From 238ac293ab006a2ac85f8c352f894f6b1f5e6302 Mon Sep 17 00:00:00 2001 From: Jan Laupetin Date: Sun, 6 Jul 2025 15:56:12 +0200 Subject: [PATCH] chore: add tests for t5 material dumping and loading --- .../Game/T5/Material/LoaderMaterialT5Test.cpp | 642 ++++++++++++++++++ .../Game/T5/Material/DumperMaterialT5Test.cpp | 636 +++++++++++++++++ 2 files changed, 1278 insertions(+) create mode 100644 test/ObjLoadingTests/Game/T5/Material/LoaderMaterialT5Test.cpp create mode 100644 test/ObjWritingTests/Game/T5/Material/DumperMaterialT5Test.cpp diff --git a/test/ObjLoadingTests/Game/T5/Material/LoaderMaterialT5Test.cpp b/test/ObjLoadingTests/Game/T5/Material/LoaderMaterialT5Test.cpp new file mode 100644 index 00000000..6979a94f --- /dev/null +++ b/test/ObjLoadingTests/Game/T5/Material/LoaderMaterialT5Test.cpp @@ -0,0 +1,642 @@ +#include "Game/T5/Material/LoaderMaterialT5.h" + +#include "Game/T5/CommonT5.h" +#include "Game/T5/GameT5.h" +#include "SearchPath/MockSearchPath.h" +#include "Utils/MemoryManager.h" + +#include +#include +#include + +using namespace T5; +using namespace Catch; +using namespace std::literals; + +namespace +{ + void GivenImage(const std::string& name, AssetCreationContext& context, MemoryManager& memory) + { + auto* image = memory.Alloc(); + image->name = memory.Dup(name.c_str()); + + AssetRegistration registration(name); + registration.SetAsset(image); + context.AddAsset(std::move(registration)); + } + + void GivenTechset(const std::string& name, AssetCreationContext& context, MemoryManager& memory) + { + auto* techset = memory.Alloc(); + techset->name = memory.Dup(name.c_str()); + + AssetRegistration registration(name); + registration.SetAsset(techset); + context.AddAsset(std::move(registration)); + } + + TEST_CASE("LoaderMaterial(T5): Can parse material", "[t5][material][assetloader]") + { + MockSearchPath searchPath; + searchPath.AddFileData("materials/mc/jun_art_brick_foundation.json", + R"MATERIAL( +{ + "_game": "t5", + "_type": "material", + "_version": 1, + "cameraRegion": "lit", + "constants": [ + { + "literal": [ + 1.0, + 1.0, + 1.0, + 0.5 + ], + "name": "envMapParms" + }, + { + "literal": [ + 0.0, + 1.0, + 0.0, + 1.0 + ], + "nameFragment": "dynamicFolia", + "nameHash": 3034467714 + } + ], + "gameFlags": [ + "10", + "CASTS_SHADOW" + ], + "layeredSurfaceTypes": 536870914, + "maxStreamedMips": 0, + "sortKey": 4, + "stateBits": [ + { + "alphaTest": "disabled", + "blendOpAlpha": "disabled", + "blendOpRgb": "disabled", + "colorWriteAlpha": false, + "colorWriteRgb": false, + "cullFace": "back", + "depthTest": "less_equal", + "depthWrite": true, + "dstBlendAlpha": "zero", + "dstBlendRgb": "zero", + "polygonOffset": "offset0", + "polymodeLine": false, + "srcBlendAlpha": "one", + "srcBlendRgb": "one", + "stencilFront": { + "fail": "keep", + "func": "equal", + "pass": "keep", + "zfail": "keep" + } + }, + { + "alphaTest": "disabled", + "blendOpAlpha": "disabled", + "blendOpRgb": "disabled", + "colorWriteAlpha": true, + "colorWriteRgb": true, + "cullFace": "back", + "depthTest": "less_equal", + "depthWrite": true, + "dstBlendAlpha": "zero", + "dstBlendRgb": "zero", + "polygonOffset": "offset0", + "polymodeLine": false, + "srcBlendAlpha": "one", + "srcBlendRgb": "one" + }, + { + "alphaTest": "disabled", + "blendOpAlpha": "disabled", + "blendOpRgb": "disabled", + "colorWriteAlpha": false, + "colorWriteRgb": false, + "cullFace": "back", + "depthTest": "less_equal", + "depthWrite": true, + "dstBlendAlpha": "zero", + "dstBlendRgb": "zero", + "polygonOffset": "offsetShadowmap", + "polymodeLine": false, + "srcBlendAlpha": "one", + "srcBlendRgb": "one" + }, + { + "alphaTest": "disabled", + "blendOpAlpha": "disabled", + "blendOpRgb": "disabled", + "colorWriteAlpha": true, + "colorWriteRgb": true, + "cullFace": "none", + "depthTest": "less_equal", + "depthWrite": true, + "dstBlendAlpha": "zero", + "dstBlendRgb": "zero", + "polygonOffset": "offset0", + "polymodeLine": false, + "srcBlendAlpha": "one", + "srcBlendRgb": "one" + }, + { + "alphaTest": "disabled", + "blendOpAlpha": "disabled", + "blendOpRgb": "add", + "colorWriteAlpha": true, + "colorWriteRgb": true, + "cullFace": "back", + "depthTest": "less_equal", + "depthWrite": false, + "dstBlendAlpha": "zero", + "dstBlendRgb": "one", + "polygonOffset": "offset0", + "polymodeLine": false, + "srcBlendAlpha": "one", + "srcBlendRgb": "invdestalpha" + }, + { + "alphaTest": "disabled", + "blendOpAlpha": "disabled", + "blendOpRgb": "disabled", + "colorWriteAlpha": false, + "colorWriteRgb": true, + "cullFace": "back", + "depthTest": "less_equal", + "depthWrite": false, + "dstBlendAlpha": "zero", + "dstBlendRgb": "zero", + "polygonOffset": "offset2", + "polymodeLine": true, + "srcBlendAlpha": "one", + "srcBlendRgb": "one" + } + ], + "stateBitsEntry": [ + 0, + 1, + 2, + 3, + 1, + -1, + -1, + -1, + -1, + -1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + 1, + -1, + 1, + -1, + 1, + -1, + 1, + -1, + 1, + -1, + 1, + -1, + 1, + -1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + 4, + 4, + 4, + 4, + 4, + 4, + -1, + -1, + -1, + -1, + 5, + -1, + 1, + 1, + -1 + ], + "stateFlags": 121, + "surfaceTypeBits": 