Add IW5 XModel dumping

This commit is contained in:
Jan 2021-08-13 23:59:06 +02:00
parent bd9110fbb3
commit 2028809734
6 changed files with 668 additions and 3 deletions

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@ -0,0 +1,35 @@
#include "CommonIW5.h"
#include "Utils/Pack.h"
using namespace IW5;
PackedTexCoords Common::Vec2PackTexCoords(const vec2_t* in)
{
return PackedTexCoords{ Pack32::Vec2PackTexCoords(reinterpret_cast<const float*>(in)) };
}
PackedUnitVec Common::Vec3PackUnitVec(const vec3_t* in)
{
return PackedUnitVec{ Pack32::Vec3PackUnitVec(reinterpret_cast<const float*>(in)) };
}
GfxColor Common::Vec4PackGfxColor(const vec4_t* in)
{
return GfxColor{ Pack32::Vec4PackGfxColor(reinterpret_cast<const float*>(in)) };
}
void Common::Vec2UnpackTexCoords(const PackedTexCoords& in, vec2_t* out)
{
Pack32::Vec2UnpackTexCoords(in.packed, reinterpret_cast<float*>(out));
}
void Common::Vec3UnpackUnitVec(const PackedUnitVec& in, vec3_t* out)
{
Pack32::Vec3UnpackUnitVec(in.packed, reinterpret_cast<float*>(out));
}
void Common::Vec4UnpackGfxColor(const GfxColor& in, vec4_t* out)
{
Pack32::Vec4UnpackGfxColor(in.packed, reinterpret_cast<float*>(out));
}

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@ -1,5 +1,17 @@
#pragma once
#include "IW5.h"
namespace IW5
{
class Common
{
public:
static PackedTexCoords Vec2PackTexCoords(const vec2_t* in);
static PackedUnitVec Vec3PackUnitVec(const vec3_t* in);
static GfxColor Vec4PackGfxColor(const vec4_t* in);
static void Vec2UnpackTexCoords(const PackedTexCoords& in, vec2_t* out);
static void Vec3UnpackUnitVec(const PackedUnitVec& in, vec3_t* out);
static void Vec4UnpackGfxColor(const GfxColor& in, vec4_t* out);
};
}

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@ -179,6 +179,7 @@ namespace IW5
typedef float vec2_t[2];
typedef float vec3_t[3];
typedef float vec4_t[4];
typedef tdef_align(16) uint16_t r_index16_t;
typedef tdef_align(16) char raw_byte16;
@ -422,6 +423,12 @@ namespace IW5
XAnimDeltaPart* deltaPart;
};
struct DObjSkelMat
{
float axis[3][4];
float origin[4];
};
struct XSurfaceVertexInfo
{
short vertCount[4];
@ -450,8 +457,8 @@ namespace IW5
union GfxColor
{
unsigned char array[4];
unsigned int packed;
unsigned char array[4];
};
struct GfxQuantizedVertex
@ -526,9 +533,9 @@ namespace IW5
unsigned short vertCount;
unsigned short triCount;
char zoneHandle;
float quantizeScale;
uint16_t baseTriIndex;
uint16_t baseVertIndex;
float quantizeScale;
r_index16_t(*triIndices)[3];
XSurfaceVertexInfo vertInfo;
GfxVertexUnion0 verts0;

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@ -0,0 +1,575 @@
#include "AssetDumperXModel.h"
#include <cassert>
#include "ObjWriting.h"
#include "Game/IW5/CommonIW5.h"
#include "Math/Quaternion.h"
#include "Model/XModel/XModelExportWriter.h"
#include "Utils/HalfFloat.h"
#include "Utils/QuatInt16.h"
using namespace IW5;
bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
{
return !asset->m_name.empty() && asset->m_name[0] != ',';
}
void AssetDumperXModel::AddObjMaterials(ObjWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model)
{
if (!model->materialHandles)
return;
for (auto surfIndex = 0u; surfIndex < model->numsurfs; surfIndex++)
{
Material* material = model->materialHandles[surfIndex];
if (!materialMapper.Add(material))
continue;
MtlMaterial mtl;
mtl.materialName = std::string(material->info.name);
GfxImage* colorMap = nullptr;
GfxImage* normalMap = nullptr;
GfxImage* specularMap = nullptr;
for (auto i = 0u; i < material->textureCount; i++)
{
const auto& texture = material->textureTable[i];
switch (texture.semantic)
{
case TS_COLOR_MAP:
if(texture.nameStart == 'c' && texture.nameEnd == 'p')
colorMap = texture.u.image;
break;
// Disabled due to looking weird in Blender
// case TS_NORMAL_MAP:
// normalMap = texture.u.image;
// break;
case TS_SPECULAR_MAP:
specularMap = texture.u.image;
break;
default:
break;
}
}
if (colorMap != nullptr)
mtl.colorMapName = colorMap->name;
if (normalMap != nullptr)
mtl.normalMapName = normalMap->name;
if (specularMap != nullptr)
mtl.specularMapName = specularMap->name;
writer.AddMaterial(std::move(mtl));
}
}
void AssetDumperXModel::AddObjObjects(ObjWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModelSurfs* modelSurfs, int baseSurfaceIndex)
{
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{
ObjObject object;
object.name = "surf" + std::to_string(surfIndex);
