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docs: update supported asset types
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@@ -9,73 +9,73 @@ The following section specify which assets are supported to be dumped to disk (u
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## IW3 (Call of Duty 4: Modern Warfare)
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## IW3 (Call of Duty 4: Modern Warfare)
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| Asset Type | Dumping Support | Loading Support | Notes |
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| Asset Type | Dumping Support | Loading Support | Notes |
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| -------------------- | --------------- | --------------- | ----------------------------------------------------------------- |
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| -------------------- | --------------- | --------------- | ---------------------------------------------------------------------------- |
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| PhysPreset | ❌ | ❌ | |
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| PhysPreset | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| Material | ❌ | ❌ | |
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| Material | ✅ | ✅ | |
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| MaterialTechniqueSet | ❌ | ❌ | |
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| MaterialTechniqueSet | ❌ | ❌ | |
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| GfxImage | ✅ | ✅ | |
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| GfxImage | ✅ | ✅ | |
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| snd_alias_list_t | ❌ | ❌ | |
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| snd_alias_list_t | ❌ | ❌ | |
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| SndCurve | ❌ | ❌ | |
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| SndCurve | ❌ | ❌ | |
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| LoadedSound | ✅ | ❌ | |
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| LoadedSound | ✅ | ❌ | |
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| clipMap_t | ❌ | ❌ | |
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| clipMap_t | ❌ | ❌ | |
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| ComWorld | ❌ | ❌ | |
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| ComWorld | ❌ | ❌ | |
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| GameWorldSp | ❌ | ❌ | |
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| GameWorldSp | ❌ | ❌ | |
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| GameWorldMp | ❌ | ❌ | |
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| GameWorldMp | ❌ | ❌ | |
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| MapEnts | ✅ | ❌ | |
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| MapEnts | ✅ | ❌ | |
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| GfxWorld | ❌ | ❌ | |
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| GfxWorld | ❌ | ❌ | |
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| GfxLightDef | ❌ | ❌ | |
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| GfxLightDef | ❌ | ❌ | |
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| Font_s | ❌ | ❌ | |
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| Font_s | ❌ | ❌ | |
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| MenuList | ❌ | ❌ | |
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| MenuList | ❌ | ❌ | |
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| menuDef_t | ❌ | ❌ | |
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| menuDef_t | ❌ | ❌ | |
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| LocalizeEntry | ✅ | ✅ | |
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| LocalizeEntry | ✅ | ✅ | |
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| WeaponDef | ❌ | ❌ | |
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| WeaponDef | ❌ | ❌ | |
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| FxEffectDef | ❌ | ❌ | |
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| FxEffectDef | ❌ | ❌ | |
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| FxImpactTable | ❌ | ❌ | |
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| FxImpactTable | ❌ | ❌ | |
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| RawFile | ✅ | ✅ | |
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| RawFile | ✅ | ✅ | |
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| StringTable | ✅ | ✅ | |
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| StringTable | ✅ | ✅ | |
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## IW4 (Call of Duty: Modern Warfare 2)
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## IW4 (Call of Duty: Modern Warfare 2)
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| Asset Type | Dumping Support | Loading Support | Notes |
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| Asset Type | Dumping Support | Loading Support | Notes |
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| ------------------------- | --------------- | --------------- | ----------------------------------------------------------------------- |
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| ------------------------- | --------------- | --------------- | ---------------------------------------------------------------------------- |
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| PhysPreset | ✅ | ✅ | |
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| PhysPreset | ✅ | ✅ | |
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| PhysCollmap | ❌ | ❌ | |
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| PhysCollmap | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| Material | ❌ | ❌ | |
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| Material | ✅ | ✅ | |
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| MaterialPixelShader | ✅ | ✅ | Shaders are compiled. Only dumps/loads shader bytecode. |
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| MaterialPixelShader | ✅ | ✅ | Shaders are compiled. Only dumps/loads shader bytecode. |
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| MaterialVertexShader | ✅ | ✅ | Shaders are compiled. Only dumps/loads shader bytecode. |
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| MaterialVertexShader | ✅ | ✅ | Shaders are compiled. Only dumps/loads shader bytecode. |
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| MaterialVertexDeclaration | ✅ | ✅ | Vertex declarations are dumped/loaded as part of a technique. |
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| MaterialVertexDeclaration | ✅ | ✅ | Vertex declarations are dumped/loaded as part of a technique. |
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| MaterialTechniqueSet | ⁉️ | ⁉️ | Statemaps are currently not exported. |
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| MaterialTechniqueSet | ⁉️ | ⁉️ | Statemaps are currently not exported. |
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| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
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| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
