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Merge pull request #292 from Laupetin/refactor/global-game-state
refactor: get rid of global game variables
This commit is contained in:
commit
242bf64576
26
src/Common/Game/IGame.cpp
Normal file
26
src/Common/Game/IGame.cpp
Normal file
@ -0,0 +1,26 @@
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#include "IGame.h"
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#include "IW3/GameIW3.h"
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#include "IW4/GameIW4.h"
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#include "IW5/GameIW5.h"
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#include "T5/GameT5.h"
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#include "T6/GameT6.h"
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#include <cassert>
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IGame* IGame::GetGameById(GameId gameId)
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{
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static IGame* games[static_cast<unsigned>(GameId::COUNT)]{
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new IW3::Game(),
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new IW4::Game(),
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new IW5::Game(),
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new T5::Game(),
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new T6::Game(),
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};
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assert(static_cast<unsigned>(gameId) < static_cast<unsigned>(GameId::COUNT));
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auto* result = games[static_cast<unsigned>(gameId)];
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assert(result);
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return result;
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}
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@ -36,11 +36,13 @@ public:
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IGame& operator=(const IGame& other) = default;
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IGame& operator=(const IGame& other) = default;
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IGame& operator=(IGame&& other) noexcept = default;
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IGame& operator=(IGame&& other) noexcept = default;
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virtual GameId GetId() = 0;
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[[nodiscard]] virtual GameId GetId() const = 0;
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virtual std::string GetFullName() = 0;
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[[nodiscard]] virtual const std::string& GetFullName() const = 0;
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virtual std::string GetShortName() = 0;
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[[nodiscard]] virtual const std::string& GetShortName() const = 0;
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virtual void AddZone(Zone* zone) = 0;
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virtual void AddZone(Zone* zone) = 0;
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virtual void RemoveZone(Zone* zone) = 0;
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virtual void RemoveZone(Zone* zone) = 0;
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virtual std::vector<Zone*> GetZones() = 0;
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[[nodiscard]] virtual const std::vector<Zone*>& GetZones() const = 0;
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virtual std::vector<GameLanguagePrefix> GetLanguagePrefixes() = 0;
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[[nodiscard]] virtual const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const = 0;
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static IGame* GetGameById(GameId gameId);
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};
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};
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@ -1,34 +1,32 @@
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#include "GameIW3.h"
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#include "GameIW3.h"
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#include "IW3.h"
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#include <algorithm>
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#include <algorithm>
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using namespace IW3;
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using namespace IW3;
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GameIW3 g_GameIW3;
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GameId Game::GetId() const
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GameId GameIW3::GetId()
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{
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{
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return GameId::IW3;
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return GameId::IW3;
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}
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}
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std::string GameIW3::GetFullName()
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const std::string& Game::GetFullName() const
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{
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{
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return "Call Of Duty 4: Modern Warfare";
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static std::string fullName = "Call Of Duty 4: Modern Warfare";
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return fullName;
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}
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}
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std::string GameIW3::GetShortName()
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const std::string& Game::GetShortName() const
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{
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{
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return "IW3";
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static std::string shortName = "IW3";
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return shortName;
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}
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}
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void GameIW3::AddZone(Zone* zone)
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void Game::AddZone(Zone* zone)
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{
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{
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m_zones.push_back(zone);
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m_zones.push_back(zone);
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}
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}
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void GameIW3::RemoveZone(Zone* zone)
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void Game::RemoveZone(Zone* zone)
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{
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{
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const auto foundEntry = std::ranges::find(m_zones, zone);
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const auto foundEntry = std::ranges::find(m_zones, zone);
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@ -36,13 +34,13 @@ void GameIW3::RemoveZone(Zone* zone)
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m_zones.erase(foundEntry);
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m_zones.erase(foundEntry);
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}
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}
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std::vector<Zone*> GameIW3::GetZones()
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const std::vector<Zone*>& Game::GetZones() const
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{
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{
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return m_zones;
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return m_zones;
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}
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}
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std::vector<GameLanguagePrefix> GameIW3::GetLanguagePrefixes()
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const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
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{
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{
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std::vector<GameLanguagePrefix> prefixes;
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static std::vector<GameLanguagePrefix> prefixes;
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return prefixes;
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return prefixes;
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}
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}
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@ -1,19 +1,20 @@
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#pragma once
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#pragma once
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#include "Game/IGame.h"
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#include "Game/IGame.h"
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class GameIW3 final : public IGame
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namespace IW3
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{
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{
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public:
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class Game final : public IGame
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GameId GetId() override;
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{
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std::string GetFullName() override;
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public:
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std::string GetShortName() override;
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[[nodiscard]] GameId GetId() const override;
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void AddZone(Zone* zone) override;
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[[nodiscard]] const std::string& GetFullName() const override;
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void RemoveZone(Zone* zone) override;
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[[nodiscard]] const std::string& GetShortName() const override;
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std::vector<Zone*> GetZones() override;
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void AddZone(Zone* zone) override;
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std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
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void RemoveZone(Zone* zone) override;
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[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
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[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
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private:
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private:
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std::vector<Zone*> m_zones;
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std::vector<Zone*> m_zones;
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};
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};
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} // namespace IW3
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extern GameIW3 g_GameIW3;
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@ -1,34 +1,32 @@
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#include "GameIW4.h"
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#include "GameIW4.h"
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#include "IW4.h"
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#include <algorithm>
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#include <algorithm>
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using namespace IW4;
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using namespace IW4;
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GameIW4 g_GameIW4;
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GameId Game::GetId() const
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GameId GameIW4::GetId()
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{
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{
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return GameId::IW4;
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return GameId::IW4;
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}
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}
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std::string GameIW4::GetFullName()
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const std::string& Game::GetFullName() const
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{
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{
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return "Call Of Duty: Modern Warfare 2";
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static std::string fullName = "Call Of Duty: Modern Warfare 2";
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return fullName;
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}
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}
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std::string GameIW4::GetShortName()
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const std::string& Game::GetShortName() const
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{
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{
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return "IW4";
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static std::string shortName = "IW4";
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return shortName;
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}
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}
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void GameIW4::AddZone(Zone* zone)
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void Game::AddZone(Zone* zone)
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{
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{
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m_zones.push_back(zone);
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m_zones.push_back(zone);
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}
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}
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void GameIW4::RemoveZone(Zone* zone)
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void Game::RemoveZone(Zone* zone)
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{
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{
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const auto foundEntry = std::ranges::find(m_zones, zone);
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const auto foundEntry = std::ranges::find(m_zones, zone);
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@ -36,13 +34,13 @@ void GameIW4::RemoveZone(Zone* zone)
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m_zones.erase(foundEntry);
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m_zones.erase(foundEntry);
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}
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}
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std::vector<Zone*> GameIW4::GetZones()
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const std::vector<Zone*>& Game::GetZones() const
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{
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{
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return m_zones;
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return m_zones;
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}
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}
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std::vector<GameLanguagePrefix> GameIW4::GetLanguagePrefixes()
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const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
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{
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{
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std::vector<GameLanguagePrefix> prefixes;
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static std::vector<GameLanguagePrefix> prefixes;
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return prefixes;
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return prefixes;
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}
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}
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@ -1,19 +1,20 @@
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#pragma once
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#pragma once
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#include "Game/IGame.h"
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#include "Game/IGame.h"
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class GameIW4 final : public IGame
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namespace IW4
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{
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{
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public:
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class Game final : public IGame
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GameId GetId() override;
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{
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std::string GetFullName() override;
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public:
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std::string GetShortName() override;
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[[nodiscard]] GameId GetId() const override;
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void AddZone(Zone* zone) override;
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[[nodiscard]] const std::string& GetFullName() const override;
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void RemoveZone(Zone* zone) override;
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[[nodiscard]] const std::string& GetShortName() const override;
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std::vector<Zone*> GetZones() override;
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void AddZone(Zone* zone) override;
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std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
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void RemoveZone(Zone* zone) override;
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[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
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[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
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private:
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private:
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std::vector<Zone*> m_zones;
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std::vector<Zone*> m_zones;
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};
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};
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} // namespace IW4
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extern GameIW4 g_GameIW4;
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@ -1,34 +1,32 @@
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#include "GameIW5.h"
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#include "GameIW5.h"
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#include "IW5.h"
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#include <algorithm>
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#include <algorithm>
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using namespace IW5;
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using namespace IW5;
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GameIW5 g_GameIW5;
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GameId Game::GetId() const
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GameId GameIW5::GetId()
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{
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{
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return GameId::IW5;
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return GameId::IW5;
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}
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}
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std::string GameIW5::GetFullName()
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const std::string& Game::GetFullName() const
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{
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{
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return "Call Of Duty: Modern Warfare 3";
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static std::string fullName = "Call Of Duty: Modern Warfare 3";
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return fullName;
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}
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}
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std::string GameIW5::GetShortName()
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const std::string& Game::GetShortName() const
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{
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{
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return "IW5";
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static std::string shortName = "IW5";
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return shortName;
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}
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}
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void GameIW5::AddZone(Zone* zone)
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void Game::AddZone(Zone* zone)
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{
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{
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m_zones.push_back(zone);
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m_zones.push_back(zone);
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}
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}
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void GameIW5::RemoveZone(Zone* zone)
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void Game::RemoveZone(Zone* zone)
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{
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{
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const auto foundEntry = std::ranges::find(m_zones, zone);
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const auto foundEntry = std::ranges::find(m_zones, zone);
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@ -36,13 +34,13 @@ void GameIW5::RemoveZone(Zone* zone)
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m_zones.erase(foundEntry);
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m_zones.erase(foundEntry);
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}
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}
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std::vector<Zone*> GameIW5::GetZones()
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const std::vector<Zone*>& Game::GetZones() const
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{
|
{
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return m_zones;
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return m_zones;
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}
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}
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std::vector<GameLanguagePrefix> GameIW5::GetLanguagePrefixes()
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const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
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{