object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex));
writer.AddObject(std::move(object));
}
}
void AssetDumperXModel::AddObjVertices(ObjWriter& writer, const XModelSurfs* modelSurfs)
{
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{
const auto& surface = modelSurfs->surfs[surfIndex];
for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++)
{
const auto& v = surface.verts0.packedVerts0[vertexIndex];
vec2_t uv;
vec3_t normalVec;
Common::Vec2UnpackTexCoords(v.texCoord, &uv);
Common::Vec3UnpackUnitVec(v.normal, &normalVec);
ObjVertex objVertex{};
ObjNormal objNormal{};
ObjUv objUv{};
objVertex.coordinates[0] = v.xyz[0];
objVertex.coordinates[1] = v.xyz[2];
objVertex.coordinates[2] = -v.xyz[1];
objNormal.normal[0] = normalVec[0];
objNormal.normal[1] = normalVec[2];
objNormal.normal[2] = -normalVec[1];
objUv.uv[0] = uv[0];
objUv.uv[1] = 1.0f - uv[1];
writer.AddVertex(static_cast<int>(surfIndex), objVertex);
writer.AddNormal(static_cast<int>(surfIndex), objNormal);
writer.AddUv(static_cast<int>(surfIndex), objUv);
}
}
}
void AssetDumperXModel::AddObjFaces(ObjWriter& writer, const XModelSurfs* modelSurfs)
{
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{
const auto& surface = modelSurfs->surfs[surfIndex];
for (auto triIndex = 0u; triIndex < surface.triCount; triIndex++)
{
const auto& tri = surface.triIndices[triIndex];
ObjFace face{};
face.vertexIndex[0] = tri[2] + surface.baseVertIndex;
face.vertexIndex[1] = tri[1] + surface.baseVertIndex;
face.vertexIndex[2] = tri[0] + surface.baseVertIndex;
face.normalIndex[0] = face.vertexIndex[0];
face.normalIndex[1] = face.vertexIndex[1];
face.normalIndex[2] = face.vertexIndex[2];
face.uvIndex[0] = face.vertexIndex[0];
face.uvIndex[1] = face.vertexIndex[1];
face.uvIndex[2] = face.vertexIndex[2];
writer.AddFace(static_cast<int>(surfIndex), face);
}
}
}
void AssetDumperXModel::DumpObjMat(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
{
const auto* model = asset->Asset();
const auto matFile = context.OpenAssetFile("model_export/" + std::string(model->name) + ".mtl");
if (!matFile)
return;
ObjWriter writer(context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
DistinctMapper<Material*> materialMapper(model->numsurfs);
AddObjMaterials(writer, materialMapper, model);
writer.WriteMtl(*matFile);
}
void AssetDumperXModel::DumpObjLod(AssetDumpingContext& context, XAssetInfo<XModel>* asset, const unsigned lod)
{
const auto* model = asset->Asset();
const auto* modelSurfs = model->lodInfo[lod].modelSurfs;
if (modelSurfs->name[0] == ',' || modelSurfs->surfs == nullptr)
return;
const auto assetFile = context.OpenAssetFile("model_export/" + std::string(modelSurfs->name) + ".obj");
if (!assetFile)
return;
ObjWriter writer(context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
DistinctMapper<Material*> materialMapper(model->numsurfs);
AddObjMaterials(writer, materialMapper, model);
AddObjObjects(writer, materialMapper, modelSurfs, model->lodInfo[lod].surfIndex);
AddObjVertices(writer, modelSurfs);
AddObjFaces(writer, modelSurfs);
writer.WriteObj(*assetFile, std::string(model->name) + ".mtl");
}
void AssetDumperXModel::DumpObj(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
{
const auto* model = asset->Asset();
DumpObjMat(context, asset);
for (auto currentLod = 0u; currentLod < model->numLods; currentLod++)
{
DumpObjLod(context, asset, currentLod);
}
}
void AssetDumperXModel::AddXModelBones(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model)
{
for (auto boneNum = 0u; boneNum < model->numBones; boneNum++)
{
XModelBone bone;
if (model->boneNames[boneNum] < context.m_zone->m_script_strings.Count())
bone.name = context.m_zone->m_script_strings[model->boneNames[boneNum]];
else
bone.name = "INVALID_BONE_NAME";
if (boneNum < model->numRootBones)
bone.parentIndex = -1;
else
bone.parentIndex = static_cast<int>(boneNum - static_cast<unsigned int>(model->parentList[boneNum - model->numRootBones]));
bone.scale[0] = 1.0f;
bone.scale[1] = 1.0f;
bone.scale[2] = 1.0f;
bone.globalOffset[0] = model->baseMat[boneNum].trans[0];
bone.globalOffset[1] = model->baseMat[boneNum].trans[1];
bone.globalOffset[2] = model->baseMat[boneNum].trans[2];
bone.globalRotation = Quaternion32(model->baseMat[boneNum].quat[0], model->baseMat[boneNum].quat[1], model->baseMat[boneNum].quat[2], model->baseMat[boneNum].quat[3]);
