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chore: use Asset definition instead of enum entry for zcg
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@ -3,46 +3,46 @@ game IW5;
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architecture x86;
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// Game Assets
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asset PhysPreset ASSET_TYPE_PHYSPRESET;
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asset PhysCollmap ASSET_TYPE_PHYSCOLLMAP;
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asset XAnimParts ASSET_TYPE_XANIMPARTS;
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asset XModelSurfs ASSET_TYPE_XMODEL_SURFS;
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asset XModel ASSET_TYPE_XMODEL;
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asset Material ASSET_TYPE_MATERIAL;
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asset MaterialPixelShader ASSET_TYPE_PIXELSHADER;
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asset MaterialVertexShader ASSET_TYPE_VERTEXSHADER;
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asset MaterialVertexDeclaration ASSET_TYPE_VERTEXDECL;
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asset MaterialTechniqueSet ASSET_TYPE_TECHNIQUE_SET;
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asset GfxImage ASSET_TYPE_IMAGE;
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asset snd_alias_list_t ASSET_TYPE_SOUND;
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asset SndCurve ASSET_TYPE_SOUND_CURVE;
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asset LoadedSound ASSET_TYPE_LOADED_SOUND;
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asset clipMap_t ASSET_TYPE_CLIPMAP;
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asset ComWorld ASSET_TYPE_COMWORLD;
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asset GlassWorld ASSET_TYPE_GLASSWORLD;
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asset PathData ASSET_TYPE_PATHDATA;
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asset VehicleTrack ASSET_TYPE_VEHICLE_TRACK;
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asset MapEnts ASSET_TYPE_MAP_ENTS;
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asset FxWorld ASSET_TYPE_FXWORLD;
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asset GfxWorld ASSET_TYPE_GFXWORLD;
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asset GfxLightDef ASSET_TYPE_LIGHT_DEF;
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asset Font_s ASSET_TYPE_FONT;
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asset MenuList ASSET_TYPE_MENULIST;
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asset menuDef_t ASSET_TYPE_MENU;
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asset LocalizeEntry ASSET_TYPE_LOCALIZE_ENTRY;
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asset WeaponAttachment ASSET_TYPE_ATTACHMENT;
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asset WeaponCompleteDef ASSET_TYPE_WEAPON;
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asset FxEffectDef ASSET_TYPE_FX;
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asset FxImpactTable ASSET_TYPE_IMPACT_FX;
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asset SurfaceFxTable ASSET_TYPE_SURFACE_FX;
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asset RawFile ASSET_TYPE_RAWFILE;
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asset ScriptFile ASSET_TYPE_SCRIPTFILE;
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asset StringTable ASSET_TYPE_STRINGTABLE;
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asset LeaderboardDef ASSET_TYPE_LEADERBOARD;
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asset StructuredDataDefSet ASSET_TYPE_STRUCTURED_DATA_DEF;
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asset TracerDef ASSET_TYPE_TRACER;
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asset VehicleDef ASSET_TYPE_VEHICLE;
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asset AddonMapEnts ASSET_TYPE_ADDON_MAP_ENTS;
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asset PhysPreset AssetPhysPreset;
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asset PhysCollmap AssetPhysCollMap;
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asset XAnimParts AssetXAnim;
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asset XModelSurfs AssetXModelSurfs;
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asset XModel AssetXModel;
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asset Material AssetMaterial;
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asset MaterialPixelShader AssetPixelShader;
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asset MaterialVertexShader AssetVertexShader;
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asset MaterialVertexDeclaration AssetVertexDecl;
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asset MaterialTechniqueSet AssetTechniqueSet;
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asset GfxImage AssetImage;
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asset snd_alias_list_t AssetSound;
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asset SndCurve AssetSoundCurve;
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asset LoadedSound AssetLoadedSound;
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asset clipMap_t AssetClipMap;
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asset ComWorld AssetComWorld;
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asset GlassWorld AssetGlassWorld;
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asset PathData AssetPathData;
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asset VehicleTrack AssetVehicleTrack;
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asset MapEnts AssetMapEnts;
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asset FxWorld AssetFxWorld;
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asset GfxWorld AssetGfxWorld;
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asset GfxLightDef AssetLightDef;
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asset Font_s AssetFont;
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asset MenuList AssetMenuList;
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asset menuDef_t AssetMenu;
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asset LocalizeEntry AssetLocalize;
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asset WeaponAttachment AssetAttachment;
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asset WeaponCompleteDef AssetWeapon;
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asset FxEffectDef AssetFx;
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asset FxImpactTable AssetImpactFx;
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asset SurfaceFxTable AssetSurfaceFx;
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asset RawFile AssetRawFile;
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asset ScriptFile AssetScript;
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asset StringTable AssetStringTable;
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asset LeaderboardDef AssetLeaderboard;
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asset StructuredDataDefSet AssetStructuredDataDef;
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asset TracerDef AssetTracer;
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asset VehicleDef AssetVehicle;
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asset AddonMapEnts AssetAddonMapEnts;
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// Setup blocks
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block temp XFILE_BLOCK_TEMP default;
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@ -96,4 +96,3 @@ block normal XFILE_BLOCK_SCRIPT;
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#include "XAssets/VehicleDef.txt"
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#include "XAssets/AddonMapEnts.txt"
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// EOF
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