|
{
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std::vector<GameLanguagePrefix> prefixes;
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static std::vector<GameLanguagePrefix> prefixes;
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return prefixes;
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return prefixes;
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}
|
}
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|
@ -1,19 +1,20 @@
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#pragma once
|
#pragma once
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#include "Game/IGame.h"
|
#include "Game/IGame.h"
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|
|
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class GameIW5 final : public IGame
|
namespace IW5
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{
|
{
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public:
|
class Game final : public IGame
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GameId GetId() override;
|
{
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std::string GetFullName() override;
|
public:
|
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std::string GetShortName() override;
|
[[nodiscard]] GameId GetId() const override;
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void AddZone(Zone* zone) override;
|
[[nodiscard]] const std::string& GetFullName() const override;
|
||||||
void RemoveZone(Zone* zone) override;
|
[[nodiscard]] const std::string& GetShortName() const override;
|
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std::vector<Zone*> GetZones() override;
|
void AddZone(Zone* zone) override;
|
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std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
|
void RemoveZone(Zone* zone) override;
|
||||||
|
[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
|
||||||
|
[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::vector<Zone*> m_zones;
|
std::vector<Zone*> m_zones;
|
||||||
};
|
};
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|
} // namespace IW5
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extern GameIW5 g_GameIW5;
|
|
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|
@ -1,34 +1,32 @@
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#include "GameT5.h"
|
#include "GameT5.h"
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|
|
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#include "T5.h"
|
|
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|
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#include <algorithm>
|
#include <algorithm>
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|
|
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using namespace T5;
|
using namespace T5;
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|
|
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GameT5 g_GameT5;
|
GameId Game::GetId() const
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|
|
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GameId GameT5::GetId()
|
|
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{
|
{
|
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return GameId::T5;
|
return GameId::T5;
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}
|
}
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|
|
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std::string GameT5::GetFullName()
|
const std::string& Game::GetFullName() const
|
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{
|
{
|
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return "Call Of Duty: Black Ops";
|
static std::string fullName = "Call Of Duty: Black Ops";
|
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|
return fullName;
|
||||||
}
|
}
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||||||
|
|
||||||
std::string GameT5::GetShortName()
|
const std::string& Game::GetShortName() const
|
||||||
{
|
{
|
||||||
return "T5";
|
static std::string shortName = "T5";
|
||||||
|
return shortName;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameT5::AddZone(Zone* zone)
|
void Game::AddZone(Zone* zone)
|
||||||
{
|
{
|
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m_zones.push_back(zone);
|
m_zones.push_back(zone);
|
||||||
}
|
}
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||||||
|
|
||||||
void GameT5::RemoveZone(Zone* zone)
|
void Game::RemoveZone(Zone* zone)
|
||||||
{
|
{
|
||||||
const auto foundEntry = std::ranges::find(m_zones, zone);
|
const auto foundEntry = std::ranges::find(m_zones, zone);
|
||||||
|
|
||||||
@ -36,28 +34,28 @@ void GameT5::RemoveZone(Zone* zone)
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m_zones.erase(foundEntry);
|
m_zones.erase(foundEntry);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Zone*> GameT5::GetZones()
|
const std::vector<Zone*>& Game::GetZones() const
|
||||||
{
|
{
|
||||||
return m_zones;
|
return m_zones;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<GameLanguagePrefix> GameT5::GetLanguagePrefixes()
|
const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
|
||||||
{
|
{
|
||||||
std::vector<GameLanguagePrefix> prefixes;
|
static std::vector<GameLanguagePrefix> prefixes{
|
||||||
|
{GameLanguage::LANGUAGE_ENGLISH, "en_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_ENGLISH, "en_");
|
{GameLanguage::LANGUAGE_FRENCH, "fr_"},
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prefixes.emplace_back(GameLanguage::LANGUAGE_FRENCH, "fr_");
|
{GameLanguage::LANGUAGE_FRENCH_CAN, "fc_"},
|
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prefixes.emplace_back(GameLanguage::LANGUAGE_FRENCH_CAN, "fc_");
|
{GameLanguage::LANGUAGE_GERMAN, "ge_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_GERMAN, "ge_");
|
{GameLanguage::LANGUAGE_AUSTRIAN, "ge_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_AUSTRIAN, "ge_");
|
{GameLanguage::LANGUAGE_ITALIAN, "it_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_ITALIAN, "it_");
|
{GameLanguage::LANGUAGE_SPANISH, "sp_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_SPANISH, "sp_");
|
{GameLanguage::LANGUAGE_BRITISH, "br_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_BRITISH, "br_");
|
{GameLanguage::LANGUAGE_RUSSIAN, "ru_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_RUSSIAN, "ru_");
|
{GameLanguage::LANGUAGE_POLISH, "po_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_POLISH, "po_");
|
{GameLanguage::LANGUAGE_KOREAN, "ko_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_KOREAN, "ko_");
|
{GameLanguage::LANGUAGE_JAPANESE, "ja_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_JAPANESE, "ja_");
|
{GameLanguage::LANGUAGE_CZECH, "cz_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_CZECH, "cz_");
|
};
|
||||||
|
|
||||||
return prefixes;
|
return prefixes;
|
||||||
}
|
}
|
||||||
|
@ -1,19 +1,20 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Game/IGame.h"
|
#include "Game/IGame.h"
|
||||||
|
|
||||||
class GameT5 final : public IGame
|
namespace T5
|
||||||
{
|
{
|
||||||
public:
|
class Game final : public IGame
|
||||||
GameId GetId() override;
|
{
|
||||||
std::string GetFullName() override;
|
public:
|
||||||
std::string GetShortName() override;
|
[[nodiscard]] GameId GetId() const override;
|
||||||
void AddZone(Zone* zone) override;
|
[[nodiscard]] const std::string& GetFullName() const override;
|
||||||
void RemoveZone(Zone* zone) override;
|
[[nodiscard]] const std::string& GetShortName() const override;
|
||||||
std::vector<Zone*> GetZones() override;
|
void AddZone(Zone* zone) override;
|
||||||
std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
|
void RemoveZone(Zone* zone) override;
|
||||||
|
[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
|
||||||
|
[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::vector<Zone*> m_zones;
|
std::vector<Zone*> m_zones;
|
||||||
};
|
};
|
||||||
|
} // namespace T5
|
||||||
extern GameT5 g_GameT5;
|
|
||||||
|
@ -1,34 +1,32 @@
|
|||||||
#include "GameT6.h"
|
#include "GameT6.h"
|
||||||
|
|
||||||
#include "T6.h"
|
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
using namespace T6;
|
using namespace T6;
|
||||||
|
|
||||||
GameT6 g_GameT6;
|
GameId Game::GetId() const
|
||||||
|
|
||||||
GameId GameT6::GetId()
|
|
||||||
{
|
{
|
||||||
return GameId::T6;
|
return GameId::T6;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string GameT6::GetFullName()
|
const std::string& Game::GetFullName() const
|
||||||
{
|
{
|
||||||
return "Call Of Duty: Black Ops II";
|
static std::string fullName = "Call Of Duty: Black Ops II";
|
||||||
|
return fullName;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string GameT6::GetShortName()
|
const std::string& Game::GetShortName() const
|
||||||
{
|
{
|
||||||
return "T6";
|
static std::string shortName = "T6";
|
||||||
|
return shortName;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameT6::AddZone(Zone* zone)
|
void Game::AddZone(Zone* zone)
|
||||||
{
|
{
|
||||||
m_zones.push_back(zone);
|
m_zones.push_back(zone);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameT6::RemoveZone(Zone* zone)
|
void Game::RemoveZone(Zone* zone)
|
||||||
{
|
{
|
||||||
const auto foundEntry = std::ranges::find(m_zones, zone);
|
const auto foundEntry = std::ranges::find(m_zones, zone);
|
||||||
|
|
||||||
@ -36,31 +34,31 @@ void GameT6::RemoveZone(Zone* zone)
|
|||||||
m_zones.erase(foundEntry);
|
m_zones.erase(foundEntry);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Zone*> GameT6::GetZones()
|
const std::vector<Zone*>& Game::GetZones() const
|
||||||
{
|
{
|
||||||
return m_zones;
|
return m_zones;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<GameLanguagePrefix> GameT6::GetLanguagePrefixes()
|
const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
|
||||||
{
|
{
|
||||||
std::vector<GameLanguagePrefix> prefixes;
|
static std::vector<GameLanguagePrefix> prefixes{
|
||||||
|
{GameLanguage::LANGUAGE_ENGLISH, "en_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_ENGLISH, "en_");
|
{GameLanguage::LANGUAGE_FRENCH, "fr_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_FRENCH, "fr_");
|
{GameLanguage::LANGUAGE_FRENCH_CAN, "fc_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_FRENCH_CAN, "fc_");
|
{GameLanguage::LANGUAGE_GERMAN, "ge_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_GERMAN, "ge_");
|
{GameLanguage::LANGUAGE_AUSTRIAN, "as_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_AUSTRIAN, "as_");
|
{GameLanguage::LANGUAGE_ITALIAN, "it_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_ITALIAN, "it_");
|
{GameLanguage::LANGUAGE_SPANISH, "sp_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_SPANISH, "sp_");
|
{GameLanguage::LANGUAGE_BRITISH, "br_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_BRITISH, "br_");
|
{GameLanguage::LANGUAGE_RUSSIAN, "ru_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_RUSSIAN, "ru_");
|
{GameLanguage::LANGUAGE_POLISH, "po_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_POLISH, "po_");
|
{GameLanguage::LANGUAGE_KOREAN, "ko_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_KOREAN, "ko_");
|
{GameLanguage::LANGUAGE_JAPANESE, "ja_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_JAPANESE, "ja_");
|
{GameLanguage::LANGUAGE_CZECH, "cz_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_CZECH, "cz_");
|
{GameLanguage::LANGUAGE_FULL_JAPANESE, "fj_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_FULL_JAPANESE, "fj_");
|
{GameLanguage::LANGUAGE_PORTUGUESE, "bp_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_PORTUGUESE, "bp_");
|
{GameLanguage::LANGUAGE_MEXICAN_SPANISH, "ms_"},
|
||||||
prefixes.emplace_back(GameLanguage::LANGUAGE_MEXICAN_SPANISH, "ms_");
|
};
|
||||||
|
|
||||||
return prefixes;
|
return prefixes;
|
||||||
}
|
}
|
||||||
|
@ -1,19 +1,20 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Game/IGame.h"
|
#include "Game/IGame.h"
|
||||||
|
|
||||||
class GameT6 final : public IGame
|
namespace T6
|
||||||
{
|
{
|
||||||
public:
|
class Game final : public IGame
|
||||||
GameId GetId() override;
|
{
|
||||||
std::string GetFullName() override;
|
public:
|
||||||
std::string GetShortName() override;
|
[[nodiscard]] GameId GetId() const override;
|
||||||
void AddZone(Zone* zone) override;
|
[[nodiscard]] const std::string& GetFullName() const override;
|
||||||
void RemoveZone(Zone* zone) override;
|
[[nodiscard]] const std::string& GetShortName() const override;
|
||||||
std::vector<Zone*> GetZones() override;
|
void AddZone(Zone* zone) override;
|
||||||
std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
|
void RemoveZone(Zone* zone) override;
|
||||||
|
[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
|
||||||
|
[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::vector<Zone*> m_zones;
|
std::vector<Zone*> m_zones;
|
||||||
};
|
};
|
||||||
|
} // namespace T6
|
||||||
extern GameT6 g_GameT6;
|
|
||||||
|
@ -40,7 +40,7 @@ GameId ZoneCreator::GetGameId() const
|
|||||||
|
|
||||||
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
|
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
|
||||||
{
|
{
|
||||||
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, &g_GameIW3);
|
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(GameId::IW3));
|
||||||
CreateZoneAssetPools(zone.get());
|
CreateZoneAssetPools(zone.get());
|
||||||
|
|
||||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
for (const auto& assetEntry : context.m_definition->m_assets)
|
||||||
|
@ -39,7 +39,7 @@ GameId ZoneCreator::GetGameId() const
|
|||||||
|
|
||||||
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
|
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
|
||||||
{
|
{
|
||||||
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, &g_GameIW4);
|
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(GameId::IW4));
|
||||||
CreateZoneAssetPools(zone.get());
|
CreateZoneAssetPools(zone.get());
|
||||||
|
|
||||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
for (const auto& assetEntry : context.m_definition->m_assets)
|
||||||
|
@ -39,7 +39,7 @@ GameId ZoneCreator::GetGameId() const
|
|||||||
|
|
||||||
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
|
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
|
||||||
{
|
{
|
||||||
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, &g_GameIW5);
|
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(GameId::IW5));
|
||||||
CreateZoneAssetPools(zone.get());
|
CreateZoneAssetPools(zone.get());
|
||||||
|
|
||||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
for (const auto& assetEntry : context.m_definition->m_assets)
|
||||||
|
@ -40,7 +40,7 @@ GameId ZoneCreator::GetGameId() const
|
|||||||
|
|
||||||
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
|
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
|
||||||
{
|
{
|
||||||
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, &g_GameT5);
|
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(GameId::T5));
|
||||||
CreateZoneAssetPools(zone.get());
|
CreateZoneAssetPools(zone.get());
|
||||||
|
|
||||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
for (const auto& assetEntry : context.m_definition->m_assets)
|
||||||
|
@ -91,7 +91,7 @@ GameId ZoneCreator::GetGameId() const
|
|||||||
|
|
||||||
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
|
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
|
||||||
{
|
{
|
||||||
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, &g_GameT6);
|
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(GameId::T6));
|
||||||
CreateZoneAssetPools(zone.get());
|
CreateZoneAssetPools(zone.get());
|
||||||
|
|
||||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
for (const auto& assetEntry : context.m_definition->m_assets)
|
||||||
|
@ -288,7 +288,7 @@ namespace T6
|
|||||||
std::cout << std::format("Loading common ipaks for zone \"{}\"\n", zone.m_name);
|
std::cout << std::format("Loading common ipaks for zone \"{}\"\n", zone.m_name);
|
||||||
|
|
||||||
LoadIPakForZone(searchPath, "base", zone);
|
LoadIPakForZone(searchPath, "base", zone);
|
||||||
const auto languagePrefixes = g_GameT6.GetLanguagePrefixes();
|
const auto& languagePrefixes = IGame::GetGameById(GameId::T6)->GetLanguagePrefixes();
|
||||||
for (const auto& languagePrefix : languagePrefixes)
|
for (const auto& languagePrefix : languagePrefixes)
|
||||||
LoadIPakForZone(searchPath, std::format("{}base", languagePrefix.m_prefix), zone);
|
LoadIPakForZone(searchPath, std::format("{}base", languagePrefix.m_prefix), zone);
|
||||||
|
|
||||||
|
@ -199,7 +199,7 @@ namespace IW5
|
|||||||
|
|
||||||
void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
|
void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
|
||||||
{
|
{
|
||||||
for (const auto* zone : g_GameIW5.GetZones())
|
for (const auto* zone : IGame::GetGameById(GameId::IW5)->GetZones())
|
||||||
{
|
{
|
||||||
const auto* iw5AssetPools = dynamic_cast<const GameAssetPoolIW5*>(zone->m_pools.get());
|
const auto* iw5AssetPools = dynamic_cast<const GameAssetPoolIW5*>(zone->m_pools.get());
|
||||||
if (!iw5AssetPools)
|
if (!iw5AssetPools)
|
||||||
|
@ -201,7 +201,7 @@ namespace
|
|||||||
public:
|
public:
|
||||||
void Initialize()
|
void Initialize()
|
||||||
{
|
{
|
||||||
for (const auto& zone : g_GameT6.GetZones())
|
for (const auto& zone : IGame::GetGameById(GameId::T6)->GetZones())
|
||||||
{
|
{
|
||||||
auto& sndBankPool = *dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get())->m_sound_bank;
|
auto& sndBankPool = *dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get())->m_sound_bank;
|
||||||
for (auto* entry : sndBankPool)
|
for (auto* entry : sndBankPool)
|
||||||
|
@ -473,7 +473,7 @@ namespace T6
|
|||||||
|
|
||||||
void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
|
void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
|
||||||
{
|
{
|
||||||
for (const auto* zone : g_GameT6.GetZones())
|
for (const auto* zone : IGame::GetGameById(GameId::T6)->GetZones())
|
||||||
{
|
{
|
||||||
const auto* t6AssetPools = dynamic_cast<const GameAssetPoolT6*>(zone->m_pools.get());
|
const auto* t6AssetPools = dynamic_cast<const GameAssetPoolT6*>(zone->m_pools.get());
|
||||||
if (!t6AssetPools)
|
if (!t6AssetPools)
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
|
||||||
AbstractSalsa20Processor::AbstractSalsa20Processor(const int streamCount, std::string& zoneName, const uint8_t* salsa20Key, size_t keySize)
|
AbstractSalsa20Processor::AbstractSalsa20Processor(const int streamCount, const std::string& zoneName, const uint8_t* salsa20Key, const size_t keySize)
|
||||||
: m_stream_count(streamCount),
|
: m_stream_count(streamCount),
|
||||||
m_stream_contexts(std::make_unique<StreamContext[]>(streamCount)),
|
m_stream_contexts(std::make_unique<StreamContext[]>(streamCount)),
|
||||||
m_stream_block_indices(std::make_unique<unsigned int[]>(streamCount))
|
m_stream_block_indices(std::make_unique<unsigned int[]>(streamCount))
|
||||||
@ -19,9 +19,9 @@ uint8_t* AbstractSalsa20Processor::GetHashBlock(const int streamNumber) const
|
|||||||
return &m_block_hashes[blockIndexOffset + streamOffset];
|
return &m_block_hashes[blockIndexOffset + streamOffset];
|
||||||
}
|
}
|
||||||
|
|
||||||
void AbstractSalsa20Processor::InitStreams(std::string& zoneName, const uint8_t* salsa20Key, size_t keySize) const
|
void AbstractSalsa20Processor::InitStreams(const std::string& zoneName, const uint8_t* salsa20Key, const size_t keySize) const
|
||||||
{
|
{
|
||||||
const int zoneNameLength = zoneName.length();
|
const auto zoneNameLength = zoneName.length();
|
||||||
const size_t blockHashBufferSize = BLOCK_HASHES_COUNT * m_stream_count * SHA1_HASH_SIZE;
|
const size_t blockHashBufferSize = BLOCK_HASHES_COUNT * m_stream_count * SHA1_HASH_SIZE;
|
||||||
|
|
||||||
assert(blockHashBufferSize % 4 == 0);
|
assert(blockHashBufferSize % 4 == 0);
|
||||||
|
@ -28,11 +28,11 @@ protected:
|
|||||||
std::unique_ptr<uint8_t[]> m_block_hashes;
|
std::unique_ptr<uint8_t[]> m_block_hashes;
|
||||||
std::unique_ptr<unsigned int[]> m_stream_block_indices;
|
std::unique_ptr<unsigned int[]> m_stream_block_indices;
|
||||||
|
|
||||||
AbstractSalsa20Processor(int streamCount, std::string& zoneName, const uint8_t* salsa20Key, size_t keySize);
|
AbstractSalsa20Processor(int streamCount, const std::string& zoneName, const uint8_t* salsa20Key, size_t keySize);
|
||||||
|
|
||||||
_NODISCARD uint8_t* GetHashBlock(int streamNumber) const;
|
_NODISCARD uint8_t* GetHashBlock(int streamNumber) const;
|
||||||
|
|
||||||
void InitStreams(std::string& zoneName, const uint8_t* salsa20Key, size_t keySize) const;
|
void InitStreams(const std::string& zoneName, const uint8_t* salsa20Key, size_t keySize) const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
virtual ~AbstractSalsa20Processor() = default;
|
virtual ~AbstractSalsa20Processor() = default;
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
|
||||||
XChunkProcessorSalsa20Encryption::XChunkProcessorSalsa20Encryption(const int streamCount,
|
XChunkProcessorSalsa20Encryption::XChunkProcessorSalsa20Encryption(const int streamCount,
|
||||||
std::string& zoneName,
|
const std::string& zoneName,
|
||||||
const uint8_t* salsa20Key,
|
const uint8_t* salsa20Key,
|
||||||
const size_t keySize)
|
const size_t keySize)
|
||||||
: AbstractSalsa20Processor(streamCount, zoneName, salsa20Key, keySize)
|
: AbstractSalsa20Processor(streamCount, zoneName, salsa20Key, keySize)
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
class XChunkProcessorSalsa20Encryption final : public IXChunkProcessor, public AbstractSalsa20Processor
|
class XChunkProcessorSalsa20Encryption final : public IXChunkProcessor, public AbstractSalsa20Processor
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
XChunkProcessorSalsa20Encryption(int streamCount, std::string& zoneName, const uint8_t* salsa20Key, size_t keySize);
|
XChunkProcessorSalsa20Encryption(int streamCount, const std::string& zoneName, const uint8_t* salsa20Key, size_t keySize);
|
||||||
|
|
||||||
size_t Process(int streamNumber, const uint8_t* input, size_t inputLength, uint8_t* output, size_t outputBufferSize) override;
|
size_t Process(int streamNumber, const uint8_t* input, size_t inputLength, uint8_t* output, size_t outputBufferSize) override;
|
||||||
};
|
};
|
||||||
|
@ -19,22 +19,15 @@
|
|||||||
|
|
||||||
using namespace IW3;
|
using namespace IW3;
|
||||||
|
|
||||||
class ZoneLoaderFactory::Impl
|
namespace
|
||||||
{
|
{
|
||||||
static GameLanguage GetZoneLanguage(std::string& zoneName)
|
bool CanLoad(const ZoneHeader& header, bool* isSecure, bool* isOfficial)
|
||||||
{
|
|
||||||
return GameLanguage::LANGUAGE_NONE;
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool CanLoad(ZoneHeader& header, bool* isSecure, bool* isOfficial)
|
|
||||||
{
|
{
|
||||||
assert(isSecure != nullptr);
|
assert(isSecure != nullptr);
|
||||||
assert(isOfficial != nullptr);
|
assert(isOfficial != nullptr);
|
||||||
|
|
||||||
if (header.m_version != ZoneConstants::ZONE_VERSION)
|
if (header.m_version != ZoneConstants::ZONE_VERSION)
|
||||||
{
|
|
||||||
return false;
|
return false;
|
||||||
}
|
|
||||||
|
|
||||||
if (!memcmp(header.m_magic, ZoneConstants::MAGIC_UNSIGNED, std::char_traits<char>::length(ZoneConstants::MAGIC_UNSIGNED)))
|
if (!memcmp(header.m_magic, ZoneConstants::MAGIC_UNSIGNED, std::char_traits<char>::length(ZoneConstants::MAGIC_UNSIGNED)))
|
||||||
{
|
{
|
||||||
@ -46,61 +39,54 @@ class ZoneLoaderFactory::Impl
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SetupBlock(ZoneLoader* zoneLoader)
|
void SetupBlock(ZoneLoader& zoneLoader)
|
||||||
{
|
{
|
||||||
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
|
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
|
||||||
|
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
|
zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_LARGE_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_LARGE_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_PHYSICAL_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_PHYSICAL_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
|
zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_VERTEX, XBlock::Type::BLOCK_TYPE_NORMAL));
|
zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_VERTEX, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_INDEX, XBlock::Type::BLOCK_TYPE_NORMAL));
|
zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_INDEX, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
|
|
||||||
#undef XBLOCK_DEF
|
#undef XBLOCK_DEF
|
||||||
}
|
}
|
||||||
|
} // namespace
|
||||||
|
|
||||||
public:
|
std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const
|
||||||
static ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
|
|
||||||
{
|
|
||||||
bool isSecure;
|
|
||||||
bool isOfficial;
|
|
||||||
|
|
||||||
// Check if this file is a supported IW4 zone.
