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fix: handle non-contiguous xmodel root bones (#1009)
* fix: handle non-contiguous xmodel root bones * chore: add comment about invalid parent index fix --------- Co-authored-by: Jan Laupetin <[email protected]>
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@@ -189,8 +189,8 @@ namespace
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for (auto meshIndex = 0u; meshIndex < meshCount; meshIndex++)
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rootNode.children->emplace_back(m_first_mesh_node + meshIndex);
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for (auto rootBoneIndex = 0u; rootBoneIndex < m_root_bone_count; rootBoneIndex++)
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rootNode.children->emplace_back(m_first_bone_node + rootBoneIndex);
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for (const auto rootBoneNode : m_root_bone_nodes)
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rootNode.children->emplace_back(rootBoneNode);
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m_root_node = static_cast<unsigned>(gltf.nodes->size());
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gltf.nodes->emplace_back(std::move(rootNode));
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@@ -303,7 +303,7 @@ namespace
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const auto boneCount = common.m_bones.size();
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m_first_bone_node = static_cast<unsigned>(gltf.nodes->size());
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m_root_bone_count = 0;
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m_root_bone_nodes.clear();
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for (auto boneIndex = 0u; boneIndex < boneCount; boneIndex++)
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{
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JsonNode boneNode;
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@@ -337,10 +337,7 @@ namespace
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rotation = inverseParentRotation * rotation;
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}
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else
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{
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assert(m_root_bone_count == boneIndex);
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m_root_bone_count++;
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}
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m_root_bone_nodes.emplace_back(m_first_bone_node + boneIndex);
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rotation.normalize();
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boneNode.name = bone.name;
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@@ -380,7 +377,8 @@ namespace
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if (!xmodel.m_bone_weight_data.weights.empty())
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skin.inverseBindMatrices = m_inverse_bind_matrices_accessor;
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skin.skeleton = m_first_bone_node;
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if (m_root_bone_nodes.size() == 1u)
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skin.skeleton = m_root_bone_nodes[0];
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gltf.skins->emplace_back(std::move(skin));
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}
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@@ -751,7 +749,7 @@ namespace
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unsigned m_first_mesh_node = 0u;
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unsigned m_root_node = 0u;
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unsigned m_first_bone_node = 0u;
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unsigned m_root_bone_count = 0u;
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std::vector<unsigned> m_root_bone_nodes;
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unsigned m_position_accessor = 0u;
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unsigned m_normal_accessor = 0u;
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unsigned m_color_accessor = 0u;
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@@ -37,6 +37,7 @@
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#include <cassert>
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#include <format>
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#include <string_view>
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#include <utility>
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using namespace GAME;
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@@ -258,7 +259,19 @@ namespace
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bone.name = "INVALID_BONE_NAME";
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if (boneNum >= model.numRootBones)
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bone.parentIndex = static_cast<int>(boneNum - static_cast<unsigned int>(model.parentList[boneNum - model.numRootBones]));
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{
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const auto parentIndex = static_cast<int>(boneNum) - static_cast<int>(model.parentList[boneNum - model.numRootBones]);
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if (parentIndex >= 0 && std::cmp_less(parentIndex, model.numBones))
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{
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bone.parentIndex = static_cast<unsigned>(parentIndex);
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}
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else
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{
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// This means that the parent index is invalid. Which should never happen... but it does.
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// For some custom maps... We will pretend it is a root bone in that case.
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bone.parentIndex = std::nullopt;
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}
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}
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else
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bone.parentIndex = std::nullopt;
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