fix: make name of zone definition the target name by default

This commit is contained in:
Jan 2024-11-12 18:18:04 +01:00
parent aa8300052a
commit 2034db3330
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GPG Key ID: 44B581F78FF5C57C
8 changed files with 236 additions and 11 deletions

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@ -58,7 +58,7 @@ class LinkerImpl final : public Linker
return false; return false;
} }
ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream.m_stream, definitionFileName, m_args.m_verbose); ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream.m_stream, source, definitionFileName, m_args.m_verbose);
zoneDefinitionInputStream.SetPreviouslySetGame(zoneDefinition.m_game); zoneDefinitionInputStream.SetPreviouslySetGame(zoneDefinition.m_game);
includeDefinition = zoneDefinitionInputStream.ReadDefinition(); includeDefinition = zoneDefinitionInputStream.ReadDefinition();
} }
@ -147,7 +147,7 @@ class LinkerImpl final : public Linker
return nullptr; return nullptr;
} }
ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream.m_stream, definitionFileName, m_args.m_verbose); ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream.m_stream, targetName, definitionFileName, m_args.m_verbose);
zoneDefinition = zoneDefinitionInputStream.ReadDefinition(); zoneDefinition = zoneDefinitionInputStream.ReadDefinition();
} }

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@ -7,8 +7,8 @@
#include "Sequence/SequenceZoneDefinitionInclude.h" #include "Sequence/SequenceZoneDefinitionInclude.h"
#include "Sequence/SequenceZoneDefinitionMetaData.h" #include "Sequence/SequenceZoneDefinitionMetaData.h"
ZoneDefinitionParser::ZoneDefinitionParser(ZoneDefinitionLexer* lexer, const std::optional<GameId> maybeGame) ZoneDefinitionParser::ZoneDefinitionParser(ZoneDefinitionLexer* lexer, std::string targetName, const std::optional<GameId> maybeGame)
: AbstractParser(lexer, std::make_unique<ZoneDefinitionParserState>()) : AbstractParser(lexer, std::make_unique<ZoneDefinitionParserState>(std::move(targetName)))
{ {
if (maybeGame) if (maybeGame)
m_state->SetGame(*maybeGame); m_state->SetGame(*maybeGame);

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@ -15,6 +15,6 @@ protected:
const std::vector<sequence_t*>& GetTestsForState() override; const std::vector<sequence_t*>& GetTestsForState() override;
public: public:
explicit ZoneDefinitionParser(ZoneDefinitionLexer* lexer, std::optional<GameId> maybeGame = std::nullopt); ZoneDefinitionParser(ZoneDefinitionLexer* lexer, std::string targetName, std::optional<GameId> maybeGame = std::nullopt);
std::unique_ptr<ZoneDefinition> GetParsedValue(); std::unique_ptr<ZoneDefinition> GetParsedValue();
}; };

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@ -1,9 +1,10 @@
#include "ZoneDefinitionParserState.h" #include "ZoneDefinitionParserState.h"
ZoneDefinitionParserState::ZoneDefinitionParserState() ZoneDefinitionParserState::ZoneDefinitionParserState(std::string targetName)
: m_asset_name_resolver(nullptr), : m_asset_name_resolver(nullptr),
m_definition(std::make_unique<ZoneDefinition>()) m_definition(std::make_unique<ZoneDefinition>())
{ {
m_definition->m_name = std::move(targetName);
} }
void ZoneDefinitionParserState::SetGame(const GameId game) void ZoneDefinitionParserState::SetGame(const GameId game)

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@ -8,7 +8,7 @@
class ZoneDefinitionParserState class ZoneDefinitionParserState
{ {
public: public:
ZoneDefinitionParserState(); explicit ZoneDefinitionParserState(std::string targetName);
void SetGame(GameId game); void SetGame(GameId game);