|
|
||||||
if (!CanLoad(header, &isSecure, &isOfficial))
|
|
||||||
return nullptr;
|
|
||||||
|
|
||||||
// Create new zone
|
|
||||||
auto zone = std::make_unique<Zone>(fileName, 0, &g_GameIW3);
|
|
||||||
auto* zonePtr = zone.get();
|
|
||||||
zone->m_pools = std::make_unique<GameAssetPoolIW3>(zonePtr, 0);
|
|
||||||
zone->m_language = GetZoneLanguage(fileName);
|
|
||||||
|
|
||||||
// File is supported. Now setup all required steps for loading this file.
|
|
||||||
auto* zoneLoader = new ZoneLoader(std::move(zone));
|
|
||||||
|
|
||||||
SetupBlock(zoneLoader);
|
|
||||||
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE)));
|
|
||||||
|
|
||||||
// Start of the XFile struct
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
|
|
||||||
// Skip size and externalSize fields since they are not interesting for us
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
|
|
||||||
|
|
||||||
// Start of the zone content
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>(
|
|
||||||
std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
|
|
||||||
|
|
||||||
// Return the fully setup zoneloader
|
|
||||||
return zoneLoader;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
ZoneLoader* ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
|
|
||||||
{
|
{
|
||||||
return Impl::CreateLoaderForHeader(header, fileName);
|
bool isSecure;
|
||||||
|
bool isOfficial;
|
||||||
|
|
||||||
|
// Check if this file is a supported IW4 zone.
|
||||||
|
if (!CanLoad(header, &isSecure, &isOfficial))
|
||||||
|
return nullptr;
|
||||||
|
|
||||||
|
// Create new zone
|
||||||
|
auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::IW3));
|
||||||
|
auto* zonePtr = zone.get();
|
||||||
|
zone->m_pools = std::make_unique<GameAssetPoolIW3>(zonePtr, 0);
|
||||||
|
zone->m_language = GameLanguage::LANGUAGE_NONE;
|
||||||
|
|
||||||
|
// File is supported. Now setup all required steps for loading this file.
|
||||||
|
auto zoneLoader = std::make_unique<ZoneLoader>(std::move(zone));
|
||||||
|
|
||||||
|
SetupBlock(*zoneLoader);
|
||||||
|
|
||||||
|
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE)));
|
||||||
|
|
||||||
|
// Start of the XFile struct
|
||||||
|
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
|
||||||
|
// Skip size and externalSize fields since they are not interesting for us
|
||||||
|
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
|
||||||
|
|
||||||
|
// Start of the zone content
|
||||||
|
zoneLoader->AddLoadingStep(
|
||||||
|
std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
|
||||||
|
|
||||||
|
return zoneLoader;
|
||||||
}
|
}
|
||||||
|
@ -8,9 +8,7 @@ namespace IW3
|
|||||||
{
|
{
|
||||||
class ZoneLoaderFactory final : public IZoneLoaderFactory
|
class ZoneLoaderFactory final : public IZoneLoaderFactory
|
||||||
{
|
{
|
||||||
class Impl;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) override;
|
std::unique_ptr<ZoneLoader> CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const override;
|
||||||
};
|
};
|
||||||
} // namespace IW3
|
} // namespace IW3
|
||||||
|
@ -25,18 +25,14 @@
|
|||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
#include <iostream>
|
||||||
#include <type_traits>
|
#include <type_traits>
|
||||||
|
|
||||||
using namespace IW4;
|
using namespace IW4;
|
||||||
|
|
||||||
class ZoneLoaderFactory::Impl
|
namespace
|
||||||
{
|
{
|
||||||
static GameLanguage GetZoneLanguage(std::string& zoneName)
|
bool CanLoad(ZoneHeader& header, bool* isSecure, bool* isOfficial, bool* isIw4x)
|
||||||
{
|
|
||||||
return GameLanguage::LANGUAGE_NONE;
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool CanLoad(ZoneHeader& header, bool* isSecure, bool* isOfficial, bool* isIw4x)
|
|
||||||
{
|
{
|
||||||
assert(isSecure != nullptr);
|
assert(isSecure != nullptr);
|
||||||
assert(isOfficial != nullptr);
|
assert(isOfficial != nullptr);
|
||||||
@ -79,23 +75,23 @@ class ZoneLoaderFactory::Impl
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SetupBlock(ZoneLoader* zoneLoader)
|
void SetupBlock(ZoneLoader& zoneLoader)
|
||||||
{
|
{
|
||||||
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
|
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
|
||||||
|
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
|
zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
|
zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_CALLBACK, XBlock::Type::BLOCK_TYPE_NORMAL));
|
zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_CALLBACK, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_VERTEX, XBlock::Type::BLOCK_TYPE_NORMAL));
|
zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_VERTEX, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_INDEX, XBlock::Type::BLOCK_TYPE_NORMAL));
|
zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_INDEX, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
|
|
||||||
#undef XBLOCK_DEF
|
#undef XBLOCK_DEF
|
||||||
}
|
}
|
||||||
|
|
||||||
static std::unique_ptr<IPublicKeyAlgorithm> SetupRSA(const bool isOfficial)
|
std::unique_ptr<IPublicKeyAlgorithm> SetupRSA(const bool isOfficial)
|
||||||
{
|
{
|
||||||
if (isOfficial)
|
if (isOfficial)
|
||||||
{
|
{
|
||||||
@ -103,7 +99,7 @@ class ZoneLoaderFactory::Impl
|
|||||||
|
|
||||||
if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD, sizeof(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD)))
|
if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD, sizeof(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD)))
|
||||||
{
|
{
|
||||||
printf("Invalid public key for signature checking\n");
|
std::cerr << "Invalid public key for signature checking\n";
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -118,7 +114,7 @@ class ZoneLoaderFactory::Impl
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void AddAuthHeaderSteps(const bool isSecure, const bool isOfficial, ZoneLoader* zoneLoader, std::string& fileName)
|
void AddAuthHeaderSteps(const bool isSecure, const bool isOfficial, ZoneLoader& zoneLoader, std::string& fileName)
|
||||||
{
|
{
|
||||||
// Unsigned zones do not have an auth header
|
// Unsigned zones do not have an auth header
|
||||||
if (!isSecure)
|
if (!isSecure)
|
||||||
@ -127,99 +123,92 @@ class ZoneLoaderFactory::Impl
|
|||||||
// If file is signed setup a RSA instance.
|
// If file is signed setup a RSA instance.
|
||||||
auto rsa = SetupRSA(isOfficial);
|
auto rsa = SetupRSA(isOfficial);
|
||||||
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepVerifyMagic>(ZoneConstants::MAGIC_AUTH_HEADER));
|
zoneLoader.AddLoadingStep(std::make_unique<StepVerifyMagic>(ZoneConstants::MAGIC_AUTH_HEADER));
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Skip reserved
|
zoneLoader.AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Skip reserved
|
||||||
|
|
||||||
auto subHeaderHash = std::make_unique<StepLoadHash>(sizeof(DB_AuthHash::bytes), 1);
|
auto subHeaderHash = std::make_unique<StepLoadHash>(sizeof(DB_AuthHash::bytes), 1);
|
||||||
auto* subHeaderHashPtr = subHeaderHash.get();
|
auto* subHeaderHashPtr = subHeaderHash.get();
|
||||||
zoneLoader->AddLoadingStep(std::move(subHeaderHash));
|
zoneLoader.AddLoadingStep(std::move(subHeaderHash));
|
||||||
|
|
||||||
auto subHeaderHashSignature = std::make_unique<StepLoadSignature>(sizeof(DB_AuthSignature::bytes));
|
auto subHeaderHashSignature = std::make_unique<StepLoadSignature>(sizeof(DB_AuthSignature::bytes));
|
||||||
auto* subHeaderHashSignaturePtr = subHeaderHashSignature.get();
|
auto* subHeaderHashSignaturePtr = subHeaderHashSignature.get();
|
||||||
zoneLoader->AddLoadingStep(std::move(subHeaderHashSignature));
|
zoneLoader.AddLoadingStep(std::move(subHeaderHashSignature));
|
||||||
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepVerifySignature>(std::move(rsa), subHeaderHashSignaturePtr, subHeaderHashPtr));
|
zoneLoader.AddLoadingStep(std::make_unique<StepVerifySignature>(std::move(rsa), subHeaderHashSignaturePtr, subHeaderHashPtr));
|
||||||
|
|
||||||
auto subHeaderCapture = std::make_unique<ProcessorCaptureData>(sizeof(DB_AuthSubHeader));
|
auto subHeaderCapture = std::make_unique<ProcessorCaptureData>(sizeof(DB_AuthSubHeader));
|
||||||
auto* subHeaderCapturePtr = subHeaderCapture.get();
|
auto* subHeaderCapturePtr = subHeaderCapture.get();
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::move(subHeaderCapture)));
|
zoneLoader.AddLoadingStep(std::make_unique<StepAddProcessor>(std::move(subHeaderCapture)));
|
||||||
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepVerifyFileName>(fileName, sizeof(DB_AuthSubHeader::fastfileName)));
|
zoneLoader.AddLoadingStep(std::make_unique<StepVerifyFileName>(fileName, sizeof(DB_AuthSubHeader::fastfileName)));
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Skip reserved
|
zoneLoader.AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Skip reserved
|
||||||
|
|
||||||
auto masterBlockHashes = std::make_unique<StepLoadHash>(sizeof(DB_AuthHash::bytes), std::extent_v<decltype(DB_AuthSubHeader::masterBlockHashes)>);
|
auto masterBlockHashes = std::make_unique<StepLoadHash>(sizeof(DB_AuthHash::bytes), std::extent_v<decltype(DB_AuthSubHeader::masterBlockHashes)>);
|
||||||
auto* masterBlockHashesPtr = masterBlockHashes.get();
|
auto* masterBlockHashesPtr = masterBlockHashes.get();
|
||||||
zoneLoader->AddLoadingStep(std::move(masterBlockHashes));
|
zoneLoader.AddLoadingStep(std::move(masterBlockHashes));
|
||||||
|
|
||||||
zoneLoader->AddLoadingStep(
|
zoneLoader.AddLoadingStep(
|
||||||
std::make_unique<StepVerifyHash>(std::unique_ptr<IHashFunction>(Crypto::CreateSHA256()), 0, subHeaderHashPtr, subHeaderCapturePtr));
|
std::make_unique<StepVerifyHash>(std::unique_ptr<IHashFunction>(Crypto::CreateSHA256()), 0, subHeaderHashPtr, subHeaderCapturePtr));
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepRemoveProcessor>(subHeaderCapturePtr));
|
zoneLoader.AddLoadingStep(std::make_unique<StepRemoveProcessor>(subHeaderCapturePtr));
|
||||||
|
|
||||||
// Skip the rest of the first chunk
|
// Skip the rest of the first chunk
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(ZoneConstants::AUTHED_CHUNK_SIZE - sizeof(DB_AuthHeader)));
|
zoneLoader.AddLoadingStep(std::make_unique<StepSkipBytes>(ZoneConstants::AUTHED_CHUNK_SIZE - sizeof(DB_AuthHeader)));
|
||||||
|
|
||||||
zoneLoader->AddLoadingStep(
|
zoneLoader.AddLoadingStep(
|
||||||
std::make_unique<StepAddProcessor>(std::make_unique<ProcessorAuthedBlocks>(ZoneConstants::AUTHED_CHUNK_COUNT_PER_GROUP,
|
std::make_unique<StepAddProcessor>(std::make_unique<ProcessorAuthedBlocks>(ZoneConstants::AUTHED_CHUNK_COUNT_PER_GROUP,
|
||||||
ZoneConstants::AUTHED_CHUNK_SIZE,
|
ZoneConstants::AUTHED_CHUNK_SIZE,
|
||||||
std::extent_v<decltype(DB_AuthSubHeader::masterBlockHashes)>,
|
std::extent_v<decltype(DB_AuthSubHeader::masterBlockHashes)>,
|
||||||
std::unique_ptr<IHashFunction>(Crypto::CreateSHA256()),
|
Crypto::CreateSHA256(),
|
||||||
masterBlockHashesPtr)));
|
masterBlockHashesPtr)));
|
||||||
}
|
}
|
||||||
|
} // namespace
|
||||||
|
|
||||||
public:
|
std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const
|
||||||
static ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
|
|
||||||
{
|
|
||||||
bool isSecure;
|
|
||||||
bool isOfficial;
|
|
||||||
bool isIw4x;
|
|
||||||
|
|
||||||
// Check if this file is a supported IW4 zone.
