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chore: use CommonTechset instead of TechsetDefinition
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@@ -0,0 +1,14 @@
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#include "TechniqueFileParserState.h"
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#include <cassert>
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using namespace techset;
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TechniqueParserState::TechniqueParserState(ITechniqueDefinitionAcceptor* acceptor)
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: m_acceptor(acceptor),
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m_in_pass(false),
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m_in_shader(false),
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m_current_shader(ShaderSelector::VERTEX_SHADER)
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{
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assert(acceptor);
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}
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