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@ -9,8 +9,9 @@
#include <chrono> #include <chrono>
#include <format> #include <format>
ZoneDefinitionInputStream::ZoneDefinitionInputStream(std::istream& stream, std::string fileName, bool verbose) ZoneDefinitionInputStream::ZoneDefinitionInputStream(std::istream& stream, std::string targetName, std::string fileName, const bool verbose)
: m_file_name(std::move(fileName)), : m_target_name(std::move(targetName)),
m_file_name(std::move(fileName)),
m_verbose(verbose), m_verbose(verbose),
m_stream(nullptr), m_stream(nullptr),
m_previously_set_game(std::nullopt) m_previously_set_game(std::nullopt)
@ -46,7 +47,7 @@ std::unique_ptr<ZoneDefinition> ZoneDefinitionInputStream::ReadDefinition()
std::cout << std::format("Reading zone definition file: {}\n", m_file_name); std::cout << std::format("Reading zone definition file: {}\n", m_file_name);
const auto lexer = std::make_unique<ZoneDefinitionLexer>(m_stream); const auto lexer = std::make_unique<ZoneDefinitionLexer>(m_stream);
const auto parser = std::make_unique<ZoneDefinitionParser>(lexer.get(), m_previously_set_game); const auto parser = std::make_unique<ZoneDefinitionParser>(lexer.get(), m_target_name, m_previously_set_game);
const auto start = std::chrono::steady_clock::now(); const auto start = std::chrono::steady_clock::now();
std::unique_ptr<ZoneDefinition> definition; std::unique_ptr<ZoneDefinition> definition;

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@ -11,7 +11,7 @@
class ZoneDefinitionInputStream class ZoneDefinitionInputStream
{ {
public: public:
ZoneDefinitionInputStream(std::istream& stream, std::string fileName, bool verbose); ZoneDefinitionInputStream(std::istream& stream, std::string targetName, std::string fileName, bool verbose);
void SetPreviouslySetGame(GameId game); void SetPreviouslySetGame(GameId game);
std::unique_ptr<ZoneDefinition> ReadDefinition(); std::unique_ptr<ZoneDefinition> ReadDefinition();
@ -20,6 +20,7 @@ private:
bool OpenBaseStream(std::istream& stream); bool OpenBaseStream(std::istream& stream);
void SetupStreamProxies(); void SetupStreamProxies();
std::string m_target_name;
std::string m_file_name; std::string m_file_name;
bool m_verbose; bool m_verbose;
IParserLineStream* m_stream; IParserLineStream* m_stream;