|
|
||||||
if (!CanLoad(header, &isSecure, &isOfficial, &isIw4x))
|
|
||||||
return nullptr;
|
|
||||||
|
|
||||||
// Create new zone
|
|
||||||
auto zone = std::make_unique<Zone>(fileName, 0, &g_GameIW4);
|
|
||||||
auto* zonePtr = zone.get();
|
|
||||||
zone->m_pools = std::make_unique<GameAssetPoolIW4>(zonePtr, 0);
|
|
||||||
zone->m_language = GetZoneLanguage(fileName);
|
|
||||||
|
|
||||||
// File is supported. Now setup all required steps for loading this file.
|
|
||||||
auto* zoneLoader = new ZoneLoader(std::move(zone));
|
|
||||||
|
|
||||||
SetupBlock(zoneLoader);
|
|
||||||
|
|
||||||
// Skip unknown 1 byte field that the game ignores as well
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(1));
|
|
||||||
|
|
||||||
// Skip timestamp
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
|
|
||||||
|
|
||||||
// Add steps for loading the auth header which also contain the signature of the zone if it is signed.
|
|
||||||
AddAuthHeaderSteps(isSecure, isOfficial, zoneLoader, fileName);
|
|
||||||
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE)));
|
|
||||||
|
|
||||||
if (isIw4x) // IW4x has one extra byte of padding here for protection purposes
|
|
||||||
{
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorIW4xDecryption>()));
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(1));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Start of the XFile struct
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
|
|
||||||
// Skip size and externalSize fields since they are not interesting for us
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
|
|
||||||
|
|
||||||
// Start of the zone content
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>(
|
|
||||||
std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
|
|
||||||
|
|
||||||
// Return the fully setup zoneloader
|
|
||||||
return zoneLoader;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
ZoneLoader* ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
|
|
||||||
{
|
{
|
||||||
return Impl::CreateLoaderForHeader(header, fileName);
|
bool isSecure;
|
||||||
|
bool isOfficial;
|
||||||
|
bool isIw4x;
|
||||||
|
|
||||||
|
// Check if this file is a supported IW4 zone.
|
||||||
|
if (!CanLoad(header, &isSecure, &isOfficial, &isIw4x))
|
||||||
|
return nullptr;
|
||||||
|
|
||||||
|
// Create new zone
|
||||||
|
auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::IW4));
|
||||||
|
auto* zonePtr = zone.get();
|
||||||
|
zone->m_pools = std::make_unique<GameAssetPoolIW4>(zonePtr, 0);
|
||||||
|
zone->m_language = GameLanguage::LANGUAGE_NONE;
|
||||||
|
|
||||||
|
// File is supported. Now setup all required steps for loading this file.
|
||||||
|
auto zoneLoader = std::make_unique<ZoneLoader>(std::move(zone));
|
||||||
|
|
||||||
|
SetupBlock(*zoneLoader);
|
||||||
|
|
||||||
|
// Skip unknown 1 byte field that the game ignores as well
|
||||||
|
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(1));
|
||||||
|
|
||||||
|
// Skip timestamp
|
||||||
|
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
|
||||||
|
|
||||||
|
// Add steps for loading the auth header which also contain the signature of the zone if it is signed.
|
||||||
|
AddAuthHeaderSteps(isSecure, isOfficial, *zoneLoader, fileName);
|
||||||
|
|
||||||
|
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE)));
|
||||||
|
|
||||||
|
if (isIw4x) // IW4x has one extra byte of padding here for protection purposes
|
||||||
|
{
|
||||||
|
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorIW4xDecryption>()));
|
||||||
|
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(1));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start of the XFile struct
|
||||||
|
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
|
||||||
|
// Skip size and externalSize fields since they are not interesting for us
|
||||||
|
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
|
||||||
|
|
||||||
|
// Start of the zone content
|
||||||
|
zoneLoader->AddLoadingStep(
|
||||||
|
std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
|
||||||
|
|
||||||
|
return zoneLoader;
|
||||||
}
|
}
|
||||||
|
@ -8,9 +8,7 @@ namespace IW4
|
|||||||
{
|
{
|
||||||
class ZoneLoaderFactory final : public IZoneLoaderFactory
|
class ZoneLoaderFactory final : public IZoneLoaderFactory
|
||||||
{
|
{
|
||||||
class Impl;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) override;
|
std::unique_ptr<ZoneLoader> CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const override;
|
||||||
};
|
};
|
||||||
} // namespace IW4
|
} // namespace IW4
|
||||||
|
@ -24,18 +24,14 @@
|
|||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
#include <iostream>
|
||||||
#include <type_traits>
|
#include <type_traits>
|
||||||
|
|
||||||
using namespace IW5;
|
using namespace IW5;
|
||||||
|
|
||||||
class ZoneLoaderFactory::Impl
|
namespace
|
||||||
{
|
{
|
||||||
static GameLanguage GetZoneLanguage(std::string& zoneName)
|
bool CanLoad(const ZoneHeader& header, bool* isSecure, bool* isOfficial)
|
||||||
{
|
|
||||||
return GameLanguage::LANGUAGE_NONE;
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool CanLoad(ZoneHeader& header, bool* isSecure, bool* isOfficial)
|
|
||||||
{
|
{
|
||||||
assert(isSecure != nullptr);
|
assert(isSecure != nullptr);
|
||||||
assert(isOfficial != nullptr);
|
assert(isOfficial != nullptr);
|
||||||
@ -62,24 +58,24 @@ class ZoneLoaderFactory::Impl
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SetupBlock(ZoneLoader* zoneLoader)
|
void SetupBlock(ZoneLoader& zoneLoader)
|
||||||
{
|
{
|
||||||
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
|
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
|
||||||
|
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
|
zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
|
zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_CALLBACK, XBlock::Type::BLOCK_TYPE_NORMAL));
|
zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_CALLBACK, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_VERTEX, XBlock::Type::BLOCK_TYPE_NORMAL));
|
zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_VERTEX, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_INDEX, XBlock::Type::BLOCK_TYPE_NORMAL));
|
zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_INDEX, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_SCRIPT, XBlock::Type::BLOCK_TYPE_NORMAL));
|
zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_SCRIPT, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
|
|
||||||
#undef XBLOCK_DEF
|
#undef XBLOCK_DEF
|
||||||
}
|
}
|
||||||
|
|
||||||
static std::unique_ptr<IPublicKeyAlgorithm> SetupRSA(const bool isOfficial)
|
std::unique_ptr<IPublicKeyAlgorithm> SetupRSA(const bool isOfficial)
|
||||||
{
|
{
|
||||||
if (isOfficial)
|
if (isOfficial)
|
||||||
{
|
{
|
||||||
@ -87,7 +83,7 @@ class ZoneLoaderFactory::Impl
|
|||||||
|
|
||||||
if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD, sizeof(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD)))
|
if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD, sizeof(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD)))
|
||||||
{
|
{
|
||||||
printf("Invalid public key for signature checking\n");
|
std::cerr << "Invalid public key for signature checking\n";
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -102,7 +98,7 @@ class ZoneLoaderFactory::Impl
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void AddAuthHeaderSteps(const bool isSecure, const bool isOfficial, ZoneLoader* zoneLoader, std::string& fileName)
|
void AddAuthHeaderSteps(const bool isSecure, const bool isOfficial, ZoneLoader& zoneLoader, std::string& fileName)
|
||||||
{
|
{
|
||||||
// Unsigned zones do not have an auth header
|
// Unsigned zones do not have an auth header
|
||||||
if (!isSecure)
|
if (!isSecure)
|
||||||
@ -111,92 +107,85 @@ class ZoneLoaderFactory::Impl
|
|||||||
// If file is signed setup a RSA instance.
|
// If file is signed setup a RSA instance.
|
||||||
auto rsa = SetupRSA(isOfficial);
|
auto rsa = SetupRSA(isOfficial);
|
||||||
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepVerifyMagic>(ZoneConstants::MAGIC_AUTH_HEADER));
|
zoneLoader.AddLoadingStep(std::make_unique<StepVerifyMagic>(ZoneConstants::MAGIC_AUTH_HEADER));
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Skip reserved
|
zoneLoader.AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Skip reserved
|
||||||
|
|
||||||
auto subHeaderHash = std::make_unique<StepLoadHash>(sizeof(DB_AuthHash::bytes), 1);
|
auto subHeaderHash = std::make_unique<StepLoadHash>(sizeof(DB_AuthHash::bytes), 1);
|
||||||
auto* subHeaderHashPtr = subHeaderHash.get();
|
auto* subHeaderHashPtr = subHeaderHash.get();
|
||||||
zoneLoader->AddLoadingStep(std::move(subHeaderHash));
|
zoneLoader.AddLoadingStep(std::move(subHeaderHash));
|
||||||
|
|
||||||
auto subHeaderHashSignature = std::make_unique<StepLoadSignature>(sizeof(DB_AuthSignature::bytes));
|
auto subHeaderHashSignature = std::make_unique<StepLoadSignature>(sizeof(DB_AuthSignature::bytes));
|
||||||
auto* subHeaderHashSignaturePtr = subHeaderHashSignature.get();
|
auto* subHeaderHashSignaturePtr = subHeaderHashSignature.get();
|
||||||
zoneLoader->AddLoadingStep(std::move(subHeaderHashSignature));
|
zoneLoader.AddLoadingStep(std::move(subHeaderHashSignature));
|
||||||
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepVerifySignature>(std::move(rsa), subHeaderHashSignaturePtr, subHeaderHashPtr));
|
zoneLoader.AddLoadingStep(std::make_unique<StepVerifySignature>(std::move(rsa), subHeaderHashSignaturePtr, subHeaderHashPtr));
|
||||||
|
|
||||||
auto subHeaderCapture = std::make_unique<ProcessorCaptureData>(sizeof(DB_AuthSubHeader));
|
auto subHeaderCapture = std::make_unique<ProcessorCaptureData>(sizeof(DB_AuthSubHeader));
|
||||||
auto* subHeaderCapturePtr = subHeaderCapture.get();
|
auto* subHeaderCapturePtr = subHeaderCapture.get();
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::move(subHeaderCapture)));
|
zoneLoader.AddLoadingStep(std::make_unique<StepAddProcessor>(std::move(subHeaderCapture)));
|
||||||
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepVerifyFileName>(fileName, sizeof(DB_AuthSubHeader::fastfileName)));
|
zoneLoader.AddLoadingStep(std::make_unique<StepVerifyFileName>(fileName, sizeof(DB_AuthSubHeader::fastfileName)));
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Skip reserved
|
zoneLoader.AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Skip reserved
|
||||||
|
|
||||||
auto masterBlockHashes = std::make_unique<StepLoadHash>(sizeof(DB_AuthHash::bytes), std::extent_v<decltype(DB_AuthSubHeader::masterBlockHashes)>);
|
auto masterBlockHashes = std::make_unique<StepLoadHash>(sizeof(DB_AuthHash::bytes), std::extent_v<decltype(DB_AuthSubHeader::masterBlockHashes)>);
|
||||||
auto* masterBlockHashesPtr = masterBlockHashes.get();
|
auto* masterBlockHashesPtr = masterBlockHashes.get();
|
||||||
zoneLoader->AddLoadingStep(std::move(masterBlockHashes));
|
zoneLoader.AddLoadingStep(std::move(masterBlockHashes));
|
||||||
|
|
||||||
zoneLoader->AddLoadingStep(
|
zoneLoader.AddLoadingStep(
|
||||||
std::make_unique<StepVerifyHash>(std::unique_ptr<IHashFunction>(Crypto::CreateSHA256()), 0, subHeaderHashPtr, subHeaderCapturePtr));
|
std::make_unique<StepVerifyHash>(std::unique_ptr<IHashFunction>(Crypto::CreateSHA256()), 0, subHeaderHashPtr, subHeaderCapturePtr));
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepRemoveProcessor>(subHeaderCapturePtr));
|
zoneLoader.AddLoadingStep(std::make_unique<StepRemoveProcessor>(subHeaderCapturePtr));
|
||||||
|
|
||||||
// Skip the rest of the first chunk
|
// Skip the rest of the first chunk
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(ZoneConstants::AUTHED_CHUNK_SIZE - sizeof(DB_AuthHeader)));
|
zoneLoader.AddLoadingStep(std::make_unique<StepSkipBytes>(ZoneConstants::AUTHED_CHUNK_SIZE - sizeof(DB_AuthHeader)));
|
||||||
|
|
||||||
zoneLoader->AddLoadingStep(
|
zoneLoader.AddLoadingStep(
|
||||||
std::make_unique<StepAddProcessor>(std::make_unique<ProcessorAuthedBlocks>(ZoneConstants::AUTHED_CHUNK_COUNT_PER_GROUP,
|
std::make_unique<StepAddProcessor>(std::make_unique<ProcessorAuthedBlocks>(ZoneConstants::AUTHED_CHUNK_COUNT_PER_GROUP,
|
||||||
ZoneConstants::AUTHED_CHUNK_SIZE,
|
ZoneConstants::AUTHED_CHUNK_SIZE,
|
||||||
std::extent_v<decltype(DB_AuthSubHeader::masterBlockHashes)>,
|
std::extent_v<decltype(DB_AuthSubHeader::masterBlockHashes)>,
|
||||||
std::unique_ptr<IHashFunction>(Crypto::CreateSHA256()),
|
Crypto::CreateSHA256(),
|
||||||
masterBlockHashesPtr)));
|
masterBlockHashesPtr)));
|
||||||
}
|
}
|
||||||
|
} // namespace
|
||||||
|
|
||||||
public:
|
std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const
|
||||||
static ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
|
|
||||||
{
|
|
||||||
bool isSecure;
|
|
||||||
bool isOfficial;
|
|
||||||
|
|
||||||
// Check if this file is a supported IW4 zone.
|
|
||||||
if (!CanLoad(header, &isSecure, &isOfficial))
|
|
||||||
return nullptr;
|
|
||||||
|
|
||||||
// Create new zone
|
|
||||||
auto zone = std::make_unique<Zone>(fileName, 0, &g_GameIW5);
|
|
||||||
auto* zonePtr = zone.get();
|
|
||||||
zone->m_pools = std::make_unique<GameAssetPoolIW5>(zonePtr, 0);
|
|
||||||
zone->m_language = GetZoneLanguage(fileName);
|
|
||||||
|
|
||||||
// File is supported. Now setup all required steps for loading this file.
