diff --git a/docs/SupportedAssetTypes.md b/docs/SupportedAssetTypes.md index ce0e3220..69f9024a 100644 --- a/docs/SupportedAssetTypes.md +++ b/docs/SupportedAssetTypes.md @@ -43,7 +43,7 @@ The following section specify which assets are supported to be dumped to disk (u | ------------------------- | --------------- | --------------- | ---------------------------------------------------------------------------- | | PhysPreset | ✅ | ✅ | | | PhysCollmap | ❌ | ❌ | | -| XAnimParts | ❌ | ❌ | | +| XAnimParts | ✅ | ✅ | | | XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. | | Material | ✅ | ✅ | | | MaterialPixelShader | ✅ | ✅ | Only dumps/loads shader bytecode. | @@ -83,7 +83,7 @@ The following section specify which assets are supported to be dumped to disk (u | ------------------------- | --------------- | --------------- | ------------------------------------------------------------------------------------------------------------- | | PhysPreset | ✅ | ✅ | | | PhysCollmap | ❌ | ❌ | | -| XAnimParts | ❌ | ❌ | | +| XAnimParts | ✅ | ✅ | | | XModelSurfs | ❌ | ❌ | | | XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. | | Material | ✅ | ✅ | | @@ -162,7 +162,7 @@ The following section specify which assets are supported to be dumped to disk (u | PhysPreset | ✅ | ✅ | | | PhysConstraints | ❌ | ❌ | | | DestructibleDef | ❌ | ❌ | | -| XAnimParts | ❌ | ❌ | | +| XAnimParts | ✅ | ✅ | | | XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. | | Material | ✅ | ✅ | | | MaterialTechniqueSet | ✅ | ❌ | For shaders: only dumps/loads shader bytecode. | @@ -199,7 +199,7 @@ The following section specify which assets are supported to be dumped to disk (u | PhysPreset | ✅ | ✅ | | | PhysConstraints | ✅ | ✅ | | | DestructibleDef | ❌ | ❌ | | -| XAnimParts | ❌ | ❌ | | +| XAnimParts | ✅ | ✅ | | | XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. | | Material | ✅ | ✅ | Dumping/Loading is currently possible for materials in their compiled form. There is currently no material pipeline. | | MaterialTechniqueSet | ✅ | ✅ | For shaders: only dumps/loads shader bytecode. |