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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-20 08:05:45 +00:00
chore: respect previously set game when including additional zone files
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parent
b156c7348a
commit
1861bd689c
@ -59,6 +59,7 @@ class LinkerImpl final : public Linker
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}
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}
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ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream.m_stream, definitionFileName, m_args.m_verbose);
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ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream.m_stream, definitionFileName, m_args.m_verbose);
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zoneDefinitionInputStream.SetPreviouslySetGame(zoneDefinition.m_game);
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includeDefinition = zoneDefinitionInputStream.ReadDefinition();
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includeDefinition = zoneDefinitionInputStream.ReadDefinition();
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}
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}
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@ -1,10 +1,5 @@
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#include "SequenceZoneDefinitionMetaData.h"
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#include "SequenceZoneDefinitionMetaData.h"
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#include "Game/IW3/AssetNameResolverIW3.h"
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#include "Game/IW4/AssetNameResolverIW4.h"
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#include "Game/IW5/AssetNameResolverIW5.h"
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#include "Game/T5/AssetNameResolverT5.h"
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#include "Game/T6/AssetNameResolverT6.h"
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#include "Parsing/ZoneDefinition/Matcher/ZoneDefinitionMatcherFactory.h"
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#include "Parsing/ZoneDefinition/Matcher/ZoneDefinitionMatcherFactory.h"
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#include "Utils/StringUtils.h"
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#include "Utils/StringUtils.h"
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@ -64,7 +59,7 @@ void SequenceZoneDefinitionMetaData::ProcessMatch(ZoneDefinitionParserState* sta
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const auto& keyToken = result.NextCapture(CAPTURE_KEY);
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const auto& keyToken = result.NextCapture(CAPTURE_KEY);
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auto key = keyToken.FieldValue();
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auto key = keyToken.FieldValue();
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const auto& valueToken = result.NextCapture(CAPTURE_VALUE);
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const auto& valueToken = result.NextCapture(CAPTURE_VALUE);
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const auto& value = result.NextCapture(CAPTURE_VALUE).FieldValue();
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const auto& value = valueToken.FieldValue();
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utils::MakeStringLowerCase(key);
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utils::MakeStringLowerCase(key);
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@ -78,8 +73,7 @@ void SequenceZoneDefinitionMetaData::ProcessMatch(ZoneDefinitionParserState* sta
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if (previousGame != GameId::COUNT && previousGame != *game)
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if (previousGame != GameId::COUNT && previousGame != *game)
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throw ParsingException(valueToken.GetPos(), std::format("Game was previously defined as: {}", GameId_Names[static_cast<unsigned>(previousGame)]));
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throw ParsingException(valueToken.GetPos(), std::format("Game was previously defined as: {}", GameId_Names[static_cast<unsigned>(previousGame)]));
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state->m_definition->m_game = *game;
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state->SetGame(*game);
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state->m_asset_name_resolver = IAssetNameResolver::GetResolverForGame(*game);
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}
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}
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else if (key == METADATA_GDT)
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else if (key == METADATA_GDT)
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{
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{
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@ -7,9 +7,11 @@
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#include "Sequence/SequenceZoneDefinitionInclude.h"
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#include "Sequence/SequenceZoneDefinitionInclude.h"
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#include "Sequence/SequenceZoneDefinitionMetaData.h"
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#include "Sequence/SequenceZoneDefinitionMetaData.h"
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ZoneDefinitionParser::ZoneDefinitionParser(ZoneDefinitionLexer* lexer)
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ZoneDefinitionParser::ZoneDefinitionParser(ZoneDefinitionLexer* lexer, const std::optional<GameId> maybeGame)
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: AbstractParser(lexer, std::make_unique<ZoneDefinitionParserState>())
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: AbstractParser(lexer, std::make_unique<ZoneDefinitionParserState>())
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{
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{
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if (maybeGame)
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m_state->SetGame(*maybeGame);
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}
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}
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const std::vector<AbstractParser<ZoneDefinitionParserValue, ZoneDefinitionParserState>::sequence_t*>& ZoneDefinitionParser::GetTestsForState()
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const std::vector<AbstractParser<ZoneDefinitionParserValue, ZoneDefinitionParserState>::sequence_t*>& ZoneDefinitionParser::GetTestsForState()
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@ -1,17 +1,20 @@
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#pragma once
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#pragma once
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#include "Game/IGame.h"
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#include "Parsing/Impl/AbstractParser.h"
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#include "Parsing/Impl/AbstractParser.h"
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#include "Zone/Definition/ZoneDefinition.h"
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#include "Zone/Definition/ZoneDefinition.h"
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#include "ZoneDefinitionLexer.h"
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#include "ZoneDefinitionLexer.h"
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#include "ZoneDefinitionParserState.h"
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#include "ZoneDefinitionParserState.h"
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#include "ZoneDefinitionParserValue.h"
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#include "ZoneDefinitionParserValue.h"
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#include <optional>
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class ZoneDefinitionParser final : public AbstractParser<ZoneDefinitionParserValue, ZoneDefinitionParserState>
