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WIP: Finished updating BSP linker to use seperate files for each asset.
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@@ -17,5 +17,19 @@ namespace BSP
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MemoryManager& m_memory;
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ISearchPath& m_search_path;
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AssetCreationContext& m_context;
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void overwriteDrawData(BSPData* projInfo, GfxWorld* gfxWorld);
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bool overwriteMapSurfaces(BSPData* projInfo, GfxWorld* gfxWorld);
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void overwriteMapSModels(BSPData* projInfo, GfxWorld* gfxWorld);
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void cleanGfxWorld(GfxWorld* gfxWorld);
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void overwriteGfxLights(GfxWorld* gfxWorld);
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void overwriteLightGrid(GfxWorld* gfxWorld);
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void updateGfxCells(GfxWorld* gfxWorld);
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void overwriteModels(GfxWorld* gfxWorld);
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bool updateReflectionProbeData(GfxWorld* gfxWorld);
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bool overwriteLightmapData(GfxWorld* gfxWorld);
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void overwriteSkyBox(BSPData* projInfo, GfxWorld* gfxWorld);
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void updateDynEntData(GfxWorld* gfxWorld);
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bool updateOutdoors(GfxWorld* gfxWorld);
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};
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}
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