chore: use Asset definition instead of enum entry for zcg

This commit is contained in:
Jan Laupetin
2025-04-28 12:53:02 +01:00
committed by Jan
parent 3adbe5a275
commit 1fe1b30831
13 changed files with 195 additions and 203 deletions
@@ -262,7 +262,7 @@ namespace
LINEF("{0}::{0}(Zone* zone, IZoneInputStream* stream)", LoaderClassName(m_env.m_asset))
m_intendation++;
LINE_STARTF(": AssetLoader({0}, zone, stream)", m_env.m_asset->m_asset_enum_entry->m_name)
LINE_STARTF(": AssetLoader({0}::EnumEntry, zone, stream)", m_env.m_asset->m_asset_name)
if (m_env.m_has_actions)
{
LINE_MIDDLE(", m_actions(zone)")