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class ZoneDefinitionParser final : public AbstractParser<ZoneDefinitionParserValue, ZoneDefinitionParserState>
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{
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{
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protected:
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protected:
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const std::vector<sequence_t*>& GetTestsForState() override;
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const std::vector<sequence_t*>& GetTestsForState() override;
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public:
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public:
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explicit ZoneDefinitionParser(ZoneDefinitionLexer* lexer);
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explicit ZoneDefinitionParser(ZoneDefinitionLexer* lexer, std::optional<GameId> maybeGame = std::nullopt);
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std::unique_ptr<ZoneDefinition> GetParsedValue();
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std::unique_ptr<ZoneDefinition> GetParsedValue();
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};
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};
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@ -5,3 +5,9 @@ ZoneDefinitionParserState::ZoneDefinitionParserState()
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m_definition(std::make_unique<ZoneDefinition>())
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m_definition(std::make_unique<ZoneDefinition>())
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{
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{
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}
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}
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void ZoneDefinitionParserState::SetGame(const GameId game)
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{
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m_definition->m_game = game;
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m_asset_name_resolver = IAssetNameResolver::GetResolverForGame(game);
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}
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@ -10,6 +10,8 @@ class ZoneDefinitionParserState
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public:
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public:
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ZoneDefinitionParserState();
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ZoneDefinitionParserState();
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void SetGame(GameId game);
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const IAssetNameResolver* m_asset_name_resolver;
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const IAssetNameResolver* m_asset_name_resolver;
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std::unique_ptr<ZoneDefinition> m_definition;
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std::unique_ptr<ZoneDefinition> m_definition;
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};
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};
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@ -1,18 +1,19 @@
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#include "ZoneDefinitionStream.h"
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#include "ZoneDefinitionStream.h"
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#include "Parsing/Impl/CommentRemovingStreamProxy.h"
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#include "Parsing/Impl/DefinesStreamProxy.h"
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#include "Parsing/Impl/DefinesStreamProxy.h"
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#include "Parsing/Impl/ParserSingleInputStream.h"
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#include "Parsing/Impl/ParserSingleInputStream.h"
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#include "Parsing/Simple/SimpleLexer.h"
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#include "Parsing/ZoneDefinition/ZoneDefinitionLexer.h"
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#include "Parsing/ZoneDefinition/ZoneDefinitionLexer.h"
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#include "Parsing/ZoneDefinition/ZoneDefinitionParser.h"
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#include "Parsing/ZoneDefinition/ZoneDefinitionParser.h"
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#include <Parsing/Impl/CommentRemovingStreamProxy.h>
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#include <chrono>
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#include <chrono>
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#include <format>
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ZoneDefinitionInputStream::ZoneDefinitionInputStream(std::istream& stream, std::string fileName, bool verbose)
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ZoneDefinitionInputStream::ZoneDefinitionInputStream(std::istream& stream, std::string fileName, bool verbose)
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: m_file_name(std::move(fileName)),
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: m_file_name(std::move(fileName)),
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m_verbose(verbose),
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m_verbose(verbose),
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m_stream(nullptr)
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m_stream(nullptr),
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m_previously_set_game(std::nullopt)
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{
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{
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OpenBaseStream(stream);
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OpenBaseStream(stream);
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SetupStreamProxies();
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SetupStreamProxies();
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@ -29,21 +30,23 @@ void ZoneDefinitionInputStream::SetupStreamProxies()
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{
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{
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m_open_streams.emplace_back(std::make_unique<CommentRemovingStreamProxy>(m_open_streams.back().get()));
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m_open_streams.emplace_back(std::make_unique<CommentRemovingStreamProxy>(m_open_streams.back().get()));
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auto definesProxy = std::make_unique<DefinesStreamProxy>(m_open_streams.back().get());
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auto definesProxy = std::make_unique<DefinesStreamProxy>(m_open_streams.back().get());
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definesProxy->AddDefine(DefinesStreamProxy::Define(ZONE_CODE_GENERATOR_DEFINE_NAME, ZONE_CODE_GENERATOR_DEFINE_VALUE));
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m_open_streams.emplace_back(std::move(definesProxy));
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m_open_streams.emplace_back(std::move(definesProxy));
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m_stream = m_open_streams.back().get();
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m_stream = m_open_streams.back().get();
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}
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}
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void ZoneDefinitionInputStream::SetPreviouslySetGame(GameId game)
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{
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m_previously_set_game = game;
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}
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std::unique_ptr<ZoneDefinition> ZoneDefinitionInputStream::ReadDefinition()
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std::unique_ptr<ZoneDefinition> ZoneDefinitionInputStream::ReadDefinition()