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| snd_alias_list_t | ❌ | ❌ | |
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| snd_alias_list_t | ❌ | ❌ | |
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| SndCurve | ✅ | ✅ | |
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| SndCurve | ✅ | ✅ | |
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| LoadedSound | ✅ | ❌ | |
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| LoadedSound | ✅ | ❌ | |
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| clipMap_t | ❌ | ❌ | |
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| clipMap_t | ❌ | ❌ | |
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| ComWorld | ❌ | ❌ | |
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| ComWorld | ❌ | ❌ | |
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| GameWorldSp | ❌ | ❌ | |
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| GameWorldSp | ❌ | ❌ | |
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| GameWorldMp | ❌ | ❌ | |
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| GameWorldMp | ❌ | ❌ | |
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| MapEnts | ❌ | ❌ | |
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| MapEnts | ❌ | ❌ | |
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| FxWorld | ❌ | ❌ | |
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| FxWorld | ❌ | ❌ | |
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| GfxWorld | ❌ | ❌ | |
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| GfxWorld | ❌ | ❌ | |
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| GfxLightDef | ✅ | ✅ | |
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| GfxLightDef | ✅ | ✅ | |
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| Font_s | ❌ | ❌ | |
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| Font_s | ❌ | ❌ | |
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| MenuList | ✅ | ✅ | The output is decompiled. The result will not be the same as the input. |
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| MenuList | ✅ | ✅ | The output is decompiled. The result will not be the same as the input. |
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| menuDef_t | ✅ | ✅ | See menulist. |
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| menuDef_t | ✅ | ✅ | See menulist. |
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| LocalizeEntry | ✅ | ✅ | |
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| LocalizeEntry | ✅ | ✅ | |
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| WeaponCompleteDef | ✅ | ✅ | |
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| WeaponCompleteDef | ✅ | ✅ | |
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| FxEffectDef | ❌ | ❌ | |
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| FxEffectDef | ❌ | ❌ | |
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| FxImpactTable | ❌ | ❌ | |
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| FxImpactTable | ❌ | ❌ | |
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| RawFile | ✅ | ✅ | |
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| RawFile | ✅ | ✅ | |
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| StringTable | ✅ | ✅ | |
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| StringTable | ✅ | ✅ | |
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| LeaderboardDef | ✅ | ✅ | |
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| LeaderboardDef | ✅ | ✅ | |
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| StructuredDataDefSet | ✅ | ✅ | The format is custom due to lacking information about original format. |
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| StructuredDataDefSet | ✅ | ✅ | The format is custom due to lacking information about original format. |
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| TracerDef | ✅ | ❌ | |
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| TracerDef | ✅ | ❌ | |
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| VehicleDef | ✅ | ❌ | |
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| VehicleDef | ✅ | ❌ | |
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| AddonMapEnts | ⁉️ | ❌ | MapEnts String can be exported. Binary data currently not. |
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| AddonMapEnts | ⁉️ | ❌ | MapEnts String can be exported. Binary data currently not. |
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## IW5 (Call of Duty: Modern Warfare 3)
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## IW5 (Call of Duty: Modern Warfare 3)
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@@ -85,13 +85,13 @@ The following section specify which assets are supported to be dumped to disk (u
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| PhysCollmap | ❌ | ❌ | |
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| PhysCollmap | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XModelSurfs | ❌ | ❌ | |
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| XModelSurfs | ❌ | ❌ | |
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| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| Material | ❌ | ❌ | |
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| Material | ✅ | ✅ | |
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| MaterialPixelShader | ❌ | ❌ | |
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| MaterialPixelShader | ❌ | ❌ | |
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| MaterialVertexShader | ❌ | ❌ | |
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| MaterialVertexShader | ❌ | ❌ | |
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| MaterialVertexDeclaration | ❌ | ❌ | |
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| MaterialVertexDeclaration | ❌ | ❌ | |
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| MaterialTechniqueSet | ❌ | ❌ | |
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| MaterialTechniqueSet | ❌ | ❌ | |
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| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
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| GfxImage | ✅ | ✅ | A few special image encodings are not yet supported. |
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| snd_alias_list_t | ❌ | ❌ | |
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| snd_alias_list_t | ❌ | ❌ | |
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| SndCurve | ❌ | ❌ | |
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| SndCurve | ❌ | ❌ | |
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| LoadedSound | ✅ | ❌ | |
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| LoadedSound | ✅ | ❌ | |
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@@ -124,40 +124,40 @@ The following section specify which assets are supported to be dumped to disk (u
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## T5 (Call of Duty: Black Ops)
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## T5 (Call of Duty: Black Ops)
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| Asset Type | Dumping Support | Loading Support | Notes |