if (boneNum < model->numRootBones)
{
bone.localOffset[0] = 0;
bone.localOffset[1] = 0;
bone.localOffset[2] = 0;
bone.localRotation = Quaternion32(0, 0, 0, 1);
}
else
{
bone.localOffset[0] = model->trans[boneNum - model->numRootBones][0];
bone.localOffset[1] = model->trans[boneNum - model->numRootBones][1];
bone.localOffset[2] = model->trans[boneNum - model->numRootBones][2];
bone.localRotation = Quaternion32(
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][0]),
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][1]),
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][2]),
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][3])
);
}
writer.AddBone(std::move(bone));
}
}
void AssetDumperXModel::AddXModelMaterials(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model)
{
for (auto surfaceMaterialNum = 0; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++)
{
Material* material = model->materialHandles[surfaceMaterialNum];
if (materialMapper.Add(material))
{
XModelMaterial xMaterial;
xMaterial.ApplyDefaults();
xMaterial.name = material->info.name;
for (auto textureIndex = 0; textureIndex < material->textureCount; textureIndex++)
{
const auto* textureTableEntry = &material->textureTable[textureIndex];
if (textureTableEntry->semantic == TS_COLOR_MAP && textureTableEntry->nameStart == 'c' && textureTableEntry->nameEnd == 'p' && textureTableEntry->u.image)
{
xMaterial.colorMapName = textureTableEntry->u.image->name;
break;
}
}
writer.AddMaterial(std::move(xMaterial));
}
}
}
void AssetDumperXModel::AddXModelObjects(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs)
{
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{
XModelObject object;
object.name = "surf" + std::to_string(surfIndex);
writer.AddObject(std::move(object));
}
}
void AssetDumperXModel::AddXModelVertices(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs)
{
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{
const auto& surface = modelSurfs->surfs[surfIndex];
for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++)
{
const auto& v = surface.verts0.packedVerts0[vertexIndex];
vec2_t uv;
vec3_t normalVec;
vec4_t color;
Common::Vec2UnpackTexCoords(v.texCoord, &uv);
Common::Vec3UnpackUnitVec(v.normal, &normalVec);
Common::Vec4UnpackGfxColor(v.color, &color);
XModelVertex vertex{};
vertex.coordinates[0] = v.xyz[0];
vertex.coordinates[1] = v.xyz[1];
vertex.coordinates[2] = v.xyz[2];
vertex.normal[0] = normalVec[0];
vertex.normal[1] = normalVec[1];
vertex.normal[2] = normalVec[2];
vertex.color[0] = color[0];
vertex.color[1] = color[1];
vertex.color[2] = color[2];
vertex.color[3] = color[3];
vertex.uv[0] = uv[0];
vertex.uv[1] = uv[1];
writer.AddVertex(vertex);
}
}
}
void AssetDumperXModel::AllocateXModelBoneWeights(const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection)
{
weightCollection.totalWeightCount = 0u;
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{
const auto& surface = modelSurfs->surfs[surfIndex];
if (surface.vertList)
{
weightCollection.totalWeightCount += surface.vertListCount;
}
if (surface.vertInfo.vertsBlend)
{
weightCollection.totalWeightCount += surface.vertInfo.vertCount[0] * 1;
weightCollection.totalWeightCount += surface.vertInfo.vertCount[1] * 2;
weightCollection.totalWeightCount += surface.vertInfo.vertCount[2] * 3;
weightCollection.totalWeightCount += surface.vertInfo.vertCount[3] * 4;
}
}
weightCollection.weights = std::make_unique<XModelBoneWeight[]>(weightCollection.totalWeightCount);
}
void AssetDumperXModel::AddXModelVertexBoneWeights(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection)
{
size_t weightOffset = 0u;
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{
const auto& surface = modelSurfs->surfs[surfIndex];
auto handledVertices = 0u;
if (surface.vertList)
{
for (auto vertListIndex = 0u; vertListIndex < surface.vertListCount; vertListIndex++)
{
const auto& vertList = surface.vertList[vertListIndex];
const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
weightCollection.weights[weightOffset++] = XModelBoneWeight{
static_cast<int>(vertList.boneOffset / sizeof(DObjSkelMat)),
1.0f
};
for (auto vertListVertexOffset = 0u; vertListVertexOffset < vertList.vertCount; vertListVertexOffset++)
{
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
boneWeightOffset,
1
});
}
handledVertices += vertList.vertCount;
}
}
auto vertsBlendOffset = 0u;
