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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-07-03 17:51:54 +00:00

chore: use Asset definition instead of enum entry for zcg

This commit is contained in:
Jan Laupetin
2025-04-28 11:08:32 +02:00
committed by Jan
parent 3adbe5a275
commit 1fe1b30831
13 changed files with 195 additions and 203 deletions

View File

@ -3,46 +3,46 @@ game IW5;
architecture x86;
// Game Assets
asset PhysPreset ASSET_TYPE_PHYSPRESET;
asset PhysCollmap ASSET_TYPE_PHYSCOLLMAP;
asset XAnimParts ASSET_TYPE_XANIMPARTS;
asset XModelSurfs ASSET_TYPE_XMODEL_SURFS;
asset XModel ASSET_TYPE_XMODEL;
asset Material ASSET_TYPE_MATERIAL;
asset MaterialPixelShader ASSET_TYPE_PIXELSHADER;
asset MaterialVertexShader ASSET_TYPE_VERTEXSHADER;
asset MaterialVertexDeclaration ASSET_TYPE_VERTEXDECL;
asset MaterialTechniqueSet ASSET_TYPE_TECHNIQUE_SET;
asset GfxImage ASSET_TYPE_IMAGE;
asset snd_alias_list_t ASSET_TYPE_SOUND;
asset SndCurve ASSET_TYPE_SOUND_CURVE;
asset LoadedSound ASSET_TYPE_LOADED_SOUND;
asset clipMap_t ASSET_TYPE_CLIPMAP;
asset ComWorld ASSET_TYPE_COMWORLD;
asset GlassWorld ASSET_TYPE_GLASSWORLD;
asset PathData ASSET_TYPE_PATHDATA;
asset VehicleTrack ASSET_TYPE_VEHICLE_TRACK;
asset MapEnts ASSET_TYPE_MAP_ENTS;
asset FxWorld ASSET_TYPE_FXWORLD;
asset GfxWorld ASSET_TYPE_GFXWORLD;
asset GfxLightDef ASSET_TYPE_LIGHT_DEF;
asset Font_s ASSET_TYPE_FONT;
asset MenuList ASSET_TYPE_MENULIST;
asset menuDef_t ASSET_TYPE_MENU;
asset LocalizeEntry ASSET_TYPE_LOCALIZE_ENTRY;
asset WeaponAttachment ASSET_TYPE_ATTACHMENT;
asset WeaponCompleteDef ASSET_TYPE_WEAPON;
asset FxEffectDef ASSET_TYPE_FX;
asset FxImpactTable ASSET_TYPE_IMPACT_FX;
asset SurfaceFxTable ASSET_TYPE_SURFACE_FX;
asset RawFile ASSET_TYPE_RAWFILE;
asset ScriptFile ASSET_TYPE_SCRIPTFILE;
asset StringTable ASSET_TYPE_STRINGTABLE;
asset LeaderboardDef ASSET_TYPE_LEADERBOARD;
asset StructuredDataDefSet ASSET_TYPE_STRUCTURED_DATA_DEF;
asset TracerDef ASSET_TYPE_TRACER;
asset VehicleDef ASSET_TYPE_VEHICLE;
asset AddonMapEnts ASSET_TYPE_ADDON_MAP_ENTS;
asset PhysPreset AssetPhysPreset;
asset PhysCollmap AssetPhysCollMap;
asset XAnimParts AssetXAnim;
asset XModelSurfs AssetXModelSurfs;
asset XModel AssetXModel;
asset Material AssetMaterial;
asset MaterialPixelShader AssetPixelShader;
asset MaterialVertexShader AssetVertexShader;
asset MaterialVertexDeclaration AssetVertexDecl;
asset MaterialTechniqueSet AssetTechniqueSet;
asset GfxImage AssetImage;
asset snd_alias_list_t AssetSound;
asset SndCurve AssetSoundCurve;
asset LoadedSound AssetLoadedSound;
asset clipMap_t AssetClipMap;
asset ComWorld AssetComWorld;
asset GlassWorld AssetGlassWorld;
asset PathData AssetPathData;
asset VehicleTrack AssetVehicleTrack;
asset MapEnts AssetMapEnts;
asset FxWorld AssetFxWorld;
asset GfxWorld AssetGfxWorld;
asset GfxLightDef AssetLightDef;
asset Font_s AssetFont;
asset MenuList AssetMenuList;
asset menuDef_t AssetMenu;
asset LocalizeEntry AssetLocalize;
asset WeaponAttachment AssetAttachment;
asset WeaponCompleteDef AssetWeapon;
asset FxEffectDef AssetFx;
asset FxImpactTable AssetImpactFx;
asset SurfaceFxTable AssetSurfaceFx;
asset RawFile AssetRawFile;
asset ScriptFile AssetScript;
asset StringTable AssetStringTable;
asset LeaderboardDef AssetLeaderboard;
asset StructuredDataDefSet AssetStructuredDataDef;
asset TracerDef AssetTracer;
asset VehicleDef AssetVehicle;
asset AddonMapEnts AssetAddonMapEnts;
// Setup blocks
block temp XFILE_BLOCK_TEMP default;
@ -96,4 +96,3 @@ block normal XFILE_BLOCK_SCRIPT;
#include "XAssets/VehicleDef.txt"
#include "XAssets/AddonMapEnts.txt"
// EOF