2, + "techniqueSet": "mc_l_sm_r0c0n0s0", + "textureAtlas": { + "columns": 1, + "rows": 1 + }, + "textures": [ + { + "image": "~$white-rgb&~-rjun_art_brick_~a05e7627", + "isMatureContent": false, + "name": "specularMap", + "samplerState": { + "clampU": false, + "clampV": false, + "clampW": false, + "filter": "aniso2x", + "mipMap": "nearest" + }, + "semantic": "specularMap" + }, + { + "image": "jun_art_brick_foundation_n", + "isMatureContent": false, + "name": "normalMap", + "samplerState": { + "clampU": false, + "clampV": false, + "clampW": false, + "filter": "aniso2x", + "mipMap": "nearest" + }, + "semantic": "normalMap" + }, + { + "image": "~-gjun_art_brick_foundation_c", + "isMatureContent": false, + "name": "colorMap", + "samplerState": { + "clampU": false, + "clampV": false, + "clampW": false, + "filter": "aniso2x", + "mipMap": "nearest" + }, + "semantic": "colorMap" + } + ] +})MATERIAL"); + + Zone zone("MockZone", 0, IGame::GetGameById(GameId::T5)); + + MemoryManager memory; + AssetCreatorCollection creatorCollection(zone); + IgnoredAssetLookup ignoredAssetLookup; + AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup); + + GivenImage("~$white-rgb&~-rjun_art_brick_~a05e7627", context, memory); + GivenImage("jun_art_brick_foundation_n", context, memory); + GivenImage("~-gjun_art_brick_foundation_c", context, memory); + GivenTechset("mc_l_sm_r0c0n0s0", context, memory); + + auto loader = CreateMaterialLoader(memory, searchPath); + auto result = loader->CreateAsset("mc/jun_art_brick_foundation", context); + REQUIRE(result.HasBeenSuccessful()); + + const auto* assetInfo = reinterpret_cast*>(result.GetAssetInfo()); + const auto* material = assetInfo->Asset(); + + REQUIRE(material->info.name == "mc/jun_art_brick_foundation"s); + REQUIRE(material->info.gameFlags == 0x50); + REQUIRE(material->info.sortKey == 4); + REQUIRE(material->info.textureAtlasRowCount == 1); + REQUIRE(material->info.textureAtlasColumnCount == 1); + REQUIRE(material->info.surfaceTypeBits == 0x2); + REQUIRE(material->info.layeredSurfaceTypes == 0x20000002); + + constexpr int8_t expectedStateBitsEntry[]{0, 1, 2, 3, 1, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, 1, 1, 1, 1, + 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, 5, -1, 1, 1, -1}; + REQUIRE(std::memcmp(material->stateBitsEntry, expectedStateBitsEntry, sizeof(expectedStateBitsEntry)) == 0); + + REQUIRE(material->stateFlags == 121); + REQUIRE(material->cameraRegion == CAMERA_REGION_LIT); + REQUIRE(material->maxStreamedMips == 0); + + REQUIRE(material->techniqueSet != nullptr); + REQUIRE(material->techniqueSet->name != nullptr); + REQUIRE(material->techniqueSet->name == "mc_l_sm_r0c0n0s0"s); + + REQUIRE(material->textureCount == 3); + REQUIRE(material->textureTable); + + const auto& textureDef0 = material->textureTable[0]; + REQUIRE(textureDef0.nameHash == 0x34ecccb3); + REQUIRE(textureDef0.nameStart == 's'); + REQUIRE(textureDef0.nameEnd == 'p'); + REQUIRE(textureDef0.samplerState.filter == TEXTURE_FILTER_ANISO2X); + REQUIRE(textureDef0.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_NEAREST); + REQUIRE(textureDef0.samplerState.clampU == 0); + REQUIRE(textureDef0.samplerState.clampV == 0); + REQUIRE(textureDef0.samplerState.clampW == 0); + REQUIRE(textureDef0.semantic == TS_SPECULAR_MAP); + REQUIRE(textureDef0.isMatureContent == false); + REQUIRE(textureDef0.u.image); + REQUIRE(textureDef0.u.image->name); + REQUIRE(textureDef0.u.image->name == "~$white-rgb&~-rjun_art_brick_~a05e7627"s); + + const auto& textureDef1 = material->textureTable[1]; + REQUIRE(textureDef1.nameHash == 0x59d30d0f); + REQUIRE(textureDef1.nameStart == 'n'); + REQUIRE(textureDef1.nameEnd == 'p'); + REQUIRE(textureDef1.samplerState.filter == TEXTURE_FILTER_ANISO2X); + REQUIRE(textureDef1.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_NEAREST); + REQUIRE(textureDef1.samplerState.clampU == 0); + REQUIRE(textureDef1.samplerState.clampV == 0); + REQUIRE(textureDef1.samplerState.clampW == 0); + REQUIRE(textureDef1.semantic == TS_NORMAL_MAP); + REQUIRE(textureDef1.isMatureContent == false); + REQUIRE(textureDef1.u.image); + REQUIRE(textureDef1.u.image->name); + REQUIRE(textureDef1.u.image->name == "jun_art_brick_foundation_n"s); + + const auto& textureDef2 = material->textureTable[2]; + REQUIRE(textureDef2.nameHash == 0xa0ab1041); + REQUIRE(textureDef2.nameStart == 'c'); + REQUIRE(textureDef2.nameEnd == 'p'); + REQUIRE(textureDef2.samplerState.filter == TEXTURE_FILTER_ANISO2X); + REQUIRE(textureDef2.