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@ -0,0 +1,222 @@
#include "Game/T6/T6.h"
#include "Zone/Definition/ZoneDefinitionStream.h"
#include <catch2/catch_test_macros.hpp>
#include <catch2/generators/catch_generators.hpp>
#include <sstream>
namespace test::zone::definition::zone_definition_stream
{
TEST_CASE("ZoneDefinitionInputStream: Ensure can read simple ZoneDefinition", "[zonedefinition]")
{
std::istringstream inputData(R"sampledata(
// Call Of Duty: Black Ops II
>game,T6
>name,common_mp
techniqueset,,trivial_9z33feqw
material,gradient_top
menu,demo_ingame
)sampledata");
ZoneDefinitionInputStream inputStream(inputData, "test", "test.zone", true);
const auto result = inputStream.ReadDefinition();
REQUIRE(result);
REQUIRE(result->m_game == GameId::T6);
REQUIRE(result->m_name == "common_mp");
REQUIRE(result->m_assets.size() == 3u);
REQUIRE(result->m_assets[0].m_asset_name == "trivial_9z33feqw");
REQUIRE(result->m_assets[0].m_asset_type == T6::ASSET_TYPE_TECHNIQUE_SET);
REQUIRE(result->m_assets[0].m_is_reference == true);
REQUIRE(result->m_assets[1].m_asset_name == "gradient_top");
REQUIRE(result->m_assets[1].m_asset_type == T6::ASSET_TYPE_MATERIAL);
REQUIRE(result->m_assets[1].m_is_reference == false);
REQUIRE(result->m_assets[2].m_asset_name == "demo_ingame");
REQUIRE(result->m_assets[2].m_asset_type == T6::ASSET_TYPE_MENU);
REQUIRE(result->m_assets[2].m_is_reference == false);
}
TEST_CASE("ZoneDefinitionInputStream: Ensure ZoneDefinition name is target name by default", "[zonedefinition]")
{
std::istringstream inputData(R"sampledata(
// Call Of Duty: Black Ops II
>game,T6
material,demo_material
)sampledata");
ZoneDefinitionInputStream inputStream(inputData, "test", "test.zone", true);
const auto result = inputStream.ReadDefinition();
REQUIRE(result);
REQUIRE(result->m_game == GameId::T6);
REQUIRE(result->m_name == "test");
REQUIRE(result->m_assets.size() == 1u);
}
TEST_CASE("ZoneDefinitionInputStream: Ensure can include other ZoneDefinitions", "[zonedefinition]")
{
std::istringstream inputData(R"sampledata(
// Call Of Duty: Black Ops II
>game,T6
>name,test_mod
include,demo_gun
include,demo_scripts
)sampledata");
ZoneDefinitionInputStream inputStream(inputData, "test", "test.zone", true);
const auto result = inputStream.ReadDefinition();
REQUIRE(result);
REQUIRE(result->m_assets.empty());
REQUIRE(result->m_includes.size() == 2);
REQUIRE(result->m_includes[0] == "demo_gun");
REQUIRE(result->m_includes[1] == "demo_scripts");
}
TEST_CASE("ZoneDefinitionInputStream: Ensure can include assetlists", "[zonedefinition]")
{
std::istringstream inputData(R"sampledata(
// Call Of Duty: Black Ops II
>game,T6
>name,test_mod
assetlist,code_post_gfx_mp
assetlist,common_mp
material,test_material
)sampledata");
ZoneDefinitionInputStream inputStream(inputData, "test", "test.zone", true);
const auto result = inputStream.ReadDefinition();
REQUIRE(result);
REQUIRE(result->m_assets.size() == 1);
REQUIRE(result->m_asset_lists.size() == 2);
REQUIRE(result->m_asset_lists[0] == "code_post_gfx_mp");
REQUIRE(result->m_asset_lists[1] == "common_mp");
}
TEST_CASE("ZoneDefinitionInputStream: Ensure can define other build targets", "[zonedefinition]")
{
std::istringstream inputData(R"sampledata(
// Call Of Duty: Black Ops II
>game,T6
>name,test_mod
build,other_mod
material,test_material
build,more_mods
)sampledata");
ZoneDefinitionInputStream inputStream(inputData, "test", "test.zone", true);
const auto result = inputStream.ReadDefinition();
REQUIRE(result);
REQUIRE(result->m_assets.size() == 1);
REQUIRE(result->m_targets_to_build.size() == 2);
REQUIRE(result->m_targets_to_build[0] == "other_mod");
REQUIRE(result->m_targets_to_build[1] == "more_mods");
}
TEST_CASE("ZoneDefinitionInputStream: Ensure can ignore other zones", "[zonedefinition]")
{
std::istringstream inputData(R"sampledata(
// Call Of Duty: Black Ops II
>game,T6
>name,test_mod
ignore,code_post_gfx_mp
ignore,common_mp
material,test_material
)sampledata");
ZoneDefinitionInputStream inputStream(inputData, "test", "test.zone", true);
const auto result = inputStream.ReadDefinition();
REQUIRE(result);
REQUIRE(result->m_assets.size() == 1);
REQUIRE(result->m_ignores.size() == 2);
REQUIRE(result->m_ignores[0] == "code_post_gfx_mp");
REQUIRE(result->m_ignores[1] == "common_mp");
}
TEST_CASE("ZoneDefinitionInputStream: Ensure can read gdts", "[zonedefinition]")
{
std::istringstream inputData(R"sampledata(
// Call Of Duty: Black Ops II
>game,T6
>name,test_mod
>gdt,crazy_gdt
>gdt,even_crazier_gdt
material,test_material
)sampledata");
ZoneDefinitionInputStream inputStream(inputData, "test", "test.zone", true);
const auto result = inputStream.ReadDefinition();
REQUIRE(result);
REQUIRE(result->m_assets.size() == 1);
REQUIRE(result->m_gdts.size() == 2);
REQUIRE(result->m_gdts[0] == "crazy_gdt");
REQUIRE(result->m_gdts[1] == "even_crazier_gdt");
}
TEST_CASE("ZoneDefinitionInputStream: Ensure can define meta data", "[zonedefinition]")
{
std::istringstream inputData(R"sampledata(
// Call Of Duty: Black Ops II
>game,T6
>name,test_mod
>foo,bar
material,test_material
>level.ipak_read,base
>level.ipak_read,code_post_gfx
)sampledata");
ZoneDefinitionInputStream inputStream(inputData, "test", "test.zone", true);
const auto result = inputStream.ReadDefinition();
REQUIRE(result);
REQUIRE(result->m_assets.size() == 1);
REQUIRE(result->m_properties.m_properties.size() == 3);
auto fooResults = result->m_properties.m_properties.equal_range("foo");
REQUIRE(fooResults.first != fooResults.second);
REQUIRE(fooResults.first->second == "bar");
REQUIRE(++fooResults.first == fooResults.second);
auto ipakReadResults = result->m_properties.m_properties.equal_range("level.ipak_read");
auto iterator = ipakReadResults.first;
REQUIRE(iterator != ipakReadResults.second);
REQUIRE(iterator->second == "base");
++iterator;
REQUIRE(iterator->second == "code_post_gfx");
++iterator;
REQUIRE(iterator == ipakReadResults.second);
}
} // namespace test::zone::definition::zone_definition_stream