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Addition of zombie spawns, player spawns and zones for zombies. Clipmap AABB generation largely modified.
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@@ -25,7 +25,7 @@ namespace BSP
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void loadGfxLights(BSPData* bsp, GfxWorld* gfxWorld);
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void loadLightGrid(GfxWorld* gfxWorld);
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void loadGfxCells(GfxWorld* gfxWorld);
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void loadModels(GfxWorld* gfxWorld);
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void loadModels(BSPData* bsp, GfxWorld* gfxWorld);
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bool loadReflectionProbeData(GfxWorld* gfxWorld);
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bool loadLightmapData(GfxWorld* gfxWorld);
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void loadSkyBox(BSPData* projInfo, GfxWorld* gfxWorld);
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