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_NEAREST); + REQUIRE(textureDef2.samplerState.clampU == 0); + REQUIRE(textureDef2.samplerState.clampV == 0); + REQUIRE(textureDef2.samplerState.clampW == 0); + REQUIRE(textureDef2.semantic == TS_COLOR_MAP); + REQUIRE(textureDef2.isMatureContent == false); + REQUIRE(textureDef2.u.image); + REQUIRE(textureDef2.u.image->name); + REQUIRE(textureDef2.u.image->name == "~-gjun_art_brick_foundation_c"s); + + REQUIRE(material->constantCount == 2); + REQUIRE(material->constantTable); + + const auto& constantDef0 = material->constantTable[0]; + REQUIRE(constantDef0.nameHash == 0x3d9994dc); + REQUIRE(strncmp(constantDef0.name, "envMapParms", std::extent_v) == 0); + REQUIRE(constantDef0.literal.x == Approx(1.0f)); + REQUIRE(constantDef0.literal.y == Approx(1.0f)); + REQUIRE(constantDef0.literal.z == Approx(1.0f)); + REQUIRE(constantDef0.literal.w == Approx(0.5f)); + + const auto& constantDef1 = material->constantTable[1]; + REQUIRE(constantDef1.nameHash == 0xb4de4d82); + REQUIRE(strncmp(constantDef1.name, "dynamicFolia", std::extent_v) == 0); + REQUIRE(constantDef1.literal.x == Approx(0.0f)); + REQUIRE(constantDef1.literal.y == Approx(1.0f)); + REQUIRE(constantDef1.literal.z == Approx(0.0f)); + REQUIRE(constantDef1.literal.w == Approx(1.0f)); + + REQUIRE(material->stateBitsCount == 6); + REQUIRE(material->stateBitsTable); + + const auto& stateBits0 = material->stateBitsTable[0]; + REQUIRE(stateBits0.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE); + REQUIRE(stateBits0.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO); + REQUIRE(stateBits0.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED); + REQUIRE(stateBits0.loadBits.structured.alphaTestDisabled == 1); + REQUIRE(stateBits0.loadBits.structured.alphaTest == 0); + REQUIRE(stateBits0.loadBits.structured.cullFace == GFXS_CULL_BACK); + REQUIRE(stateBits0.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE); + REQUIRE(stateBits0.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO); + REQUIRE(stateBits0.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED); + REQUIRE(stateBits0.loadBits.structured.colorWriteRgb == 0); + REQUIRE(stateBits0.loadBits.structured.colorWriteAlpha == 0); + REQUIRE(stateBits0.loadBits.structured.polymodeLine == 0); + REQUIRE(stateBits0.loadBits.structured.depthWrite == 1); + REQUIRE(stateBits0.loadBits.structured.depthTestDisabled == 0); + REQUIRE(stateBits0.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL); + REQUIRE(stateBits0.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0); + REQUIRE(stateBits0.loadBits.structured.stencilFrontEnabled == 1); + REQUIRE(stateBits0.loadBits.structured.stencilFrontPass == GFXS_STENCILOP_KEEP); + REQUIRE(stateBits0.loadBits.structured.stencilFrontFail == GFXS_STENCILOP_KEEP); + REQUIRE(stateBits0.loadBits.structured.stencilFrontZFail == GFXS_STENCILOP_KEEP); + REQUIRE(stateBits0.loadBits.structured.stencilFrontFunc == GFXS_STENCILFUNC_EQUAL); + REQUIRE(stateBits0.loadBits.structured.stencilBackEnabled == 0); + REQUIRE(stateBits0.loadBits.structured.stencilBackPass == 0); + REQUIRE(stateBits0.loadBits.structured.stencilBackFail == 0); + REQUIRE(stateBits0.loadBits.structured.stencilBackZFail == 0); + REQUIRE(stateBits0.loadBits.structured.stencilBackFunc == 0); + + const auto& stateBits1 = material->stateBitsTable[1]; + REQUIRE(stateBits1.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE); + REQUIRE(stateBits1.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO); + REQUIRE(stateBits1.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED); + REQUIRE(stateBits1.loadBits.structured.alphaTestDisabled == 1); + REQUIRE(stateBits1.loadBits.structured.alphaTest == 0); + REQUIRE(stateBits1.loadBits.structured.cullFace == GFXS_CULL_BACK); + REQUIRE(stateBits1.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE); + REQUIRE(stateBits1.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO); + REQUIRE(stateBits1.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED); + REQUIRE(stateBits1.loadBits.structured.colorWriteRgb == 1); + REQUIRE(stateBits1.loadBits.structured.colorWriteAlpha == 1); + REQUIRE(stateBits1.loadBits.structured.polymodeLine == 0); + REQUIRE(stateBits1.loadBits.structured.depthWrite == 1); + REQUIRE(stateBits1.loadBits.structured.depthTestDisabled == 0); + REQUIRE(stateBits1.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL); + REQUIRE(stateBits1.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0); + REQUIRE(stateBits1.loadBits.structured.stencilFrontEnabled == 0); + REQUIRE(stateBits1.loadBits.structured.stencilFrontPass == 0); + REQUIRE(stateBits1.loadBits.structured.stencilFrontFail == 0); + REQUIRE(stateBits1.loadBits.structured.stencilFrontZFail == 0); + REQUIRE(stateBits1.loadBits.structured.stencilFrontFunc == 0); + REQUIRE(stateBits1.loadBits.structured.stencilBackEnabled == 0); + REQUIRE(stateBits1.loadBits.structured.stencilBackPass == 0); + REQUIRE(stateBits1.loadBits.structured.stencilBackFail == 0); + REQUIRE(stateBits1.loadBits.structured.stencilBackZFail == 0); + REQUIRE(stateBits1.loadBits.structured.stencilBackFunc == 0); + + const auto& stateBits2 = material->stateBitsTable[2]; + REQUIRE(stateBits2.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE); + REQUIRE(stateBits2.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO); + REQUIRE(stateBits2.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED); + REQUIRE(stateBits2.loadBits.structured.alphaTestDisabled == 1); + REQUIRE(stateBits2.loadBits.structured.alphaTest == 0); + REQUIRE(stateBits2.loadBits.structured.cullFace == GFXS_CULL_BACK); + REQUIRE(stateBits2.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE); + REQUIRE(stateBits2.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO); + REQUIRE(stateBits2.