mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-12-27 12:31:50 +00:00
chore: expose marker classes as asset specializations
This commit is contained in:
27
src/ZoneCommon/Game/IW3/AssetMarkerIW3.h
Normal file
27
src/ZoneCommon/Game/IW3/AssetMarkerIW3.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/IW3/XAssets/clipmap_t/clipmap_t_mark_db.h"
|
||||
#include "Game/IW3/XAssets/comworld/comworld_mark_db.h"
|
||||
#include "Game/IW3/XAssets/font_s/font_s_mark_db.h"
|
||||
#include "Game/IW3/XAssets/fxeffectdef/fxeffectdef_mark_db.h"
|
||||
#include "Game/IW3/XAssets/fximpacttable/fximpacttable_mark_db.h"
|
||||
#include "Game/IW3/XAssets/gameworldmp/gameworldmp_mark_db.h"
|
||||
#include "Game/IW3/XAssets/gameworldsp/gameworldsp_mark_db.h"
|
||||
#include "Game/IW3/XAssets/gfximage/gfximage_mark_db.h"
|
||||
#include "Game/IW3/XAssets/gfxlightdef/gfxlightdef_mark_db.h"
|
||||
#include "Game/IW3/XAssets/gfxworld/gfxworld_mark_db.h"
|
||||
#include "Game/IW3/XAssets/loadedsound/loadedsound_mark_db.h"
|
||||
#include "Game/IW3/XAssets/localizeentry/localizeentry_mark_db.h"
|
||||
#include "Game/IW3/XAssets/mapents/mapents_mark_db.h"
|
||||
#include "Game/IW3/XAssets/material/material_mark_db.h"
|
||||
#include "Game/IW3/XAssets/materialtechniqueset/materialtechniqueset_mark_db.h"
|
||||
#include "Game/IW3/XAssets/menudef_t/menudef_t_mark_db.h"
|
||||
#include "Game/IW3/XAssets/menulist/menulist_mark_db.h"
|
||||
#include "Game/IW3/XAssets/physpreset/physpreset_mark_db.h"
|
||||
#include "Game/IW3/XAssets/rawfile/rawfile_mark_db.h"
|
||||
#include "Game/IW3/XAssets/snd_alias_list_t/snd_alias_list_t_mark_db.h"
|
||||
#include "Game/IW3/XAssets/sndcurve/sndcurve_mark_db.h"
|
||||
#include "Game/IW3/XAssets/stringtable/stringtable_mark_db.h"
|
||||
#include "Game/IW3/XAssets/weapondef/weapondef_mark_db.h"
|
||||
#include "Game/IW3/XAssets/xanimparts/xanimparts_mark_db.h"
|
||||
#include "Game/IW3/XAssets/xmodel/xmodel_mark_db.h"
|
||||
Reference in New Issue
Block a user