if (surface.vertInfo.vertsBlend)
{
// 1 bone weight
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[0]; vertIndex++)
{
const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
const auto boneIndex0 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat));
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex0,
1.0f
};
vertsBlendOffset += 1;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
boneWeightOffset,
1
});
}
// 2 bone weights
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[1]; vertIndex++)
{
const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
const auto boneIndex0 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat));
const auto boneIndex1 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat));
const auto boneWeight1 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
const auto boneWeight0 = 1.0f - boneWeight1;
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex0,
boneWeight0
};
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex1,
boneWeight1
};
vertsBlendOffset += 3;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
boneWeightOffset,
2
});
}
// 3 bone weights
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[2]; vertIndex++)
{
const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
const auto boneIndex0 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat));
const auto boneIndex1 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat));
const auto boneWeight1 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
const auto boneIndex2 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 3] / sizeof(DObjSkelMat));
const auto boneWeight2 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2;
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex0,
boneWeight0
};
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex1,
boneWeight1
};
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex2,
boneWeight2
};
vertsBlendOffset += 5;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
boneWeightOffset,
3
});
}
// 4 bone weights
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[3]; vertIndex++)
{
const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
const auto boneIndex0 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat));
const auto boneIndex1 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat));
const auto boneWeight1 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
const auto boneIndex2 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 3] / sizeof(DObjSkelMat));
const auto boneWeight2 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
const auto boneIndex3 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 5] / sizeof(DObjSkelMat));
const auto boneWeight3 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 6]);
const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2 - boneWeight3;
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex0,
boneWeight0
};
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex1,
boneWeight1
};
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex2,
boneWeight2
};
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex3,
boneWeight3
};
vertsBlendOffset += 7;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
boneWeightOffset,
4
});
}
handledVertices += surface.vertInfo.vertCount[0] + surface.vertInfo.vertCount[1] + surface.vertInfo.vertCount[2] + surface.vertInfo.vertCount[3];
}
for (; handledVertices < surface.vertCount; handledVertices++)
{
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
nullptr,
0
});
}
}
}
void AssetDumperXModel::AddXModelFaces(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModelSurfs* modelSurfs,
const int baseSurfaceIndex)
{
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{
const auto& surface = modelSurfs->surfs[surfIndex];
for (auto triIndex = 0u; triIndex < surface.triCount; triIndex++)
{
const auto& tri = surface.triIndices[triIndex];
XModelFace face{};
face.vertexIndex[0] = tri[0] + surface.baseVertIndex;
face.vertexIndex[1] = tri[1] + surface.baseVertIndex;
face.vertexIndex[2] = tri[2] + surface.baseVertIndex;
face.objectIndex = static_cast<int>(surfIndex);
face.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex));
writer.AddFace(face);
}
}
}
void AssetDumperXModel::DumpXModelExportLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, const unsigned lod)
{
const auto* model = asset->Asset();