|
|
||||||
auto* zoneLoader = new ZoneLoader(std::move(zone));
|
|
||||||
|
|
||||||
SetupBlock(zoneLoader);
|
|
||||||
|
|
||||||
// Skip unknown 1 byte field that the game ignores as well
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(1));
|
|
||||||
|
|
||||||
// Skip timestamp
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
|
|
||||||
|
|
||||||
// Add steps for loading the auth header which also contain the signature of the zone if it is signed.
|
|
||||||
AddAuthHeaderSteps(isSecure, isOfficial, zoneLoader, fileName);
|
|
||||||
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE)));
|
|
||||||
|
|
||||||
// Start of the XFile struct
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
|
|
||||||
// Skip size and externalSize fields since they are not interesting for us
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
|
|
||||||
|
|
||||||
// Start of the zone content
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>(
|
|
||||||
std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
|
|
||||||
|
|
||||||
// Return the fully setup zoneloader
|
|
||||||
return zoneLoader;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
ZoneLoader* ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
|
|
||||||
{
|
{
|
||||||
return Impl::CreateLoaderForHeader(header, fileName);
|
bool isSecure;
|
||||||
|
bool isOfficial;
|
||||||
|
|
||||||
|
// Check if this file is a supported IW4 zone.
|
||||||
|
if (!CanLoad(header, &isSecure, &isOfficial))
|
||||||
|
return nullptr;
|
||||||
|
|
||||||
|
// Create new zone
|
||||||
|
auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::IW5));
|
||||||
|
auto* zonePtr = zone.get();
|
||||||
|
zone->m_pools = std::make_unique<GameAssetPoolIW5>(zonePtr, 0);
|
||||||
|
zone->m_language = GameLanguage::LANGUAGE_NONE;
|
||||||
|
|
||||||
|
// File is supported. Now setup all required steps for loading this file.
|
||||||
|
auto zoneLoader = std::make_unique<ZoneLoader>(std::move(zone));
|
||||||
|
|
||||||
|
SetupBlock(*zoneLoader);
|
||||||
|
|
||||||
|
// Skip unknown 1 byte field that the game ignores as well
|
||||||
|
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(1));
|
||||||
|
|
||||||
|
// Skip timestamp
|
||||||
|
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
|
||||||
|
|
||||||
|
// Add steps for loading the auth header which also contain the signature of the zone if it is signed.
|
||||||
|
AddAuthHeaderSteps(isSecure, isOfficial, *zoneLoader, fileName);
|
||||||
|
|
||||||
|
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE)));
|
||||||
|
|
||||||
|
// Start of the XFile struct
|
||||||
|
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
|
||||||
|
// Skip size and externalSize fields since they are not interesting for us
|
||||||
|
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
|
||||||
|
|
||||||
|
// Start of the zone content
|
||||||
|
zoneLoader->AddLoadingStep(
|
||||||
|
std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
|
||||||
|
|
||||||
|
return zoneLoader;
|
||||||
}
|
}
|
||||||
|
@ -8,9 +8,7 @@ namespace IW5
|
|||||||
{
|
{
|
||||||
class ZoneLoaderFactory final : public IZoneLoaderFactory
|
class ZoneLoaderFactory final : public IZoneLoaderFactory
|
||||||
{
|
{
|
||||||
class Impl;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) override;
|
std::unique_ptr<ZoneLoader> CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const override;
|
||||||
};
|
};
|
||||||
} // namespace IW5
|
} // namespace IW5
|
||||||
|
@ -19,14 +19,9 @@
|
|||||||
|
|
||||||
using namespace T5;
|
using namespace T5;
|
||||||
|
|
||||||
class ZoneLoaderFactory::Impl
|
namespace
|
||||||
{
|
{
|
||||||
static GameLanguage GetZoneLanguage(std::string& zoneName)
|
bool CanLoad(const ZoneHeader& header, bool* isSecure, bool* isOfficial)
|
||||||
{
|
|
||||||
return GameLanguage::LANGUAGE_NONE;
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool CanLoad(ZoneHeader& header, bool* isSecure, bool* isOfficial)
|
|
||||||
{
|
{
|
||||||
assert(isSecure != nullptr);
|
assert(isSecure != nullptr);
|
||||||
assert(isOfficial != nullptr);
|
assert(isOfficial != nullptr);
|
||||||
@ -46,59 +41,52 @@ class ZoneLoaderFactory::Impl
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SetupBlock(ZoneLoader* zoneLoader)
|
void SetupBlock(ZoneLoader& zoneLoader)
|
||||||
{
|
{
|
||||||
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
|
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
|
||||||
|
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
|
zoneLoader.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
zoneLoader.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_LARGE_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
zoneLoader.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_LARGE_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_PHYSICAL_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
zoneLoader.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_PHYSICAL_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
zoneLoader.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
|
zoneLoader.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
zoneLoader.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
|
|
||||||
#undef XBLOCK_DEF
|
#undef XBLOCK_DEF
|
||||||
}
|
}
|
||||||
|
} // namespace
|
||||||
|
|
||||||
public:
|
std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const
|
||||||
static ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
|
|
||||||
{
|
|
||||||
bool isSecure;
|
|
||||||
bool isOfficial;
|
|
||||||
|
|
||||||
// Check if this file is a supported IW4 zone.
|
|
||||||
if (!CanLoad(header, &isSecure, &isOfficial))
|
|
||||||
return nullptr;
|
|
||||||
|
|
||||||
// Create new zone
|
|
||||||
auto zone = std::make_unique<Zone>(fileName, 0, &g_GameT5);
|
|
||||||
auto* zonePtr = zone.get();
|
|
||||||
zone->m_pools = std::make_unique<GameAssetPoolT5>(zonePtr, 0);
|
|
||||||
zone->m_language = GetZoneLanguage(fileName);
|
|
||||||
|
|
||||||
// File is supported. Now setup all required steps for loading this file.
|
|
||||||
auto* zoneLoader = new ZoneLoader(std::move(zone));
|
|
||||||
|
|
||||||
SetupBlock(zoneLoader);
|
|
||||||
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE)));
|
|
||||||
|
|
||||||
// Start of the XFile struct
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
|
|
||||||
// Skip size and externalSize fields since they are not interesting for us
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
|
|
||||||
|
|
||||||
// Start of the zone content
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>(
|
|
||||||
std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
|
|
||||||
|
|
||||||
// Return the fully setup zoneloader
|
|
||||||
return zoneLoader;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
ZoneLoader* ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
|
|
||||||
{
|
{
|
||||||
return Impl::CreateLoaderForHeader(header, fileName);
|
bool isSecure;
|
||||||
|
bool isOfficial;
|
||||||
|
|
||||||
|
// Check if this file is a supported IW4 zone.
|
||||||
|
if (!CanLoad(header, &isSecure, &isOfficial))
|
||||||
|
return nullptr;
|
||||||
|
|
||||||
|
// Create new zone
|
||||||
|
auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::T5));
|
||||||
|
auto* zonePtr = zone.get();
|
||||||
|
zone->m_pools = std::make_unique<GameAssetPoolT5>(zonePtr, 0);
|
||||||
|
zone->m_language = GameLanguage::LANGUAGE_NONE;
|
||||||
|
|
||||||
|
// File is supported. Now setup all required steps for loading this file.
|
||||||
|
auto zoneLoader = std::make_unique<ZoneLoader>(std::move(zone));
|
||||||
|
|
||||||
|
SetupBlock(*zoneLoader);
|
||||||
|
|
||||||
|
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE)));
|
||||||
|
|
||||||
|
// Start of the XFile struct
|
||||||
|
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
|
||||||
|
// Skip size and externalSize fields since they are not interesting for us
|
||||||
|
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
|
||||||
|
|
||||||
|
// Start of the zone content
|
||||||
|
zoneLoader->AddLoadingStep(
|
||||||
|
std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
|
||||||
|
|
||||||
|
return zoneLoader;
|
||||||
}
|
}
|
||||||
|
@ -8,9 +8,7 @@ namespace T5
|
|||||||
{
|
{
|
||||||
class ZoneLoaderFactory final : public IZoneLoaderFactory
|
class ZoneLoaderFactory final : public IZoneLoaderFactory
|
||||||
{
|
{
|
||||||
class Impl;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) override;
|
std::unique_ptr<ZoneLoader> CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const override;
|
||||||
};
|
};
|
||||||
} // namespace T5
|
} // namespace T5
|
||||||
|
@ -22,15 +22,16 @@
|
|||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
#include <iostream>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
||||||
using namespace T6;
|
using namespace T6;
|
||||||
|
|
||||||
class ZoneLoaderFactory::Impl
|
namespace
|
||||||
{
|
{
|
||||||
static GameLanguage GetZoneLanguage(std::string& zoneName)
|
GameLanguage GetZoneLanguage(const std::string& zoneName)
|
||||||
{
|
{
|
||||||
auto languagePrefixes = g_GameT6.GetLanguagePrefixes();
|
const auto& languagePrefixes = IGame::GetGameById(GameId::T6)->GetLanguagePrefixes();
|
||||||
|
|
||||||
for (const auto& languagePrefix : languagePrefixes)
|
for (const auto& languagePrefix : languagePrefixes)
|
||||||
{
|
{
|
||||||
@ -43,7 +44,7 @@ class ZoneLoaderFactory::Impl
|
|||||||
return GameLanguage::LANGUAGE_NONE;
|
return GameLanguage::LANGUAGE_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool CanLoad(ZoneHeader& header, bool* isSecure, bool* isOfficial, bool* isEncrypted)
|
bool CanLoad(const ZoneHeader& header, bool* isSecure, bool* isOfficial, bool* isEncrypted)
|
||||||
{
|
{
|
||||||
assert(isSecure != nullptr);
|
assert(isSecure != nullptr);
|
||||||
assert(isOfficial != nullptr);
|
assert(isOfficial != nullptr);
|
||||||
@ -88,23 +89,23 @@ class ZoneLoaderFactory::Impl
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SetupBlock(ZoneLoader* zoneLoader)
|
void SetupBlock(ZoneLoader& zoneLoader)
|
||||||
{
|
{
|
||||||
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
|
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
|
||||||
|
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
|
zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_VIRTUAL, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_VIRTUAL, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_PHYSICAL, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_PHYSICAL, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_VIRTUAL, XBlock::Type::BLOCK_TYPE_DELAY));
|
zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_VIRTUAL, XBlock::Type::BLOCK_TYPE_DELAY));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_PHYSICAL, XBlock::Type::BLOCK_TYPE_DELAY));
|
zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_PHYSICAL, XBlock::Type::BLOCK_TYPE_DELAY));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_STREAMER_RESERVE, XBlock::Type::BLOCK_TYPE_NORMAL));
|
zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_STREAMER_RESERVE, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
|
|
||||||
#undef XBLOCK_DEF
|
#undef XBLOCK_DEF
|
||||||
}
|
}
|
||||||
|
|
||||||
static std::unique_ptr<IPublicKeyAlgorithm> SetupRSA(const bool isOfficial)
|
std::unique_ptr<IPublicKeyAlgorithm> SetupRSA(const bool isOfficial)
|
||||||
{
|
{
|
||||||
if (isOfficial)
|
if (isOfficial)
|
||||||
{
|
{
|
||||||
@ -112,7 +113,7 @@ class ZoneLoaderFactory::Impl
|
|||||||
|
|
||||||
if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_TREYARCH, sizeof(ZoneConstants::RSA_PUBLIC_KEY_TREYARCH)))
|
if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_TREYARCH, sizeof(ZoneConstants::RSA_PUBLIC_KEY_TREYARCH)))
|
||||||
{
|
{
|
||||||
printf("Invalid public key for signature checking\n");
|
std::cerr << "Invalid public key for signature checking\n";
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -127,24 +128,24 @@ class ZoneLoaderFactory::Impl
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static ISignatureProvider* AddAuthHeaderSteps(const bool isSecure, ZoneLoader* zoneLoader, std::string& fileName)
|
ISignatureProvider* AddAuthHeaderSteps(const bool isSecure, ZoneLoader& zoneLoader, std::string& fileName)
|
||||||
{
|
{
|
||||||
// Unsigned zones do not have an auth header
|
// Unsigned zones do not have an auth header
|
||||||
if (!isSecure)
|
if (!isSecure)
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepVerifyMagic>(ZoneConstants::MAGIC_AUTH_HEADER));
|
zoneLoader.AddLoadingStep(std::make_unique<StepVerifyMagic>(ZoneConstants::MAGIC_AUTH_HEADER));
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Loading Flags which are always zero
|
zoneLoader.AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Loading Flags which are always zero
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepVerifyFileName>(fileName, 32));
|
zoneLoader.AddLoadingStep(std::make_unique<StepVerifyFileName>(fileName, 32));
|
||||||
|
|
||||||
auto signatureLoadStep = std::make_unique<StepLoadSignature>(256);
|
auto signatureLoadStep = std::make_unique<StepLoadSignature>(256);
|
||||||
auto* signatureLoadStepPtr = signatureLoadStep.get();
|
auto* signatureLoadStepPtr = signatureLoadStep.get();
|
||||||
zoneLoader->AddLoadingStep(std::move(signatureLoadStep));
|
zoneLoader.AddLoadingStep(std::move(signatureLoadStep));
|
||||||
|
|
||||||
return signatureLoadStepPtr;
|
return signatureLoadStepPtr;
|
||||||
}
|
}
|
||||||
|
|
||||||
static ICapturedDataProvider* AddXChunkProcessor(bool isEncrypted, ZoneLoader* zoneLoader, std::string& fileName)
|
ICapturedDataProvider* AddXChunkProcessor(const bool isEncrypted, ZoneLoader& zoneLoader, std::string& fileName)
|
||||||
{
|
{
|
||||||
ICapturedDataProvider* result = nullptr;
|
ICapturedDataProvider* result = nullptr;
|
||||||
auto xChunkProcessor = std::make_unique<ProcessorXChunks>(ZoneConstants::STREAM_COUNT, ZoneConstants::XCHUNK_SIZE, ZoneConstants::VANILLA_BUFFER_SIZE);
|
auto xChunkProcessor = std::make_unique<ProcessorXChunks>(ZoneConstants::STREAM_COUNT, ZoneConstants::XCHUNK_SIZE, ZoneConstants::VANILLA_BUFFER_SIZE);
|
||||||
@ -160,62 +161,55 @@ class ZoneLoaderFactory::Impl
|
|||||||
|
|
||||||
// Decompress the chunks using zlib
|
// Decompress the chunks using zlib
|
||||||
xChunkProcessor->AddChunkProcessor(std::make_unique<XChunkProcessorInflate>());
|
xChunkProcessor->AddChunkProcessor(std::make_unique<XChunkProcessorInflate>());
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::move(xChunkProcessor)));
|
zoneLoader.AddLoadingStep(std::make_unique<StepAddProcessor>(std::move(xChunkProcessor)));
|
||||||
|
|
||||||
// If there is encryption, the signed data of the zone is the final hash blocks provided by the Salsa20 IV adaption algorithm
|
// If there is encryption, the signed data of the zone is the final hash blocks provided by the Salsa20 IV adaption algorithm
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
} // namespace
|
||||||
|
|
||||||
public:
|
std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const
|
||||||
static ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
|
|
||||||
{
|
|
||||||
bool isSecure;
|
|
||||||
bool isOfficial;
|
|
||||||
bool isEncrypted;
|
|
||||||
|
|
||||||
// Check if this file is a supported T6 zone.