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED); + REQUIRE(stateBits2.loadBits.structured.colorWriteRgb == 0); + REQUIRE(stateBits2.loadBits.structured.colorWriteAlpha == 0); + REQUIRE(stateBits2.loadBits.structured.polymodeLine == 0); + REQUIRE(stateBits2.loadBits.structured.depthWrite == 1); + REQUIRE(stateBits2.loadBits.structured.depthTestDisabled == 0); + REQUIRE(stateBits2.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL); + REQUIRE(stateBits2.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_SHADOWMAP); + REQUIRE(stateBits2.loadBits.structured.stencilFrontEnabled == 0); + REQUIRE(stateBits2.loadBits.structured.stencilFrontPass == 0); + REQUIRE(stateBits2.loadBits.structured.stencilFrontFail == 0); + REQUIRE(stateBits2.loadBits.structured.stencilFrontZFail == 0); + REQUIRE(stateBits2.loadBits.structured.stencilFrontFunc == 0); + REQUIRE(stateBits2.loadBits.structured.stencilBackEnabled == 0); + REQUIRE(stateBits2.loadBits.structured.stencilBackPass == 0); + REQUIRE(stateBits2.loadBits.structured.stencilBackFail == 0); + REQUIRE(stateBits2.loadBits.structured.stencilBackZFail == 0); + REQUIRE(stateBits2.loadBits.structured.stencilBackFunc == 0); + + const auto& stateBits3 = material->stateBitsTable[3]; + REQUIRE(stateBits3.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE); + REQUIRE(stateBits3.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO); + REQUIRE(stateBits3.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED); + REQUIRE(stateBits3.loadBits.structured.alphaTestDisabled == 1); + REQUIRE(stateBits3.loadBits.structured.alphaTest == 0); + REQUIRE(stateBits3.loadBits.structured.cullFace == GFXS_CULL_NONE); + REQUIRE(stateBits3.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE); + REQUIRE(stateBits3.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO); + REQUIRE(stateBits3.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED); + REQUIRE(stateBits3.loadBits.structured.colorWriteRgb == 1); + REQUIRE(stateBits3.loadBits.structured.colorWriteAlpha == 1); + REQUIRE(stateBits3.loadBits.structured.polymodeLine == 0); + REQUIRE(stateBits3.loadBits.structured.depthWrite == 1); + REQUIRE(stateBits3.loadBits.structured.depthTestDisabled == 0); + REQUIRE(stateBits3.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL); + REQUIRE(stateBits3.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0); + REQUIRE(stateBits3.loadBits.structured.stencilFrontEnabled == 0); + REQUIRE(stateBits3.loadBits.structured.stencilFrontPass == 0); + REQUIRE(stateBits3.loadBits.structured.stencilFrontFail == 0); + REQUIRE(stateBits3.loadBits.structured.stencilFrontZFail == 0); + REQUIRE(stateBits3.loadBits.structured.stencilFrontFunc == 0); + REQUIRE(stateBits3.loadBits.structured.stencilBackEnabled == 0); + REQUIRE(stateBits3.loadBits.structured.stencilBackPass == 0); + REQUIRE(stateBits3.loadBits.structured.stencilBackFail == 0); + REQUIRE(stateBits3.loadBits.structured.stencilBackZFail == 0); + REQUIRE(stateBits3.loadBits.structured.stencilBackFunc == 0); + + const auto& stateBits4 = material->stateBitsTable[4]; + REQUIRE(stateBits4.loadBits.structured.srcBlendRgb == GFXS_BLEND_INVDESTALPHA); + REQUIRE(stateBits4.loadBits.structured.dstBlendRgb == GFXS_BLEND_ONE); + REQUIRE(stateBits4.loadBits.structured.blendOpRgb == GFXS_BLENDOP_ADD); + REQUIRE(stateBits4.loadBits.structured.alphaTestDisabled == 1); + REQUIRE(stateBits4.loadBits.structured.alphaTest == 0); + REQUIRE(stateBits4.loadBits.structured.cullFace == GFXS_CULL_BACK); + REQUIRE(stateBits4.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE); + REQUIRE(stateBits4.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO); + REQUIRE(stateBits4.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED); + REQUIRE(stateBits4.loadBits.structured.colorWriteRgb == 1); + REQUIRE(stateBits4.loadBits.structured.colorWriteAlpha == 1); + REQUIRE(stateBits4.loadBits.structured.polymodeLine == 0); + REQUIRE(stateBits4.loadBits.structured.depthWrite == 0); + REQUIRE(stateBits4.loadBits.structured.depthTestDisabled == 0); + REQUIRE(stateBits4.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL); + REQUIRE(stateBits4.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0); + REQUIRE(stateBits4.loadBits.structured.stencilFrontEnabled == 0); + REQUIRE(stateBits4.loadBits.structured.stencilFrontPass == 0); + REQUIRE(stateBits4.loadBits.structured.stencilFrontFail == 0); + REQUIRE(stateBits4.loadBits.structured.stencilFrontZFail == 0); + REQUIRE(stateBits4.loadBits.structured.stencilFrontFunc == 0); + REQUIRE(stateBits4.loadBits.structured.stencilBackEnabled == 0); + REQUIRE(stateBits4.loadBits.structured.stencilBackPass == 0); + REQUIRE(stateBits4.loadBits.structured.stencilBackFail == 0); + REQUIRE(stateBits4.loadBits.structured.stencilBackZFail == 0); + REQUIRE(stateBits4.loadBits.structured.stencilBackFunc == 0); + + const auto& stateBits5 = material->stateBitsTable[5]; + REQUIRE(stateBits5.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE); + REQUIRE(stateBits5.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO); + REQUIRE(stateBits5.