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| Asset Type | Dumping Support | Loading Support | Notes |
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| -------------------- | --------------- | --------------- | ----------------------------------------------------------------- |
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| -------------------- | --------------- | --------------- | ---------------------------------------------------------------------------- |
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| PhysPreset | ❌ | ❌ | |
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| PhysPreset | ❌ | ❌ | |
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| PhysConstraints | ❌ | ❌ | |
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| PhysConstraints | ❌ | ❌ | |
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| DestructibleDef | ❌ | ❌ | |
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| DestructibleDef | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| Material | ❌ | ❌ | |
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| Material | ✅ | ✅ | |
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| MaterialTechniqueSet | ❌ | ❌ | |
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| MaterialTechniqueSet | ❌ | ❌ | |
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| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
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| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
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| SndBank | ❌ | ❌ | |
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| SndBank | ❌ | ❌ | |
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| SndPatch | ❌ | ❌ | |
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| SndPatch | ❌ | ❌ | |
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| clipMap_t | ❌ | ❌ | |
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| clipMap_t | ❌ | ❌ | |
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| ComWorld | ❌ | ❌ | |
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| ComWorld | ❌ | ❌ | |
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| GameWorldSp | ❌ | ❌ | |
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| GameWorldSp | ❌ | ❌ | |
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| GameWorldMp | ❌ | ❌ | |
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| GameWorldMp | ❌ | ❌ | |
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| MapEnts | ❌ | ❌ | |
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| MapEnts | ❌ | ❌ | |
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| GfxWorld | ❌ | ❌ | |
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| GfxWorld | ❌ | ❌ | |
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| GfxLightDef | ❌ | ❌ | |
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| GfxLightDef | ❌ | ❌ | |
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| Font_s | ❌ | ❌ | |
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| Font_s | ❌ | ❌ | |
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| MenuList | ❌ | ❌ | |
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| MenuList | ❌ | ❌ | |
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| menuDef_t | ❌ | ❌ | |
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| menuDef_t | ❌ | ❌ | |
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| LocalizeEntry | ✅ | ✅ | |
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| LocalizeEntry | ✅ | ✅ | |
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| WeaponVariantDef | ❌ | ❌ | |
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| WeaponVariantDef | ❌ | ❌ | |
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| SndDriverGlobals | ❌ | ❌ | |
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| SndDriverGlobals | ❌ | ❌ | |
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| FxEffectDef | ❌ | ❌ | |
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| FxEffectDef | ❌ | ❌ | |
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| FxImpactTable | ❌ | ❌ | |
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| FxImpactTable | ❌ | ❌ | |
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| RawFile | ✅ | ✅ | |
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| RawFile | ✅ | ✅ | |
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| StringTable | ✅ | ✅ | |
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| StringTable | ✅ | ✅ | |
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| PackIndex | ❌ | ❌ | |
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| PackIndex | ❌ | ❌ | |
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| XGlobals | ❌ | ❌ | |
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| XGlobals | ❌ | ❌ | |
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| ddlRoot_t | ❌ | ❌ | |
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| ddlRoot_t | ❌ | ❌ | |
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| Glasses | ❌ | ❌ | |
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| Glasses | ❌ | ❌ | |
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| EmblemSet | ❌ | ❌ | |
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| EmblemSet | ❌ | ❌ | |
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## T6 (Call of Duty: Black Ops II)
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## T6 (Call of Duty: Black Ops II)
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@@ -167,9 +167,9 @@ The following section specify which assets are supported to be dumped to disk (u
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| PhysConstraints | ✅ | ✅ | |
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| PhysConstraints | ✅ | ✅ | |
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| DestructibleDef | ❌ | ❌ | |
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| DestructibleDef | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| Material | ⁉️ | ⁉️ | Dumping/Loading is currently possible for materials in their compiled form. There is currently no material pipeline. |
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| Material | ✅ | ✅ | Dumping/Loading is currently possible for materials in their compiled form. There is currently no material pipeline. |
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| MaterialTechniqueSet | ⁉️ | ❌ | Only dumps compiled shaders. |
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| MaterialTechniqueSet | ✅ | ❌ | Only dumps compiled shaders. |
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| GfxImage | ✅ | ✅ | A few special image encodings are not yet supported. |
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| GfxImage | ✅ | ✅ | A few special image encodings are not yet supported. |
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| SndBank | ✅ | ✅ | The current implementation is subject to change. |
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| SndBank | ✅ | ✅ | The current implementation is subject to change. |
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| SndPatch | ❌ | ❌ | |
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| SndPatch | ❌ | ❌ | |
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