|
|
||||||
if (!CanLoad(header, &isSecure, &isOfficial, &isEncrypted))
|
|
||||||
return nullptr;
|
|
||||||
|
|
||||||
// Create new zone
|
|
||||||
auto zone = std::make_unique<Zone>(fileName, 0, &g_GameT6);
|
|
||||||
auto* zonePtr = zone.get();
|
|
||||||
zone->m_pools = std::make_unique<GameAssetPoolT6>(zonePtr, 0);
|
|
||||||
zone->m_language = GetZoneLanguage(fileName);
|
|
||||||
|
|
||||||
// File is supported. Now setup all required steps for loading this file.
|
|
||||||
auto* zoneLoader = new ZoneLoader(std::move(zone));
|
|
||||||
|
|
||||||
SetupBlock(zoneLoader);
|
|
||||||
|
|
||||||
// If file is signed setup a RSA instance.
|
|
||||||
auto rsa = isSecure ? SetupRSA(isOfficial) : nullptr;
|
|
||||||
|
|
||||||
// Add steps for loading the auth header which also contain the signature of the zone if it is signed.
|
|
||||||
ISignatureProvider* signatureProvider = AddAuthHeaderSteps(isSecure, zoneLoader, fileName);
|
|
||||||
|
|
||||||
// Setup loading XChunks from the zone from this point on.
|
|
||||||
ICapturedDataProvider* signatureDataProvider = AddXChunkProcessor(isEncrypted, zoneLoader, fileName);
|
|
||||||
|
|
||||||
// Start of the XFile struct
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneSizes>());
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
|
|
||||||
|
|
||||||
// Start of the zone content
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>(
|
|
||||||
std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
|
|
||||||
|
|
||||||
if (isSecure)
|
|
||||||
{
|
|
||||||
zoneLoader->AddLoadingStep(std::make_unique<StepVerifySignature>(std::move(rsa), signatureProvider, signatureDataProvider));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Return the fully setup zoneloader
|
|
||||||
return zoneLoader;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
ZoneLoader* ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
|
|
||||||
{
|
{
|
||||||
return Impl::CreateLoaderForHeader(header, fileName);
|
bool isSecure;
|
||||||
|
bool isOfficial;
|
||||||
|
bool isEncrypted;
|
||||||
|
|
||||||
|
// Check if this file is a supported T6 zone.
|
||||||
|
if (!CanLoad(header, &isSecure, &isOfficial, &isEncrypted))
|
||||||
|
return nullptr;
|
||||||
|
|
||||||
|
// Create new zone
|
||||||
|
auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::T6));
|
||||||
|
auto* zonePtr = zone.get();
|
||||||
|
zone->m_pools = std::make_unique<GameAssetPoolT6>(zonePtr, 0);
|
||||||
|
zone->m_language = GetZoneLanguage(fileName);
|
||||||
|
|
||||||
|
// File is supported. Now setup all required steps for loading this file.
|
||||||
|
auto zoneLoader = std::make_unique<ZoneLoader>(std::move(zone));
|
||||||
|
|
||||||
|
SetupBlock(*zoneLoader);
|
||||||
|
|
||||||
|
// If file is signed setup a RSA instance.
|
||||||
|
auto rsa = isSecure ? SetupRSA(isOfficial) : nullptr;
|
||||||
|
|
||||||
|
// Add steps for loading the auth header which also contain the signature of the zone if it is signed.
|
||||||
|
ISignatureProvider* signatureProvider = AddAuthHeaderSteps(isSecure, *zoneLoader, fileName);
|
||||||
|
|
||||||
|
// Setup loading XChunks from the zone from this point on.
|
||||||
|
ICapturedDataProvider* signatureDataProvider = AddXChunkProcessor(isEncrypted, *zoneLoader, fileName);
|
||||||
|
|
||||||
|
// Start of the XFile struct
|
||||||
|
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneSizes>());
|
||||||
|
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
|
||||||
|
|
||||||
|
// Start of the zone content
|
||||||
|
zoneLoader->AddLoadingStep(
|
||||||
|
std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
|
||||||
|
|
||||||
|
if (isSecure)
|
||||||
|
{
|
||||||
|
zoneLoader->AddLoadingStep(std::make_unique<StepVerifySignature>(std::move(rsa), signatureProvider, signatureDataProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
return zoneLoader;
|
||||||
}
|
}
|
||||||
|
@ -8,9 +8,7 @@ namespace T6
|
|||||||
{
|
{
|
||||||
class ZoneLoaderFactory final : public IZoneLoaderFactory
|
class ZoneLoaderFactory final : public IZoneLoaderFactory
|
||||||
{
|
{
|
||||||
class Impl;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) override;
|
std::unique_ptr<ZoneLoader> CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const override;
|
||||||
};
|
};
|
||||||
} // namespace T6
|
} // namespace T6
|
||||||
|
27
src/ZoneLoading/Loading/IZoneLoaderFactory.cpp
Normal file
27
src/ZoneLoading/Loading/IZoneLoaderFactory.cpp
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
#include "IZoneLoaderFactory.h"
|
||||||
|
|
||||||
|
#include "Game/IW3/ZoneLoaderFactoryIW3.h"
|
||||||
|
#include "Game/IW4/ZoneLoaderFactoryIW4.h"
|
||||||
|
#include "Game/IW5/ZoneLoaderFactoryIW5.h"
|
||||||
|
#include "Game/T5/ZoneLoaderFactoryT5.h"
|
||||||
|
#include "Game/T6/ZoneLoaderFactoryT6.h"
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
|
|
||||||
|
const IZoneLoaderFactory* IZoneLoaderFactory::GetZoneLoaderFactoryForGame(GameId game)
|
||||||
|
{
|
||||||
|
static const IZoneLoaderFactory* zoneCreators[static_cast<unsigned>(GameId::COUNT)]{
|
||||||
|
new IW3::ZoneLoaderFactory(),
|
||||||
|
new IW4::ZoneLoaderFactory(),
|
||||||
|
new IW5::ZoneLoaderFactory(),
|
||||||
|
new T5::ZoneLoaderFactory(),
|
||||||
|
new T6::ZoneLoaderFactory(),
|
||||||
|
};
|
||||||
|
static_assert(std::extent_v<decltype(zoneCreators)> == static_cast<unsigned>(GameId::COUNT));
|
||||||
|
|
||||||
|
assert(static_cast<unsigned>(game) < static_cast<unsigned>(GameId::COUNT));
|
||||||
|
const auto* result = zoneCreators[static_cast<unsigned>(game)];
|
||||||
|
assert(result);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
@ -3,6 +3,8 @@
|
|||||||
#include "Zone/ZoneTypes.h"
|
#include "Zone/ZoneTypes.h"
|
||||||
#include "ZoneLoader.h"
|
#include "ZoneLoader.h"
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
class IZoneLoaderFactory
|
class IZoneLoaderFactory
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@ -13,5 +15,7 @@ public:
|
|||||||
IZoneLoaderFactory& operator=(const IZoneLoaderFactory& other) = default;
|
IZoneLoaderFactory& operator=(const IZoneLoaderFactory& other) = default;
|
||||||
IZoneLoaderFactory& operator=(IZoneLoaderFactory&& other) noexcept = default;
|
IZoneLoaderFactory& operator=(IZoneLoaderFactory&& other) noexcept = default;
|
||||||
|
|
||||||
virtual ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) = 0;
|
virtual std::unique_ptr<ZoneLoader> CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const = 0;
|
||||||
|
|
||||||
|
static const IZoneLoaderFactory* GetZoneLoaderFactoryForGame(GameId game);
|
||||||
};
|
};
|
||||||
|
@ -1,34 +1,24 @@
|
|||||||
#include "ZoneLoading.h"
|
#include "ZoneLoading.h"
|
||||||
|
|
||||||
#include "Game/IW3/ZoneLoaderFactoryIW3.h"
|
#include "Loading/IZoneLoaderFactory.h"
|
||||||
#include "Game/IW4/ZoneLoaderFactoryIW4.h"
|
#include "Loading/ZoneLoader.h"
|
||||||
#include "Game/IW5/ZoneLoaderFactoryIW5.h"
|
|
||||||
#include "Game/T5/ZoneLoaderFactoryT5.h"
|
|
||||||
#include "Game/T6/ZoneLoaderFactoryT6.h"
|
|
||||||
#include "Utils/ObjFileStream.h"
|
#include "Utils/ObjFileStream.h"
|
||||||
|
|
||||||
#include <filesystem>
|
#include <filesystem>
|
||||||
|
#include <format>
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
namespace fs = std::filesystem;
|
namespace fs = std::filesystem;
|
||||||
|
|
||||||
IZoneLoaderFactory* ZoneLoaderFactories[]{
|
|
||||||
new IW3::ZoneLoaderFactory(),
|
|
||||||
new IW4::ZoneLoaderFactory(),
|
|
||||||
new IW5::ZoneLoaderFactory(),
|
|
||||||
new T5::ZoneLoaderFactory(),
|
|
||||||
new T6::ZoneLoaderFactory(),
|
|
||||||
};
|
|
||||||
|
|
||||||
std::unique_ptr<Zone> ZoneLoading::LoadZone(const std::string& path)
|
std::unique_ptr<Zone> ZoneLoading::LoadZone(const std::string& path)
|
||||||
{
|
{
|
||||||
auto zoneName = fs::path(path).filename().replace_extension("").string();
|
auto zoneName = fs::path(path).filename().replace_extension().string();
|
||||||
std::ifstream file(path, std::fstream::in | std::fstream::binary);
|
std::ifstream file(path, std::fstream::in | std::fstream::binary);
|
||||||
|
|
||||||
if (!file.is_open())
|
if (!file.is_open())
|
||||||
{
|
{
|
||||||
printf("Could not open file '%s'.\n", path.c_str());
|
std::cerr << std::format("Could not open file '{}'.\n", path);
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -36,27 +26,27 @@ std::unique_ptr<Zone> ZoneLoading::LoadZone(const std::string& path)
|
|||||||
file.read(reinterpret_cast<char*>(&header), sizeof(header));
|
file.read(reinterpret_cast<char*>(&header), sizeof(header));
|
||||||
if (file.gcount() != sizeof(header))
|
if (file.gcount() != sizeof(header))
|
||||||
{
|
{
|
||||||
std::cout << "Failed to read zone header from file '" << path << "'.\n";
|
std::cerr << std::format("Failed to read zone header from file '{}'.\n", path);
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
ZoneLoader* zoneLoader = nullptr;
|
std::unique_ptr<ZoneLoader> zoneLoader;
|
||||||
for (auto* factory : ZoneLoaderFactories)
|
for (auto game = 0u; game < static_cast<unsigned>(GameId::COUNT); game++)
|
||||||
{
|
{
|
||||||
|
const auto* factory = IZoneLoaderFactory::GetZoneLoaderFactoryForGame(static_cast<GameId>(game));
|
||||||
zoneLoader = factory->CreateLoaderForHeader(header, zoneName);
|
zoneLoader = factory->CreateLoaderForHeader(header, zoneName);
|
||||||
|
|
||||||
if (zoneLoader != nullptr)
|
if (zoneLoader)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (zoneLoader == nullptr)
|
if (!zoneLoader)
|
||||||
{
|
{
|
||||||
printf("Could not create factory for zone '%s'.\n", zoneName.c_str());
|
std::cerr << std::format("Could not create factory for zone '{}'.\n", zoneName);
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto loadedZone = zoneLoader->LoadZone(file);
|
auto loadedZone = zoneLoader->LoadZone(file);
|
||||||
delete zoneLoader;
|
|
||||||
|
|
||||||
file.close();
|
file.close();
|
||||||
return std::move(loadedZone);
|
return std::move(loadedZone);
|
||||||
|
@ -16,36 +16,26 @@
|
|||||||
|
|
||||||
using namespace IW3;
|
using namespace IW3;
|
||||||
|
|
||||||
class ZoneWriterFactory::Impl
|
namespace
|
||||||
{
|
{
|
||||||
Zone* m_zone;
|
void SetupBlocks(ZoneWriter& writer)
|
||||||
std::unique_ptr<ZoneWriter> m_writer;
|
|
||||||
|
|
||||||
public:
|
|
||||||
explicit Impl(Zone* zone)
|
|
||||||
: m_zone(zone),
|
|
||||||
m_writer(std::make_unique<ZoneWriter>())
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetupBlocks() const
|
|
||||||
{
|
{
|
||||||
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
|
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
|
||||||
|
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
|
writer.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
writer.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_LARGE_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
writer.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_LARGE_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_PHYSICAL_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
writer.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_PHYSICAL_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
writer.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
|
writer.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
writer.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_VERTEX, XBlock::Type::BLOCK_TYPE_NORMAL));
|
writer.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_VERTEX, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_INDEX, XBlock::Type::BLOCK_TYPE_NORMAL));
|
writer.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_INDEX, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
|
|
||||||
#undef XBLOCK_DEF
|
#undef XBLOCK_DEF
|
||||||
}
|
}
|
||||||
|
|
||||||
static ZoneHeader CreateHeaderForParams()
|
ZoneHeader CreateHeaderForParams()
|
||||||
{
|
{
|
||||||
ZoneHeader header{};
|
ZoneHeader header{};
|
||||||
header.m_version = ZoneConstants::ZONE_VERSION;
|
header.m_version = ZoneConstants::ZONE_VERSION;
|
||||||
@ -53,40 +43,30 @@ public:
|
|||||||
|
|
||||||
return header;
|
return header;
|
||||||
}
|
}
|
||||||
|
} // namespace
|
||||||
std::unique_ptr<ZoneWriter> CreateWriter()
|
|
||||||
{
|
|
||||||
SetupBlocks();
|
|
||||||
|
|
||||||
auto contentInMemory = std::make_unique<StepWriteZoneContentToMemory>(
|
|
||||||
std::make_unique<ContentWriter>(), m_zone, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK);
|
|
||||||
auto* contentInMemoryPtr = contentInMemory.get();
|
|
||||||
m_writer->AddWritingStep(std::move(contentInMemory));
|
|
||||||
|
|
||||||
// Write zone header
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteZoneHeader>(CreateHeaderForParams()));
|
|
||||||
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepAddOutputProcessor>(std::make_unique<OutputProcessorDeflate>()));
|
|
||||||
|
|
||||||
// Start of the XFile struct
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteZoneSizes>(contentInMemoryPtr));
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteXBlockSizes>(m_zone));
|
|
||||||
|
|
||||||
// Start of the zone content
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteZoneContentToFile>(contentInMemoryPtr));
|
|
||||||
|
|