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{
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{
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if (m_verbose)
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if (m_verbose)
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{
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std::cout << std::format("Reading zone definition file: {}\n", m_file_name);
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std::cout << "Reading zone definition file: " << m_file_name << "\n";
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}
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const auto lexer = std::make_unique<ZoneDefinitionLexer>(m_stream);
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const auto lexer = std::make_unique<ZoneDefinitionLexer>(m_stream);
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const auto parser = std::make_unique<ZoneDefinitionParser>(lexer.get());
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const auto parser = std::make_unique<ZoneDefinitionParser>(lexer.get(), m_previously_set_game);
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const auto start = std::chrono::steady_clock::now();
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const auto start = std::chrono::steady_clock::now();
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std::unique_ptr<ZoneDefinition> definition;
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std::unique_ptr<ZoneDefinition> definition;
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@ -52,9 +55,7 @@ std::unique_ptr<ZoneDefinition> ZoneDefinitionInputStream::ReadDefinition()
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const auto end = std::chrono::steady_clock::now();
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const auto end = std::chrono::steady_clock::now();
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if (m_verbose)
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if (m_verbose)
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{
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std::cout << std::format("Processing zone definition took {}ms\n", std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count());
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std::cout << "Processing zone definition took " << std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count() << "ms\n";
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}
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return std::move(definition);
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return std::move(definition);
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}
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}
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@ -1,33 +1,34 @@
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#pragma once
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#pragma once
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#include "Game/IGame.h"
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#include "Parsing/IParserLineStream.h"
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#include "Parsing/IParserLineStream.h"
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#include "ZoneDefinition.h"
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#include "ZoneDefinition.h"
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#include <iostream>
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#include <iostream>
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#include <memory>
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#include <memory>
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#include <optional>
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class ZoneDefinitionInputStream
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class ZoneDefinitionInputStream
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{
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{
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static constexpr const char* ZONE_CODE_GENERATOR_DEFINE_NAME = "__zonecodegenerator";
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public:
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static constexpr const char* ZONE_CODE_GENERATOR_DEFINE_VALUE = "1";
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ZoneDefinitionInputStream(std::istream& stream, std::string fileName, bool verbose);
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void SetPreviouslySetGame(GameId game);
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std::unique_ptr<ZoneDefinition> ReadDefinition();
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private:
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bool OpenBaseStream(std::istream& stream);
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void SetupStreamProxies();
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std::string m_file_name;
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std::string m_file_name;
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bool m_verbose;
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bool m_verbose;
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IParserLineStream* m_stream;
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IParserLineStream* m_stream;
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std::vector<std::unique_ptr<IParserLineStream>> m_open_streams;
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std::vector<std::unique_ptr<IParserLineStream>> m_open_streams;
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std::optional<GameId> m_previously_set_game;
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bool OpenBaseStream(std::istream& stream);
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void SetupStreamProxies();
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public:
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ZoneDefinitionInputStream(std::istream& stream, std::string fileName, bool verbose);
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std::unique_ptr<ZoneDefinition> ReadDefinition();
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};
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};
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class ZoneDefinitionOutputStream
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class ZoneDefinitionOutputStream
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{
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{
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std::ostream& m_stream;
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public:
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public:
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explicit ZoneDefinitionOutputStream(std::ostream& stream);
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explicit ZoneDefinitionOutputStream(std::ostream& stream);
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@ -35,4 +36,7 @@ public:
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void WriteComment(const std::string& comment) const;
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void WriteComment(const std::string& comment) const;
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void WriteMetaData(const std::string& metaDataKey, const std::string& metaDataValue) const;
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void WriteMetaData(const std::string& metaDataKey, const std::string& metaDataValue) const;
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void WriteEntry(const std::string& entryKey, const std::string& entryValue) const;
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void WriteEntry(const std::string& entryKey, const std::string& entryValue) const;
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private:
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std::ostream& m_stream;
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};
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};
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