diff --git a/README.md b/README.md index c0a4e4c4..6142fe2d 100644 --- a/README.md +++ b/README.md @@ -30,7 +30,7 @@ It can also load existing zones and reuse their assets from in-memory. Only a subset of assets can be read from disk however, depending on the game. Additionally, there are a couple of libraries and tools. -A full list of the subcomponents can be found [here](./docs/OatComponents.md). +A full list of the subcomponents can be found [here](https://openassettools.dev/guide/components.html). ## Using the tools @@ -77,9 +77,14 @@ You now run `make` manually or use `./scripts/make_release.sh` or `./scripts/mak The resulting binaries can be found in `build/bin/`. +## Documentation + +The documentation can be found on the [OpenAssetTools.dev page](https://openassettools.dev). +It is hosted on Github Pages and its source can be found in the (OAT-Docs Repository)[https://github.com/Laupetin/OAT-Docs]. + ## Legal OAT source code is licensed under [GPLv3](./LICENSE). Extracting the contents of game files does not grant you any rights to them. -All rights remain to their respective owners. \ No newline at end of file +All rights remain to their respective owners.