||||||
// Return the fully setup zoneloader
|
|
||||||
return std::move(m_writer);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
bool ZoneWriterFactory::SupportsZone(Zone* zone) const
|
|
||||||
{
|
|
||||||
return zone->m_game == &g_GameIW3;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::unique_ptr<ZoneWriter> ZoneWriterFactory::CreateWriter(Zone* zone) const
|
std::unique_ptr<ZoneWriter> ZoneWriterFactory::CreateWriter(Zone* zone) const
|
||||||
{
|
{
|
||||||
Impl impl(zone);
|
auto writer = std::make_unique<ZoneWriter>();
|
||||||
return impl.CreateWriter();
|
|
||||||
|
SetupBlocks(*writer);
|
||||||
|
|
||||||
|
auto contentInMemory = std::make_unique<StepWriteZoneContentToMemory>(
|
||||||
|
std::make_unique<ContentWriter>(), zone, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK);
|
||||||
|
auto* contentInMemoryPtr = contentInMemory.get();
|
||||||
|
writer->AddWritingStep(std::move(contentInMemory));
|
||||||
|
|
||||||
|
// Write zone header
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteZoneHeader>(CreateHeaderForParams()));
|
||||||
|
|
||||||
|
writer->AddWritingStep(std::make_unique<StepAddOutputProcessor>(std::make_unique<OutputProcessorDeflate>()));
|
||||||
|
|
||||||
|
// Start of the XFile struct
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteZoneSizes>(contentInMemoryPtr));
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteXBlockSizes>(zone));
|
||||||
|
|
||||||
|
// Start of the zone content
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteZoneContentToFile>(contentInMemoryPtr));
|
||||||
|
|
||||||
|
return std::move(writer);
|
||||||
}
|
}
|
||||||
|
@ -8,10 +8,7 @@ namespace IW3
|
|||||||
{
|
{
|
||||||
class ZoneWriterFactory final : public IZoneWriterFactory
|
class ZoneWriterFactory final : public IZoneWriterFactory
|
||||||
{
|
{
|
||||||
class Impl;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
_NODISCARD bool SupportsZone(Zone* zone) const override;
|
|
||||||
_NODISCARD std::unique_ptr<ZoneWriter> CreateWriter(Zone* zone) const override;
|
_NODISCARD std::unique_ptr<ZoneWriter> CreateWriter(Zone* zone) const override;
|
||||||
};
|
};
|
||||||
} // namespace IW3
|
} // namespace IW3
|
||||||
|
@ -18,35 +18,25 @@
|
|||||||
|
|
||||||
using namespace IW4;
|
using namespace IW4;
|
||||||
|
|
||||||
class ZoneWriterFactory::Impl
|
namespace
|
||||||
{
|
{
|
||||||
Zone* m_zone;
|
void SetupBlocks(ZoneWriter& writer)
|
||||||
std::unique_ptr<ZoneWriter> m_writer;
|
|
||||||
|
|
||||||
public:
|
|
||||||
explicit Impl(Zone* zone)
|
|
||||||
: m_zone(zone),
|
|
||||||
m_writer(std::make_unique<ZoneWriter>())
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetupBlocks() const
|
|
||||||
{
|
{
|
||||||
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
|
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
|
||||||
|
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
|
writer.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
writer.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
writer.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
writer.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
|
writer.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_CALLBACK, XBlock::Type::BLOCK_TYPE_NORMAL));
|
writer.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_CALLBACK, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_VERTEX, XBlock::Type::BLOCK_TYPE_NORMAL));
|
writer.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_VERTEX, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_INDEX, XBlock::Type::BLOCK_TYPE_NORMAL));
|
writer.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_INDEX, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
|
|
||||||
#undef XBLOCK_DEF
|
#undef XBLOCK_DEF
|
||||||
}
|
}
|
||||||
|
|
||||||
static ZoneHeader CreateHeaderForParams(const bool isSecure, const bool isOfficial)
|
ZoneHeader CreateHeaderForParams(const bool isSecure, const bool isOfficial)
|
||||||
{
|
{
|
||||||
ZoneHeader header{};
|
ZoneHeader header{};
|
||||||
header.m_version = ZoneConstants::ZONE_VERSION;
|
header.m_version = ZoneConstants::ZONE_VERSION;
|
||||||
@ -65,49 +55,39 @@ public:
|
|||||||
|
|
||||||
return header;
|
return header;
|
||||||
}
|
}
|
||||||
|
}; // namespace
|
||||||
std::unique_ptr<ZoneWriter> CreateWriter()
|
|
||||||
{
|
|
||||||
// TODO Support signed fastfiles
|
|
||||||
bool isSecure = false;
|
|
||||||
|
|
||||||
SetupBlocks();
|
|
||||||
|
|
||||||
auto contentInMemory = std::make_unique<StepWriteZoneContentToMemory>(
|
|
||||||
std::make_unique<ContentWriter>(), m_zone, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK);
|
|
||||||
auto* contentInMemoryPtr = contentInMemory.get();
|
|
||||||
m_writer->AddWritingStep(std::move(contentInMemory));
|
|
||||||
|
|
||||||
// Write zone header
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteZoneHeader>(CreateHeaderForParams(isSecure, false)));
|
|
||||||
|
|
||||||
// Write dummy byte that the game ignores as well. No clue what it means.
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteZero>(1));
|
|
||||||
|
|
||||||
// Write timestamp
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteTimestamp>());
|
|
||||||
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepAddOutputProcessor>(std::make_unique<OutputProcessorDeflate>()));
|
|
||||||
|
|
||||||
// Start of the XFile struct
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteZoneSizes>(contentInMemoryPtr));
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteXBlockSizes>(m_zone));
|
|
||||||
|
|
||||||
// Start of the zone content
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteZoneContentToFile>(contentInMemoryPtr));
|
|
||||||
|
|
||||||
// Return the fully setup zoneloader
|
|
||||||
return std::move(m_writer);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
bool ZoneWriterFactory::SupportsZone(Zone* zone) const
|
|
||||||
{
|
|
||||||
return zone->m_game == &g_GameIW4;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::unique_ptr<ZoneWriter> ZoneWriterFactory::CreateWriter(Zone* zone) const
|
std::unique_ptr<ZoneWriter> ZoneWriterFactory::CreateWriter(Zone* zone) const
|
||||||
{
|
{
|
||||||
Impl impl(zone);
|
auto writer = std::make_unique<ZoneWriter>();
|
||||||
return impl.CreateWriter();
|
|
||||||
|
// TODO Support signed fastfiles
|
||||||
|
bool isSecure = false;
|
||||||
|
|
||||||
|
SetupBlocks(*writer);
|
||||||
|
|
||||||
|
auto contentInMemory = std::make_unique<StepWriteZoneContentToMemory>(
|
||||||
|
std::make_unique<ContentWriter>(), zone, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK);
|
||||||
|
auto* contentInMemoryPtr = contentInMemory.get();
|
||||||
|
writer->AddWritingStep(std::move(contentInMemory));
|
||||||
|
|
||||||
|
// Write zone header
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteZoneHeader>(CreateHeaderForParams(isSecure, false)));
|
||||||
|
|
||||||
|
// Write dummy byte that the game ignores as well. No clue what it means.
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteZero>(1));
|
||||||
|
|
||||||
|
// Write timestamp
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteTimestamp>());
|
||||||
|
|
||||||
|
writer->AddWritingStep(std::make_unique<StepAddOutputProcessor>(std::make_unique<OutputProcessorDeflate>()));
|
||||||
|
|
||||||
|
// Start of the XFile struct
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteZoneSizes>(contentInMemoryPtr));
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteXBlockSizes>(zone));
|
||||||
|
|
||||||
|
// Start of the zone content
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteZoneContentToFile>(contentInMemoryPtr));
|
||||||
|
|
||||||
|
return std::move(writer);
|
||||||
}
|
}
|
||||||
|
@ -8,10 +8,7 @@ namespace IW4
|
|||||||
{
|
{
|
||||||
class ZoneWriterFactory final : public IZoneWriterFactory
|
class ZoneWriterFactory final : public IZoneWriterFactory
|
||||||
{
|
{
|
||||||
class Impl;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
_NODISCARD bool SupportsZone(Zone* zone) const override;
|
|
||||||
_NODISCARD std::unique_ptr<ZoneWriter> CreateWriter(Zone* zone) const override;
|
_NODISCARD std::unique_ptr<ZoneWriter> CreateWriter(Zone* zone) const override;
|
||||||
};
|
};
|
||||||
} // namespace IW4
|
} // namespace IW4
|
||||||
|
@ -18,36 +18,26 @@
|
|||||||
|
|
||||||
using namespace IW5;
|
using namespace IW5;
|
||||||
|
|
||||||
class ZoneWriterFactory::Impl
|
namespace
|
||||||
{
|
{
|
||||||
Zone* m_zone;
|
void SetupBlocks(ZoneWriter& writer)
|
||||||
std::unique_ptr<ZoneWriter> m_writer;
|
|
||||||
|
|
||||||
public:
|
|
||||||
explicit Impl(Zone* zone)
|
|
||||||
: m_zone(zone),
|
|
||||||
m_writer(std::make_unique<ZoneWriter>())
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetupBlocks() const
|
|
||||||
{
|
{
|
||||||
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
|
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
|
||||||
|
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
|
writer.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
writer.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
writer.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
writer.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
|
writer.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_CALLBACK, XBlock::Type::BLOCK_TYPE_NORMAL));
|
writer.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_CALLBACK, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_VERTEX, XBlock::Type::BLOCK_TYPE_NORMAL));
|
writer.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_VERTEX, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_INDEX, XBlock::Type::BLOCK_TYPE_NORMAL));
|
writer.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_INDEX, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_SCRIPT, XBlock::Type::BLOCK_TYPE_NORMAL));
|
writer.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_SCRIPT, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
|
|
||||||
#undef XBLOCK_DEF
|
#undef XBLOCK_DEF
|
||||||
}
|
}
|
||||||
|
|
||||||
static ZoneHeader CreateHeaderForParams(const bool isSecure, const bool isOfficial)
|
ZoneHeader CreateHeaderForParams(const bool isSecure, const bool isOfficial)
|
||||||
{
|
{
|
||||||
ZoneHeader header{};
|
ZoneHeader header{};
|
||||||
header.m_version = ZoneConstants::ZONE_VERSION;
|
header.m_version = ZoneConstants::ZONE_VERSION;
|
||||||
@ -66,49 +56,39 @@ public:
|
|||||||
|
|
||||||
return header;
|
return header;
|
||||||
}
|
}
|
||||||
|
}; // namespace
|
||||||
std::unique_ptr<ZoneWriter> CreateWriter()
|
|
||||||
{
|
|
||||||
// TODO Support signed fastfiles
|
|
||||||
bool isSecure = false;
|
|
||||||
|
|
||||||
SetupBlocks();
|
|
||||||
|
|
||||||
auto contentInMemory = std::make_unique<StepWriteZoneContentToMemory>(
|
|
||||||
std::make_unique<ContentWriter>(), m_zone, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK);
|
|
||||||
auto* contentInMemoryPtr = contentInMemory.get();
|
|
||||||
m_writer->AddWritingStep(std::move(contentInMemory));
|
|
||||||
|
|
||||||
// Write zone header
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteZoneHeader>(CreateHeaderForParams(isSecure, false)));
|
|
||||||
|
|
||||||
// Write dummy byte that the game ignores as well. No clue what it means.
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteZero>(1));
|
|
||||||
|
|
||||||
// Write timestamp
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteTimestamp>());
|
|
||||||
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepAddOutputProcessor>(std::make_unique<OutputProcessorDeflate>()));
|
|
||||||
|
|
||||||
// Start of the XFile struct
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteZoneSizes>(contentInMemoryPtr));
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteXBlockSizes>(m_zone));
|
|
||||||
|
|
||||||
// Start of the zone content
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteZoneContentToFile>(contentInMemoryPtr));
|
|
||||||
|
|
||||||
// Return the fully setup zoneloader
|
|
||||||
return std::move(m_writer);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
bool ZoneWriterFactory::SupportsZone(Zone* zone) const
|
|
||||||
{
|
|
||||||
return zone->m_game == &g_GameIW5;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::unique_ptr<ZoneWriter> ZoneWriterFactory::CreateWriter(Zone* zone) const
|
std::unique_ptr<ZoneWriter> ZoneWriterFactory::CreateWriter(Zone* zone) const
|
||||||
{
|
{
|
||||||
Impl impl(zone);
|
auto writer = std::make_unique<ZoneWriter>();
|
||||||
return impl.CreateWriter();
|
|
||||||
|
// TODO Support signed fastfiles
|
||||||
|
bool isSecure = false;
|
||||||
|
|
||||||
|
SetupBlocks(*writer);
|
||||||
|
|
||||||
|
auto contentInMemory = std::make_unique<StepWriteZoneContentToMemory>(
|
||||||
|
std::make_unique<ContentWriter>(), zone, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK);
|
||||||
|
auto* contentInMemoryPtr = contentInMemory.get();
|
||||||
|
writer->AddWritingStep(std::move(contentInMemory));
|
||||||
|
|
||||||
|
// Write zone header
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteZoneHeader>(CreateHeaderForParams(isSecure, false)));
|
||||||
|
|
||||||
|
// Write dummy byte that the game ignores as well. No clue what it means.