const auto* modelSurfs = model->lodInfo[lod].modelSurfs;
if (modelSurfs->name[0] == ',' || modelSurfs->surfs == nullptr)
return;
const auto assetFile = context.OpenAssetFile("model_export/" + std::string(modelSurfs->name) + ".XMODEL_EXPORT");
if (!assetFile)
return;
const auto writer = XModelExportWriter::CreateWriterForVersion6(context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
DistinctMapper<Material*> materialMapper(model->numsurfs);
XModelVertexBoneWeightCollection boneWeightCollection;
AllocateXModelBoneWeights(modelSurfs, boneWeightCollection);
AddXModelBones(context, *writer, model);
AddXModelMaterials(*writer, materialMapper, model);
AddXModelObjects(*writer, modelSurfs);
AddXModelVertices(*writer, modelSurfs);
AddXModelVertexBoneWeights(*writer, modelSurfs, boneWeightCollection);
AddXModelFaces(*writer, materialMapper, modelSurfs, model->lodInfo[lod].surfIndex);
writer->Write(*assetFile);
}
void AssetDumperXModel::DumpXModelExport(const AssetDumpingContext& context, XAssetInfo<XModel>* asset)
{
const auto* model = asset->Asset();
for (auto currentLod = 0u; currentLod < model->numLods; currentLod++)
{
DumpXModelExportLod(context, asset, currentLod);
}
}
void AssetDumperXModel::DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
{
switch (ObjWriting::Configuration.ModelOutputFormat)
{
case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ:
DumpObj(context, asset);
break;
case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT:
DumpXModelExport(context, asset);
break;
default:
assert(false);
break;
}
}

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@ -0,0 +1,35 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW5/IW5.h"
#include "Utils/DistinctMapper.h"
#include "Model/XModel/AbstractXModelWriter.h"
#include "Model/Obj/ObjWriter.h"
namespace IW5
{
class AssetDumperXModel final : public AbstractAssetDumper<XModel>
{
static void AddObjMaterials(ObjWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
static void AddObjObjects(ObjWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModelSurfs* modelSurfs, int baseSurfaceIndex);
static void AddObjVertices(ObjWriter& writer, const XModelSurfs* modelSurfs);
static void AddObjFaces(ObjWriter& writer, const XModelSurfs* modelSurfs);
static void DumpObjLod(AssetDumpingContext& context, XAssetInfo<XModel>* asset, unsigned lod);
static void DumpObjMat(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
static void DumpObj(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
static void AddXModelBones(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model);
static void AddXModelMaterials(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
static void AddXModelObjects(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs);
static void AddXModelVertices(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs);
static void AllocateXModelBoneWeights(const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection);
static void AddXModelVertexBoneWeights(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection);
static void AddXModelFaces(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModelSurfs* modelSurfs, int baseSurfaceIndex);
static void DumpXModelExportLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, unsigned lod);
static void DumpXModelExport(const AssetDumpingContext& context, XAssetInfo<XModel>* asset);
protected:
bool ShouldDump(XAssetInfo<XModel>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset) override;
};
}

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@ -9,6 +9,7 @@
#include "AssetDumpers/AssetDumperLocalizeEntry.h"
#include "AssetDumpers/AssetDumperRawFile.h"
#include "AssetDumpers/AssetDumperStringTable.h"
#include "AssetDumpers/AssetDumperXModel.h"
using namespace IW5;
@ -31,7 +32,7 @@ bool ZoneDumper::DumpZone(AssetDumpingContext& context) const
// DUMP_ASSET_POOL(AssetDumperPhysCollmap, m_phys_collmap)
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts)
// DUMP_ASSET_POOL(AssetDumperXModelSurfs, m_xmodel_surfs)
// DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel)
DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel)
// DUMP_ASSET_POOL(AssetDumperMaterial, m_material)
// DUMP_ASSET_POOL(AssetDumperMaterialPixelShader, m_material_pixel_shader)
// DUMP_ASSET_POOL(AssetDumperMaterialVertexShader, m_material_vertex_shader)