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED); + REQUIRE(stateBits5.loadBits.structured.alphaTestDisabled == 1); + REQUIRE(stateBits5.loadBits.structured.alphaTest == 0); + REQUIRE(stateBits5.loadBits.structured.cullFace == GFXS_CULL_BACK); + REQUIRE(stateBits5.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE); + REQUIRE(stateBits5.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO); + REQUIRE(stateBits5.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED); + REQUIRE(stateBits5.loadBits.structured.colorWriteRgb == 1); + REQUIRE(stateBits5.loadBits.structured.colorWriteAlpha == 0); + REQUIRE(stateBits5.loadBits.structured.polymodeLine == 1); + REQUIRE(stateBits5.loadBits.structured.depthWrite == 0); + REQUIRE(stateBits5.loadBits.structured.depthTestDisabled == 0); + REQUIRE(stateBits5.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL); + REQUIRE(stateBits5.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_2); + REQUIRE(stateBits5.loadBits.structured.stencilFrontEnabled == 0); + REQUIRE(stateBits5.loadBits.structured.stencilFrontPass == 0); + REQUIRE(stateBits5.loadBits.structured.stencilFrontFail == 0); + REQUIRE(stateBits5.loadBits.structured.stencilFrontZFail == 0); + REQUIRE(stateBits5.loadBits.structured.stencilFrontFunc == 0); + REQUIRE(stateBits5.loadBits.structured.stencilBackEnabled == 0); + REQUIRE(stateBits5.loadBits.structured.stencilBackPass == 0); + REQUIRE(stateBits5.loadBits.structured.stencilBackFail == 0); + REQUIRE(stateBits5.loadBits.structured.stencilBackZFail == 0); + REQUIRE(stateBits5.loadBits.structured.stencilBackFunc == 0); + } +} // namespace diff --git a/test/ObjWritingTests/Game/T5/Material/DumperMaterialT5Test.cpp b/test/ObjWritingTests/Game/T5/Material/DumperMaterialT5Test.cpp new file mode 100644 index 00000000..2e6d1999 --- /dev/null +++ b/test/ObjWritingTests/Game/T5/Material/DumperMaterialT5Test.cpp @@ -0,0 +1,636 @@ +#include "Game/T5/Material/DumperMaterialT5.h" + +#include "Asset/AssetRegistration.h" +#include "Game/T5/CommonT5.h" +#include "Game/T5/GameT5.h" +#include "NormalizedJson.h" +#include "Pool/AssetPoolDynamic.h" +#include "SearchPath/MockOutputPath.h" +#include "SearchPath/MockSearchPath.h" +#include "Utils/MemoryManager.h" + +#include +#include +#include + +using namespace T5; +using namespace Catch; +using namespace std::literals; + +namespace +{ + GfxImage* GivenImage(const std::string& name, MemoryManager& memory) + { + auto* image = memory.Alloc(); + image->name = memory.Dup(name.c_str()); + + return image; + } + + MaterialTechniqueSet* GivenTechset(const std::string& name, MemoryManager& memory) + { + auto* techset = memory.Alloc(); + techset->name = memory.Dup(name.c_str()); + + return techset; + } + + void GivenMaterial(const std::string& name, AssetPool& pool, MemoryManager& memory) + { + auto* material = memory.Alloc(); + material->info.name = memory.Dup(name.c_str()); + material->info.gameFlags = 0x50; + material->info.sortKey = 4; + material->info.textureAtlasRowCount = 1; + material->info.textureAtlasColumnCount = 1; + material->info.surfaceTypeBits = 0x2; + material->info.layeredSurfaceTypes = 0x20000002; + + constexpr int8_t stateBitsEntry[] = {0, 1, 2, 3, 1, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, 1, 1, 1, 1, + 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, 5, -1, 1, 1, -1}; + std::memcpy(material->stateBitsEntry, stateBitsEntry, sizeof(material->stateBitsEntry)); + + material->cameraRegion = CAMERA_REGION_LIT; + material->stateFlags = 121; + material->maxStreamedMips = 0; + material->techniqueSet = GivenTechset("mc_l_sm_r0c0n0s0", memory); + + material->textureCount = 3; + material->textureTable = memory.Alloc(3); + + auto& textureDef0 = material->textureTable[0]; + textureDef0.u.image = GivenImage("~$white-rgb&~-rjun_art_brick_~a05e7627", memory); + textureDef0.nameHash = 0x34ecccb3; + textureDef0.nameStart = 's'; + textureDef0.nameEnd = 'p'; + textureDef0.samplerState.filter = TEXTURE_FILTER_ANISO2X; + textureDef0.samplerState.mipMap = SAMPLER_MIPMAP_ENUM_NEAREST; + textureDef0.samplerState.clampU = 0; + textureDef0.samplerState.clampV = 0; + textureDef0.samplerState.clampW = 0; + textureDef0.semantic = TS_SPECULAR_MAP; + textureDef0.isMatureContent = false; + + auto& textureDef1 = material->textureTable[1]; + textureDef1.u.image = GivenImage("jun_art_brick_foundation_n", memory); + textureDef1.nameHash = 0x59d30d0f; + textureDef1.nameStart = 'n'; + textureDef1.nameEnd = 'p'; + textureDef1.samplerState.filter = TEXTURE_FILTER_ANISO2X; + textureDef1.samplerState.mipMap = SAMPLER_MIPMAP_ENUM_NEAREST; + textureDef1.samplerState.clampU = 0; + textureDef1.samplerState.clampV = 0; + textureDef1.samplerState.clampW = 0; + textureDef1.semantic = TS_NORMAL_MAP; + textureDef1.isMatureContent = false; + + auto& textureDef2 = material->textureTable[2]; + textureDef2.u.image = GivenImage("~-gjun_art_brick_foundation_c", memory); + textureDef2.nameHash = 0xa0ab1041; + textureDef2.nameStart = 'c'; + textureDef2.nameEnd = 'p'; + textureDef2.samplerState.filter = TEXTURE_FILTER_ANISO2X; + textureDef2.samplerState.mipMap = SAMPLER_MIPMAP_ENUM_NEAREST; + textureDef2.samplerState.clampU = 0; + textureDef2.samplerState.clampV = 0; + textureDef2.samplerState.clampW = 0; + textureDef2.semantic = TS_COLOR_MAP; + textureDef2.isMatureContent = false; + + material->constantCount = 2; + material->constantTable = memory.Alloc(2); + + auto& constantDef0 = material->constantTable[0]; + constantDef0.nameHash = 0x3d9994dc; + strncpy(constantDef0.name, "envMapParms", std::extent_v); + constantDef0.literal.x = 1.0f; + constantDef0.literal.y = 1.0f; + constantDef0.literal.z = 1.0f; + constantDef0.literal.w = 0.5f; + + auto& constantDef1 = material->constantTable[1]; + constantDef1.nameHash = 0xb4de4d82; + strncpy(constantDef1.name, "dynamicFolia", std::extent_v); + constantDef1.literal.x = 0.0f; + constantDef1.literal.y = 1.0f; + constantDef1.literal.z = 0.0f; + constantDef1.literal.w = 1.0f; + + material->stateBitsCount = 6; + material->stateBitsTable = memory.Alloc(6); + + auto& stateBits0 = material->stateBitsTable[0]; + stateBits0.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE; + stateBits0.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO; + stateBits0.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED; + stateBits0.loadBits.structured.alphaTestDisabled = 1; + stateBits0.loadBits.structured.alphaTest = 0; + stateBits0.loadBits.structured.cullFace = GFXS_CULL_BACK; + stateBits0.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE; + stateBits0.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO; + stateBits0.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED; + stateBits0.loadBits.structured.colorWriteRgb = 0; + stateBits0.loadBits.structured.colorWriteAlpha = 0; + stateBits0.loadBits.structured.polymodeLine = 0; + stateBits0.loadBits.structured.depthWrite = 1; + stateBits0.loadBits.structured.depthTestDisabled = 0; + stateBits0.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL; + stateBits0.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_0; + stateBits0.loadBits.structured.stencilFrontEnabled = 1; + stateBits0.loadBits.structured.stencilFrontPass = GFXS_STENCILOP_KEEP; + stateBits0.loadBits.structured.stencilFrontFail = GFXS_STENCILOP_KEEP; + stateBits0.loadBits.structured.stencilFrontZFail = GFXS_STENCILOP_KEEP; + stateBits0.loadBits.structured.stencilFrontFunc = GFXS_STENCILFUNC_EQUAL; + stateBits0.loadBits.structured.stencilBackEnabled = 0; + stateBits0.loadBits.structured.stencilBackPass = 0; + stateBits0.loadBits.structured.stencilBackFail = 0; + stateBits0.loadBits.structured.stencilBackZFail = 0; + stateBits0.loadBits.structured.stencilBackFunc = 0; + + auto& stateBits1 = material->stateBitsTable[1]; + stateBits1.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE; + stateBits1.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO; + stateBits1.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED; + stateBits1.loadBits.structured.alphaTestDisabled = 1; + stateBits1.loadBits.structured.alphaTest = 0; + stateBits1.loadBits.structured.cullFace = GFXS_CULL_BACK; + stateBits1.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE; + stateBits1.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO; + stateBits1.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED; + stateBits1.loadBits.structured.colorWriteRgb = 1; + stateBits1.loadBits.structured.colorWriteAlpha = 1; + stateBits1.loadBits.structured.polymodeLine = 0; + stateBits1.loadBits.structured.depthWrite = 1; + stateBits1.loadBits.structured.depthTestDisabled = 0; + stateBits1.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL; + stateBits1.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_0; + stateBits1.loadBits.structured.stencilFrontEnabled = 0; + stateBits1.loadBits.structured.stencilFrontPass = 0; + stateBits1.loadBits.structured.stencilFrontFail = 0; + stateBits1.loadBits.structured.stencilFrontZFail = 0; + stateBits1.loadBits.structured.stencilFrontFunc = 0; + stateBits1.loadBits.structured.stencilBackEnabled = 0; + stateBits1.loadBits.structured.stencilBackPass = 0; + stateBits1.loadBits.structured.stencilBackFail = 0; + stateBits1.loadBits.structured.stencilBackZFail = 0; + stateBits1.loadBits.structured.stencilBackFunc = 0; + + auto& stateBits2 = material->stateBitsTable[2]; + stateBits2.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE; + stateBits2.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO; + stateBits2.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED; + stateBits2.loadBits.structured.alphaTestDisabled = 1; + stateBits2.loadBits.structured.alphaTest = 0; + stateBits2.loadBits.structured.cullFace = GFXS_CULL_BACK; + stateBits2.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE; + stateBits2.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO; + stateBits2.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED; + stateBits2.loadBits.structured.colorWriteRgb = 0; + stateBits2.loadBits.structured.colorWriteAlpha = 0; + stateBits2.loadBits.structured.polymodeLine = 0; + stateBits2.loadBits.structured.depthWrite = 1; + stateBits2.loadBits.structured.depthTestDisabled = 0; + stateBits2.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL; + stateBits2.