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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-12-08 12:17:48 +00:00

refactor: remove usages of name sequence in game commands

This commit is contained in:
Jan Laupetin
2025-04-28 17:27:03 +02:00
parent 68ee502c72
commit 1b579b1bc3
176 changed files with 21 additions and 199 deletions

View File

@@ -4,7 +4,6 @@
use AddonMapEnts;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count entityString numEntityChars;
set reusable info;
set count cmodels numSubModels;

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@@ -4,7 +4,6 @@
use ComWorld;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count primaryLights primaryLightCount;
// ComPrimaryLight

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@@ -4,7 +4,6 @@
use DestructibleDef;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count pieces numPieces;
// DestructiblePiece

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@@ -4,7 +4,6 @@
use FontIcon;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set reusable fontIconEntry;
set count fontIconEntry numEntries;
set reusable fontIconAlias;

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@@ -4,7 +4,6 @@
use Font_s;
set block XFILE_BLOCK_TEMP;
set string fontName;
set name fontName;
set reusable glyphs;
set count glyphs glyphCount;
set reusable kerningPairs;

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@@ -3,5 +3,4 @@
// =========================================
use FootstepFXTableDef;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set string name;

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@@ -3,5 +3,4 @@
// =========================================
use FootstepTableDef;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set string name;

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@@ -4,7 +4,6 @@
use FxEffectDef;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count elemDefs elemDefCountLooping + elemDefCountOneShot + elemDefCountEmission;
// FxElemDef

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@@ -3,5 +3,4 @@
// =========================================
use GameWorldMp;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set string name;

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@@ -4,7 +4,6 @@
use GameWorldSp;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
// PathData
use PathData;

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@@ -5,7 +5,6 @@ use GfxImage;
set block XFILE_BLOCK_TEMP;
set action OnImageLoaded(GfxImage);
set string name;
set name name;
set condition pixels never;
reorder:
name

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@@ -3,5 +3,4 @@
// =========================================
use GfxLightDef;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set string name;

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@@ -4,7 +4,6 @@
use GfxWorld;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set string baseName;
set string skyBoxModel;
set reusable sunLight;

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@@ -4,7 +4,6 @@
use Glasses;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count glasses numGlasses;
set condition workMemory never;

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@@ -4,7 +4,6 @@
use KeyValuePairs;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count keyValuePairs numVariables;
// KeyValuePair

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@@ -4,7 +4,6 @@
use LeaderboardDef;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count columns columnCount;
// LbColumnDef

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@@ -4,5 +4,4 @@
use LocalizeEntry;
set block XFILE_BLOCK_TEMP;
set string value;
set string name;
set name name;
set string name;

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@@ -4,7 +4,6 @@
use MapEnts;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count entityString numEntityChars;
// MapTriggers

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@@ -4,7 +4,6 @@
use Material;
set block XFILE_BLOCK_TEMP;
set string info::name;
set name info::name;
set reusable textureTable;
set count textureTable textureCount;
set reusable constantTable;

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@@ -4,7 +4,6 @@
use MaterialTechniqueSet;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set reusable techniques;
// MaterialTechnique

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@@ -4,7 +4,6 @@
use MemoryBlock;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set condition data::mainData mainMem;
set count data::mainData size;

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@@ -4,5 +4,4 @@
use MenuList;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count menus menuCount;

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@@ -4,7 +4,6 @@
use PhysConstraints;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
use PhysConstraint;
set scriptstring targetname;

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@@ -4,5 +4,4 @@
use PhysPreset;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set string sndAliasPrefix;

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@@ -4,5 +4,4 @@
use Qdb;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count buffer len + 1;

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@@ -4,5 +4,4 @@
use RawFile;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count buffer len + 1;

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@@ -4,5 +4,4 @@
use ScriptParseTree;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count buffer len + 1;

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@@ -3,5 +3,4 @@
// =========================================
use SkinnedVertsDef;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set string name;

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@@ -4,5 +4,4 @@
use Slug;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count buffer len + 1;

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@@ -4,7 +4,6 @@
use SndBank;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count alias aliasCount;
set count aliasIndex aliasCount;
set count radverbs radverbCount;

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@@ -4,7 +4,6 @@
use SndDriverGlobals;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count groups groupCount;
set count curves curveCount;
set count pans panCount;

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@@ -4,5 +4,4 @@
use SndPatch;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count elements elementCount;

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@@ -4,7 +4,6 @@
use StringTable;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count values columnCount * rowCount;
set count cellIndex columnCount * rowCount;

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@@ -3,5 +3,4 @@
// =========================================
use TracerDef;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set string name;

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@@ -4,7 +4,6 @@
use VehicleDef;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set string turretWeapon;
set string gunnerWeapon;
set string sndNames;

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@@ -4,5 +4,4 @@
use WeaponAttachment;
set block XFILE_BLOCK_TEMP;
set string szInternalName;
set name szInternalName;
set string szDisplayName;

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@@ -4,7 +4,6 @@
use WeaponAttachmentUnique;
set block XFILE_BLOCK_TEMP;
set string szInternalName;
set name szInternalName;
set string szAltWeaponName;
set string szDualWieldWeaponName;
set scriptstring hideTags;

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@@ -4,7 +4,6 @@
use WeaponCamo;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count camoSets numCamoSets;
set count camoMaterials numCamoMaterials;

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@@ -4,7 +4,6 @@
use WeaponVariantDef;
set block XFILE_BLOCK_TEMP;
set string szInternalName;
set name szInternalName;
set reusable weapDef;
set string szDisplayName;
set string szAltWeaponName;

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@@ -4,7 +4,6 @@
use XAnimParts;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set scriptstring names;
set count names boneCount[9];
set count notify notifyCount;

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@@ -4,7 +4,6 @@
use XGlobals;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set arraycount gumps gumpsCount;
set condition gumps gumpsCount >= 0 && gumpsCount <= 32;
set arraycount overlays overlayCount;

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@@ -4,7 +4,6 @@
use XModel;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set scriptstring boneNames;
set reusable boneNames;
set count boneNames numBones;

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@@ -4,7 +4,6 @@
use ZBarrierDef;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set scriptstring zombieTauntAnimState;
set scriptstring zombieReachThroughAnimState;

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@@ -4,7 +4,6 @@
use clipMap_t;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set block pInfo XFILE_BLOCK_TEMP;
set reusable pInfo;
set count staticModelList numStaticModels;
@@ -93,5 +92,4 @@ set scriptstring target;
// XModelPieces
use XModelPieces;
set string name;
set name name;
set count pieces numpieces;

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@@ -4,7 +4,6 @@
use ddlRoot_t;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;
set count ddlDef 1;
// ddlDef_t

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@@ -4,7 +4,6 @@
use menuDef_t;
set block XFILE_BLOCK_TEMP;
set string window::name;
set name window::name;
set string font;
set string allowedBinding;
set string soundName;