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Remove unnecessary iw3 asset dumper comments
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@ -29,13 +29,9 @@ bool ZoneDumper::DumpZone(AssetDumpingContext& context) const
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const auto* assetPools = dynamic_cast<GameAssetPoolIW3*>(context.m_zone->m_pools.get());
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// DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset)
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// DUMP_ASSET_POOL(AssetDumperPhysCollmap, m_phys_collmap)
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// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts)
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// DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel)
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// DUMP_ASSET_POOL(AssetDumperMaterial, m_material)
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// DUMP_ASSET_POOL(AssetDumperMaterialPixelShader, m_material_pixel_shader)
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// DUMP_ASSET_POOL(AssetDumperMaterialVertexShader, m_material_vertex_shader)
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// DUMP_ASSET_POOL(AssetDumperMaterialVertexDeclaration, m_material_vertex_decl)
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// DUMP_ASSET_POOL(AssetDumperMaterialTechniqueSet, m_technique_set)
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DUMP_ASSET_POOL(AssetDumperGfxImage, m_image)
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// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound)
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@ -46,7 +42,6 @@ bool ZoneDumper::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp)
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// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp)
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// DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents)
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// DUMP_ASSET_POOL(AssetDumperFxWorld, m_fx_world)
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// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world)
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// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def)
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// DUMP_ASSET_POOL(AssetDumperFont_s, m_font)
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