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_SHADOWMAP; + stateBits2.loadBits.structured.stencilFrontEnabled = 0; + stateBits2.loadBits.structured.stencilFrontPass = 0; + stateBits2.loadBits.structured.stencilFrontFail = 0; + stateBits2.loadBits.structured.stencilFrontZFail = 0; + stateBits2.loadBits.structured.stencilFrontFunc = 0; + stateBits2.loadBits.structured.stencilBackEnabled = 0; + stateBits2.loadBits.structured.stencilBackPass = 0; + stateBits2.loadBits.structured.stencilBackFail = 0; + stateBits2.loadBits.structured.stencilBackZFail = 0; + stateBits2.loadBits.structured.stencilBackFunc = 0; + + auto& stateBits3 = material->stateBitsTable[3]; + stateBits3.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE; + stateBits3.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO; + stateBits3.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED; + stateBits3.loadBits.structured.alphaTestDisabled = 1; + stateBits3.loadBits.structured.alphaTest = 0; + stateBits3.loadBits.structured.cullFace = GFXS_CULL_NONE; + stateBits3.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE; + stateBits3.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO; + stateBits3.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED; + stateBits3.loadBits.structured.colorWriteRgb = 1; + stateBits3.loadBits.structured.colorWriteAlpha = 1; + stateBits3.loadBits.structured.polymodeLine = 0; + stateBits3.loadBits.structured.depthWrite = 1; + stateBits3.loadBits.structured.depthTestDisabled = 0; + stateBits3.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL; + stateBits3.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_0; + stateBits3.loadBits.structured.stencilFrontEnabled = 0; + stateBits3.loadBits.structured.stencilFrontPass = 0; + stateBits3.loadBits.structured.stencilFrontFail = 0; + stateBits3.loadBits.structured.stencilFrontZFail = 0; + stateBits3.loadBits.structured.stencilFrontFunc = 0; + stateBits3.loadBits.structured.stencilBackEnabled = 0; + stateBits3.loadBits.structured.stencilBackPass = 0; + stateBits3.loadBits.structured.stencilBackFail = 0; + stateBits3.loadBits.structured.stencilBackZFail = 0; + stateBits3.loadBits.structured.stencilBackFunc = 0; + + auto& stateBits4 = material->stateBitsTable[4]; + stateBits4.loadBits.structured.srcBlendRgb = GFXS_BLEND_INVDESTALPHA; + stateBits4.loadBits.structured.dstBlendRgb = GFXS_BLEND_ONE; + stateBits4.loadBits.structured.blendOpRgb = GFXS_BLENDOP_ADD; + stateBits4.loadBits.structured.alphaTestDisabled = 1; + stateBits4.loadBits.structured.alphaTest = 0; + stateBits4.loadBits.structured.cullFace = GFXS_CULL_BACK; + stateBits4.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE; + stateBits4.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO; + stateBits4.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED; + stateBits4.loadBits.structured.colorWriteRgb = 1; + stateBits4.loadBits.structured.colorWriteAlpha = 1; + stateBits4.loadBits.structured.polymodeLine = 0; + stateBits4.loadBits.structured.depthWrite = 0; + stateBits4.loadBits.structured.depthTestDisabled = 0; + stateBits4.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL; + stateBits4.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_0; + stateBits4.loadBits.structured.stencilFrontEnabled = 0; + stateBits4.loadBits.structured.stencilFrontPass = 0; + stateBits4.loadBits.structured.stencilFrontFail = 0; + stateBits4.loadBits.structured.stencilFrontZFail = 0; + stateBits4.loadBits.structured.stencilFrontFunc = 0; + stateBits4.loadBits.structured.stencilBackEnabled = 0; + stateBits4.loadBits.structured.stencilBackPass = 0; + stateBits4.loadBits.structured.stencilBackFail = 0; + stateBits4.loadBits.structured.stencilBackZFail = 0; + stateBits4.loadBits.structured.stencilBackFunc = 0; + + auto& stateBits5 = material->stateBitsTable[5]; + stateBits5.loadBits.structured.srcBlendRgb = GFXS_BLEND_ONE; + stateBits5.loadBits.structured.dstBlendRgb = GFXS_BLEND_ZERO; + stateBits5.loadBits.structured.blendOpRgb = GFXS_BLENDOP_DISABLED; + stateBits5.loadBits.structured.alphaTestDisabled = 1; + stateBits5.loadBits.structured.alphaTest = 0; + stateBits5.loadBits.structured.cullFace = GFXS_CULL_BACK; + stateBits5.loadBits.structured.srcBlendAlpha = GFXS_BLEND_ONE; + stateBits5.loadBits.structured.dstBlendAlpha = GFXS_BLEND_ZERO; + stateBits5.loadBits.structured.blendOpAlpha = GFXS_BLENDOP_DISABLED; + stateBits5.loadBits.structured.colorWriteRgb = 1; + stateBits5.loadBits.structured.colorWriteAlpha = 0; + stateBits5.loadBits.structured.polymodeLine = 1; + stateBits5.loadBits.structured.depthWrite = 0; + stateBits5.loadBits.structured.depthTestDisabled = 0; + stateBits5.loadBits.structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL; + stateBits5.loadBits.structured.polygonOffset = GFXS_POLYGON_OFFSET_2; + stateBits5.loadBits.structured.stencilFrontEnabled = 0; + stateBits5.loadBits.structured.stencilFrontPass = 0; + stateBits5.loadBits.structured.stencilFrontFail = 0; + stateBits5.loadBits.structured.stencilFrontZFail = 0; + stateBits5.loadBits.structured.stencilFrontFunc = 0; + stateBits5.loadBits.structured.stencilBackEnabled = 0; + stateBits5.loadBits.structured.stencilBackPass = 0; + stateBits5.loadBits.structured.stencilBackFail = 0; + stateBits5.loadBits.structured.stencilBackZFail = 0; + stateBits5.loadBits.structured.stencilBackFunc = 0; + + pool.AddAsset(std::make_unique>(ASSET_TYPE_MATERIAL, name, material)); + } + + TEST_CASE("DumperMaterial(T5): Can dump material", "[t5][material][assetdumper]") + { + std::string expected(R"MATERIAL( +{ + "_game": "t5", + "_type": "material", + "_version": 1, + "cameraRegion": "lit", + "constants": [ + { + "literal": [ + 1.0, + 1.0, + 1.0, + 0.5 + ], + "name": "envMapParms" + }, + { + "literal": [ + 0.0, + 1.0, + 0.0, + 1.0 + ], + "nameFragment": "dynamicFolia", + "nameHash": 3034467714 + } + ], + "gameFlags": [ + "10", + "CASTS_SHADOW" + ], + "layeredSurfaceTypes": 536870914, + "maxStreamedMips": 0, + "sortKey": 4, + "stateBits": [ + { + "alphaTest": "disabled", + "blendOpAlpha": "disabled", + "blendOpRgb": "disabled", + "colorWriteAlpha": false, + "colorWriteRgb": false, + "cullFace": "back", + "depthTest": "less_equal", + "depthWrite": true, + "dstBlendAlpha": "zero", + "dstBlendRgb": "zero", + "polygonOffset": "offset0", + "polymodeLine": false, + "srcBlendAlpha": "one", + "srcBlendRgb": "one", + "stencilFront": { + "fail": "keep", + "func": "equal", + "pass": "keep", + "zfail": "keep" + } + }, + { + "alphaTest": "disabled", + "blendOpAlpha": "disabled", + "blendOpRgb": "disabled", + "colorWriteAlpha": true, + "colorWriteRgb": true, + "cullFace": "back", + "depthTest": "less_equal", + "depthWrite": true, + "dstBlendAlpha": "zero", + "dstBlendRgb": "zero", + "polygonOffset": "offset0", + "polymodeLine": false, + "srcBlendAlpha": "one", + "srcBlendRgb": "one" + }, + { + "alphaTest": "disabled", + "blendOpAlpha": "disabled", + "blendOpRgb": "disabled", + "colorWriteAlpha": false, + "colorWriteRgb": false, + "cullFace": "back", + "depthTest": "less_equal", + "depthWrite": true, + "dstBlendAlpha": "zero", + "dstBlendRgb": "zero", + "polygonOffset": "offsetShadowmap", + "polymodeLine": false, + "srcBlendAlpha": "one", + "srcBlendRgb": "one" + }, + { + "alphaTest": "disabled", + "blendOpAlpha": "disabled", + "blendOpRgb": "disabled", + "colorWriteAlpha": true, + "colorWriteRgb": true, + "cullFace": "none", + "depthTest": "less_equal", + "depthWrite": true, + "dstBlendAlpha": "zero", + "dstBlendRgb": "zero", + "polygonOffset": "offset0", + "polymodeLine": false, + "srcBlendAlpha": "one", + "srcBlendRgb": "one" + }, + { + "alphaTest": "disabled", + "blendOpAlpha": "disabled", + "blendOpRgb": "add", + "colorWriteAlpha": true, + "colorWriteRgb": true, + "cullFace": "back", + "depthTest": "less_equal", + "depthWrite": false, + "dstBlendAlpha": "zero", + "dstBlendRgb": "one", + "polygonOffset": "offset0", + "polymodeLine": false, + "srcBlendAlpha": "one", + "srcBlendRgb": "invdestalpha" + }, + { + "alphaTest": "disabled", + "blendOpAlpha": "disabled", + "blendOpRgb": "disabled", + "colorWriteAlpha": false, + "colorWriteRgb": true, + "cullFace": "back", + "depthTest": "less_equal", + "depthWrite": false, + "dstBlendAlpha": "zero", + "dstBlendRgb": "zero", + "polygonOffset": "offset2", + "polymodeLine": true, + "srcBlendAlpha": "one", + "srcBlendRgb": "one" + } + ], + "stateBitsEntry": [ + 0, + 1, + 2, + 3, + 1, + -1, + -1, + -1, + -1, + -1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + 1, + -1, + 1, + -1, + 1, + -1, + 1, + -1, + 1, + -1, + 1, + -1, + 1, + -1, + 1, + 1, + 1, + 1, + 1, + 1, + 1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + -1, + 4, + 4, + 4, + 4, + 4, + 4, + -1, + -1, + -1, + -1, + 5, + -1, + 1, + 1, + -1 + ], + "stateFlags": 121, + "surfaceTypeBits": 2, + "techniqueSet": "mc_l_sm_r0c0n0s0", + "textureAtlas": { + "columns": 1, + "rows": 1 + }, + "textures": [ + { + "image": "~$white-rgb&~-rjun_art_brick_~a05e7627", + "isMatureContent": false, + "name": "specularMap", + "samplerState": { + "clampU": false, + "clampV": false, + "clampW": false, + "filter": "aniso2x", + "mipMap": "nearest" + }, + "semantic": "specularMap" + }, + { + "image": "jun_art_brick_foundation_n", + "isMatureContent": false, + "name": "normalMap", + "samplerState": { + "clampU": false, + "clampV": false, + "clampW": false, + "filter": "aniso2x", + "mipMap": "nearest" + }, + "semantic": "normalMap" + }, + { + "image": "~-gjun_art_brick_foundation_c", + "isMatureContent": false, + "name": "colorMap", + "samplerState": { + "clampU": false, + "clampV": false, + "clampW": false, + "filter": "aniso2x", + "mipMap": "nearest" + }, + "semantic": "colorMap" + } + ] +})MATERIAL"); + + Zone zone("MockZone", 0, IGame::GetGameById(GameId::T5)); + + MemoryManager memory; + MockSearchPath mockObjPath; + MockOutputPath mockOutput; + AssetDumpingContext context(zone, "", mockOutput, mockObjPath); + + AssetPoolDynamic materialPool(0); + + GivenMaterial("mc/ch_rubble01", materialPool, memory); + + AssetDumperMaterial dumper; + dumper.DumpPool(context, &materialPool); + + const auto* file = mockOutput.GetMockedFile("materials/mc/ch_rubble01.json"); + REQUIRE(file); + REQUIRE(JsonNormalized(file->AsString()) == JsonNormalized(expected)); + } +} // namespace