TECHNIQUE_FLAG_10 | TECHNIQUE_FLAG_200},
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{"distortion_scale_ua_zfeather", TECHNIQUE_FLAG_100 },
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{"distortion_scale_zfeather", TECHNIQUE_FLAG_100 },
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{"distortion_scale_zfeather_dtex", TECHNIQUE_FLAG_100 },
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{"zprepass", MTL_TECHFLAG_ZPREPASS | TECHNIQUE_FLAG_200 },
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{"build_floatz", MTL_TECHFLAG_BUILD_FLOATZ },
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{"build_shadowmap_depth", MTL_TECHFLAG_BUILD_SHADOW_MAP_DEPTH_OR_MODEL | TECHNIQUE_FLAG_200},
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{"build_shadowmap_model", MTL_TECHFLAG_BUILD_SHADOW_MAP_DEPTH_OR_MODEL | TECHNIQUE_FLAG_200},
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{"distortion_scale_ua_zfeather", MTL_TECHFLAG_USES_DISTORTION_FLOATZ },
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{"distortion_scale_zfeather", MTL_TECHFLAG_USES_DISTORTION_FLOATZ },
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{"distortion_scale_zfeather_dtex", MTL_TECHFLAG_USES_DISTORTION_FLOATZ },
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{"alternate_scene_overlay", TECHNIQUE_FLAG_200 },
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{"blur_apply", TECHNIQUE_FLAG_200 },
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{"build_floatz", TECHNIQUE_FLAG_200 },
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@@ -1117,7 +1117,7 @@ namespace
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const auto& pass = technique.passArray[i];
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if (pass.vertexDecl && pass.vertexDecl->hasOptionalSource)
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{
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technique.flags |= TECHNIQUE_FLAG_20;
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technique.flags |= MTL_TECHFLAG_DECL_HAS_OPTIONAL_SOURCE;
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break;
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}
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}
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@@ -1130,16 +1130,16 @@ namespace
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switch (arg.m_arg.u.codeSampler)
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{
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case TEXTURE_SRC_CODE_RESOLVED_POST_SUN:
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techniqueFlags |= TECHNIQUE_FLAG_1;
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techniqueFlags |= MTL_TECHFLAG_NEEDS_RESOLVED_POST_SUN;
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break;
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case TEXTURE_SRC_CODE_RESOLVED_SCENE:
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techniqueFlags |= TECHNIQUE_FLAG_2;
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techniqueFlags |= MTL_TECHFLAG_NEEDS_RESOLVED_SCENE;
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break;
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case TEXTURE_SRC_CODE_FLOATZ:
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case TEXTURE_SRC_CODE_PROCESSED_FLOATZ:
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case TEXTURE_SRC_CODE_RAW_FLOATZ:
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if ((techniqueFlags & TECHNIQUE_FLAG_100) == 0)
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techniqueFlags |= TECHNIQUE_FLAG_80;
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if ((techniqueFlags & MTL_TECHFLAG_USES_DISTORTION_FLOATZ) == 0)
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techniqueFlags |= MTL_TECHFLAG_USES_FLOATZ;
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break;
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default:
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break;
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@@ -1151,7 +1151,7 @@ namespace
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{
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case CONST_SRC_CODE_LIGHT_SPOTDIR:
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case CONST_SRC_CODE_LIGHT_SPOTFACTORS:
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techniqueFlags |= TECHNIQUE_FLAG_40;
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techniqueFlags |= MTL_TECHFLAG_USES_LIGHT_SPOT_FACTORS;
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break;
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default:
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break;
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