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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-06 16:52:35 +00:00

feat: first draft of loading gltf models for t6

This commit is contained in:
Jan
2024-05-25 10:03:25 +02:00
parent f8b5734f86
commit 1f5050befa
40 changed files with 2459 additions and 67 deletions
+2 -1
View File
@@ -19,6 +19,7 @@
#include "AssetLoaders/AssetLoaderWeaponAttachment.h"
#include "AssetLoaders/AssetLoaderWeaponAttachmentUnique.h"
#include "AssetLoaders/AssetLoaderWeaponCamo.h"
#include "AssetLoaders/AssetLoaderXModel.h"
#include "AssetLoaders/AssetLoaderZBarrier.h"
#include "AssetLoading/AssetLoadingManager.h"
#include "Game/T6/CommonT6.h"
@@ -50,7 +51,7 @@ namespace T6
REGISTER_ASSET_LOADER(AssetLoaderPhysConstraints)
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetDestructibleDef>)
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetXAnim>)
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetXModel>)
REGISTER_ASSET_LOADER(AssetLoaderXModel)
REGISTER_ASSET_LOADER(AssetLoaderMaterial)
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetTechniqueSet>)
REGISTER_ASSET_LOADER(AssetLoaderGfxImage)