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feat: first draft of loading gltf models for t6
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@@ -101,7 +101,7 @@ set string szUseHintString;
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set string dropHintString;
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set string szScript;
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set reusable locationDamageMultipliers;
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set count locationDamageMultipliers HITLOC_NUM;
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set count locationDamageMultipliers HITLOC_COUNT;
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set string fireRumble;
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set string meleeImpactRumble;
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set string turretBarrelSpinRumble;
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@@ -139,7 +139,7 @@ set count originalAiVsPlayerAccuracyGraphKnots aiVsPlayerAccuracyGraphKnotCount;
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set string szUseHintString;
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set string dropHintString;
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set string szScript;
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set count locationDamageMultipliers HITLOC_NUM;
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set count locationDamageMultipliers HITLOC_COUNT;
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set reusable locationDamageMultipliers;
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set string fireRumble;
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set string meleeImpactRumble;
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@@ -160,7 +160,7 @@ set count originalAiVsPlayerAccuracyGraphKnots aiVsPlayerAccuracyGraphKnotCount;
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set string szUseHintString;
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set string dropHintString;
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set string szScript;
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set count locationDamageMultipliers HITLOC_NUM;
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set count locationDamageMultipliers HITLOC_COUNT;
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set reusable locationDamageMultipliers;
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set string fireRumble;
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set string meleeImpactRumble;
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