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteZero>(1));
|
||||||
|
|
||||||
|
// Write timestamp
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteTimestamp>());
|
||||||
|
|
||||||
|
writer->AddWritingStep(std::make_unique<StepAddOutputProcessor>(std::make_unique<OutputProcessorDeflate>()));
|
||||||
|
|
||||||
|
// Start of the XFile struct
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteZoneSizes>(contentInMemoryPtr));
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteXBlockSizes>(zone));
|
||||||
|
|
||||||
|
// Start of the zone content
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteZoneContentToFile>(contentInMemoryPtr));
|
||||||
|
|
||||||
|
return std::move(writer);
|
||||||
}
|
}
|
||||||
|
@ -8,10 +8,7 @@ namespace IW5
|
|||||||
{
|
{
|
||||||
class ZoneWriterFactory final : public IZoneWriterFactory
|
class ZoneWriterFactory final : public IZoneWriterFactory
|
||||||
{
|
{
|
||||||
class Impl;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
_NODISCARD bool SupportsZone(Zone* zone) const override;
|
|
||||||
_NODISCARD std::unique_ptr<ZoneWriter> CreateWriter(Zone* zone) const override;
|
_NODISCARD std::unique_ptr<ZoneWriter> CreateWriter(Zone* zone) const override;
|
||||||
};
|
};
|
||||||
} // namespace IW5
|
} // namespace IW5
|
||||||
|
@ -16,34 +16,24 @@
|
|||||||
|
|
||||||
using namespace T5;
|
using namespace T5;
|
||||||
|
|
||||||
class ZoneWriterFactory::Impl
|
namespace
|
||||||
{
|
{
|
||||||
Zone* m_zone;
|
void SetupBlocks(ZoneWriter& writer)
|
||||||
std::unique_ptr<ZoneWriter> m_writer;
|
|
||||||
|
|
||||||
public:
|
|
||||||
explicit Impl(Zone* zone)
|
|
||||||
: m_zone(zone),
|
|
||||||
m_writer(std::make_unique<ZoneWriter>())
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetupBlocks() const
|
|
||||||
{
|
{
|
||||||
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
|
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
|
||||||
|
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
|
writer.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
writer.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_LARGE_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
writer.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_LARGE_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_PHYSICAL_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
writer.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_PHYSICAL_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
writer.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
|
writer.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
writer.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
|
|
||||||
#undef XBLOCK_DEF
|
#undef XBLOCK_DEF
|
||||||
}
|
}
|
||||||
|
|
||||||
static ZoneHeader CreateHeaderForParams()
|
ZoneHeader CreateHeaderForParams()
|
||||||
{
|
{
|
||||||
ZoneHeader header{};
|
ZoneHeader header{};
|
||||||
header.m_version = ZoneConstants::ZONE_VERSION;
|
header.m_version = ZoneConstants::ZONE_VERSION;
|
||||||
@ -51,40 +41,30 @@ public:
|
|||||||
|
|
||||||
return header;
|
return header;
|
||||||
}
|
}
|
||||||
|
} // namespace
|
||||||
std::unique_ptr<ZoneWriter> CreateWriter()
|
|
||||||
{
|
|
||||||
SetupBlocks();
|
|
||||||
|
|
||||||
auto contentInMemory = std::make_unique<StepWriteZoneContentToMemory>(
|
|
||||||
std::make_unique<ContentWriter>(), m_zone, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK);
|
|
||||||
auto* contentInMemoryPtr = contentInMemory.get();
|
|
||||||
m_writer->AddWritingStep(std::move(contentInMemory));
|
|
||||||
|
|
||||||
// Write zone header
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteZoneHeader>(CreateHeaderForParams()));
|
|
||||||
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepAddOutputProcessor>(std::make_unique<OutputProcessorDeflate>()));
|
|
||||||
|
|
||||||
// Start of the XFile struct
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteZoneSizes>(contentInMemoryPtr));
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteXBlockSizes>(m_zone));
|
|
||||||
|
|
||||||
// Start of the zone content
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteZoneContentToFile>(contentInMemoryPtr));
|
|
||||||
|
|
||||||
// Return the fully setup zoneloader
|
|
||||||
return std::move(m_writer);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
bool ZoneWriterFactory::SupportsZone(Zone* zone) const
|
|
||||||
{
|
|
||||||
return zone->m_game == &g_GameT5;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::unique_ptr<ZoneWriter> ZoneWriterFactory::CreateWriter(Zone* zone) const
|
std::unique_ptr<ZoneWriter> ZoneWriterFactory::CreateWriter(Zone* zone) const
|
||||||
{
|
{
|
||||||
Impl impl(zone);
|
auto writer = std::make_unique<ZoneWriter>();
|
||||||
return impl.CreateWriter();
|
|
||||||
|
SetupBlocks(*writer);
|
||||||
|
|
||||||
|
auto contentInMemory = std::make_unique<StepWriteZoneContentToMemory>(
|
||||||
|
std::make_unique<ContentWriter>(), zone, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK);
|
||||||
|
auto* contentInMemoryPtr = contentInMemory.get();
|
||||||
|
writer->AddWritingStep(std::move(contentInMemory));
|
||||||
|
|
||||||
|
// Write zone header
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteZoneHeader>(CreateHeaderForParams()));
|
||||||
|
|
||||||
|
writer->AddWritingStep(std::make_unique<StepAddOutputProcessor>(std::make_unique<OutputProcessorDeflate>()));
|
||||||
|
|
||||||
|
// Start of the XFile struct
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteZoneSizes>(contentInMemoryPtr));
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteXBlockSizes>(zone));
|
||||||
|
|
||||||
|
// Start of the zone content
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteZoneContentToFile>(contentInMemoryPtr));
|
||||||
|
|
||||||
|
return std::move(writer);
|
||||||
}
|
}
|
||||||
|
@ -11,7 +11,6 @@ namespace T5
|
|||||||
class Impl;
|
class Impl;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
_NODISCARD bool SupportsZone(Zone* zone) const override;
|
|
||||||
_NODISCARD std::unique_ptr<ZoneWriter> CreateWriter(Zone* zone) const override;
|
_NODISCARD std::unique_ptr<ZoneWriter> CreateWriter(Zone* zone) const override;
|
||||||
};
|
};
|
||||||
} // namespace T5
|
} // namespace T5
|
||||||
|
@ -23,35 +23,25 @@
|
|||||||
|
|
||||||
using namespace T6;
|
using namespace T6;
|
||||||
|
|
||||||
class ZoneWriterFactory::Impl
|
namespace
|
||||||
{
|
{
|
||||||
Zone* m_zone;
|
void SetupBlocks(ZoneWriter& writer)
|
||||||
std::unique_ptr<ZoneWriter> m_writer;
|
|
||||||
|
|
||||||
public:
|
|
||||||
explicit Impl(Zone* zone)
|
|
||||||
: m_zone(zone),
|
|
||||||
m_writer(std::make_unique<ZoneWriter>())
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetupBlocks() const
|
|
||||||
{
|
{
|
||||||
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
|
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
|
||||||
|
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
|
writer.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_VIRTUAL, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
writer.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_VIRTUAL, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_PHYSICAL, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
writer.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_PHYSICAL, XBlock::Type::BLOCK_TYPE_RUNTIME));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_VIRTUAL, XBlock::Type::BLOCK_TYPE_DELAY));
|
writer.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_VIRTUAL, XBlock::Type::BLOCK_TYPE_DELAY));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_PHYSICAL, XBlock::Type::BLOCK_TYPE_DELAY));
|
writer.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_PHYSICAL, XBlock::Type::BLOCK_TYPE_DELAY));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
writer.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
writer.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
m_writer->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_STREAMER_RESERVE, XBlock::Type::BLOCK_TYPE_NORMAL));
|
writer.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_STREAMER_RESERVE, XBlock::Type::BLOCK_TYPE_NORMAL));
|
||||||
|
|
||||||
#undef XBLOCK_DEF
|
#undef XBLOCK_DEF
|
||||||
}
|
}
|
||||||
|
|
||||||
static ZoneHeader CreateHeaderForParams(const bool isSecure, const bool isOfficial, const bool isEncrypted)
|
ZoneHeader CreateHeaderForParams(const bool isSecure, const bool isOfficial, const bool isEncrypted)
|
||||||
{
|
{
|
||||||
ZoneHeader header{};
|
ZoneHeader header{};
|
||||||
header.m_version = ZoneConstants::ZONE_VERSION;
|
header.m_version = ZoneConstants::ZONE_VERSION;
|
||||||
@ -74,7 +64,11 @@ public:
|
|||||||
return header;
|
return header;
|
||||||
}
|
}
|
||||||
|
|
||||||
void AddXChunkProcessor(const bool isEncrypted, ICapturedDataProvider** dataToSignProviderPtr, OutputProcessorXChunks** xChunkProcessorPtr) const
|
void AddXChunkProcessor(ZoneWriter& writer,
|
||||||
|
const Zone& zone,
|
||||||
|
const bool isEncrypted,
|
||||||
|
ICapturedDataProvider** dataToSignProviderPtr,
|
||||||
|
OutputProcessorXChunks** xChunkProcessorPtr)
|
||||||
{
|
{
|
||||||
auto xChunkProcessor = std::make_unique<OutputProcessorXChunks>(
|
auto xChunkProcessor = std::make_unique<OutputProcessorXChunks>(
|
||||||
ZoneConstants::STREAM_COUNT, ZoneConstants::XCHUNK_SIZE, ZoneConstants::XCHUNK_MAX_WRITE_SIZE, ZoneConstants::VANILLA_BUFFER_SIZE);
|
ZoneConstants::STREAM_COUNT, ZoneConstants::XCHUNK_SIZE, ZoneConstants::XCHUNK_MAX_WRITE_SIZE, ZoneConstants::VANILLA_BUFFER_SIZE);
|
||||||
@ -88,7 +82,7 @@ public:
|
|||||||
{
|
{
|
||||||
// If zone is encrypted, the decryption is applied before the decompression. T6 Zones always use Salsa20.
|
// If zone is encrypted, the decryption is applied before the decompression. T6 Zones always use Salsa20.
|
||||||
auto chunkProcessorSalsa20 = std::make_unique<XChunkProcessorSalsa20Encryption>(
|
auto chunkProcessorSalsa20 = std::make_unique<XChunkProcessorSalsa20Encryption>(
|
||||||
ZoneConstants::STREAM_COUNT, m_zone->m_name, ZoneConstants::SALSA20_KEY_TREYARCH, sizeof(ZoneConstants::SALSA20_KEY_TREYARCH));
|
ZoneConstants::STREAM_COUNT, zone.m_name, ZoneConstants::SALSA20_KEY_TREYARCH, sizeof(ZoneConstants::SALSA20_KEY_TREYARCH));
|
||||||
|
|
||||||
// If there is encryption, the signed data of the zone is the final hash blocks provided by the Salsa20 IV adaption algorithm
|
// If there is encryption, the signed data of the zone is the final hash blocks provided by the Salsa20 IV adaption algorithm
|
||||||
if (dataToSignProviderPtr)
|
if (dataToSignProviderPtr)
|
||||||
@ -97,58 +91,48 @@ public:
|
|||||||
xChunkProcessor->AddChunkProcessor(std::move(chunkProcessorSalsa20));
|
xChunkProcessor->AddChunkProcessor(std::move(chunkProcessorSalsa20));
|
||||||
}
|
}
|
||||||
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepAddOutputProcessor>(std::move(xChunkProcessor)));
|
writer.AddWritingStep(std::make_unique<StepAddOutputProcessor>(std::move(xChunkProcessor)));
|
||||||
}
|
}
|
||||||
|
}; // namespace
|
||||||
std::unique_ptr<ZoneWriter> CreateWriter()
|
|
||||||
{
|
|
||||||
// TODO Support signed fastfiles
|
|
||||||
bool isSecure = false;
|
|
||||||
bool isEncrypted = true;
|
|
||||||
|
|
||||||
SetupBlocks();
|
|
||||||
|
|
||||||
auto contentInMemory = std::make_unique<StepWriteZoneContentToMemory>(
|
|
||||||
std::make_unique<ContentWriter>(), m_zone, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK);
|
|
||||||
auto* contentInMemoryPtr = contentInMemory.get();
|
|
||||||
m_writer->AddWritingStep(std::move(contentInMemory));
|
|
||||||
|
|
||||||
// Write zone header
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteZoneHeader>(CreateHeaderForParams(isSecure, false, isEncrypted)));
|
|
||||||
|
|
||||||
// Setup loading XChunks from the zone from this point on.
|
|
||||||
ICapturedDataProvider* dataToSignProvider;
|
|
||||||
OutputProcessorXChunks* xChunksProcessor;
|
|
||||||
AddXChunkProcessor(isEncrypted, &dataToSignProvider, &xChunksProcessor);
|
|
||||||
|
|
||||||
// Start of the XFile struct
|
|
||||||
// m_writer->AddWritingStep(std::make_unique<StepSkipBytes>(8)); // Skip size and externalSize fields since they are not interesting for us
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteZoneSizes>(contentInMemoryPtr));
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteXBlockSizes>(m_zone));
|
|
||||||
|
|
||||||
// Start of the zone content
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteZoneContentToFile>(contentInMemoryPtr));
|
|
||||||
|
|
||||||
// Stop writing in XChunks
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepRemoveOutputProcessor>(xChunksProcessor));
|
|
||||||
|
|
||||||
// Pad ending with zeros like the original linker does it. The game's reader needs it for some reason.
|
|
||||||
// From my observations this is most likely the logic behind the amount of bytes: At least 0x40 bytes and aligned to the next 0x40
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepWriteZero>(ZoneConstants::FILE_SUFFIX_ZERO_MIN_SIZE));
|
|
||||||
m_writer->AddWritingStep(std::make_unique<StepAlign>(ZoneConstants::FILE_SUFFIX_ZERO_ALIGN, '\0'));
|
|
||||||
|
|
||||||
// Return the fully setup zoneloader
|
|
||||||
return std::move(m_writer);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
bool ZoneWriterFactory::SupportsZone(Zone* zone) const
|
|
||||||
{
|
|
||||||
return zone->m_game == &g_GameT6;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::unique_ptr<ZoneWriter> ZoneWriterFactory::CreateWriter(Zone* zone) const
|
std::unique_ptr<ZoneWriter> ZoneWriterFactory::CreateWriter(Zone* zone) const
|
||||||
{
|
{
|
||||||
Impl impl(zone);
|
auto writer = std::make_unique<ZoneWriter>();
|
||||||
return impl.CreateWriter();
|
|
||||||
|
// TODO Support signed fastfiles
|
||||||
|
bool isSecure = false;
|
||||||
|
bool isEncrypted = true;
|
||||||
|
|
||||||
|
SetupBlocks(*writer);
|
||||||
|
|
||||||
|
auto contentInMemory = std::make_unique<StepWriteZoneContentToMemory>(
|
||||||
|
std::make_unique<ContentWriter>(), zone, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK);
|
||||||
|
auto* contentInMemoryPtr = contentInMemory.get();
|
||||||
|
writer->AddWritingStep(std::move(contentInMemory));
|
||||||
|
|
||||||
|
// Write zone header
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteZoneHeader>(CreateHeaderForParams(isSecure, false, isEncrypted)));
|
||||||
|
|
||||||
|
// Setup loading XChunks from the zone from this point on.
|
||||||
|
ICapturedDataProvider* dataToSignProvider;
|
||||||
|
OutputProcessorXChunks* xChunksProcessor;
|
||||||
|
AddXChunkProcessor(*writer, *zone, isEncrypted, &dataToSignProvider, &xChunksProcessor);
|
||||||
|
|
||||||
|
// Start of the XFile struct
|
||||||
|
// m_writer->AddWritingStep(std::make_unique<StepSkipBytes>(8)); // Skip size and externalSize fields since they are not interesting for us
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteZoneSizes>(contentInMemoryPtr));
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteXBlockSizes>(zone));
|
||||||
|
|
||||||
|
// Start of the zone content
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteZoneContentToFile>(contentInMemoryPtr));
|
||||||
|
|
||||||
|
// Stop writing in XChunks
|
||||||
|
writer->AddWritingStep(std::make_unique<StepRemoveOutputProcessor>(xChunksProcessor));
|
||||||
|
|
||||||
|
// Pad ending with zeros like the original linker does it. The game's reader needs it for some reason.
|
||||||
|
// From my observations this is most likely the logic behind the amount of bytes: At least 0x40 bytes and aligned to the next 0x40
|
||||||
|
writer->AddWritingStep(std::make_unique<StepWriteZero>(ZoneConstants::FILE_SUFFIX_ZERO_MIN_SIZE));
|
||||||
|
writer->AddWritingStep(std::make_unique<StepAlign>(ZoneConstants::FILE_SUFFIX_ZERO_ALIGN, '\0'));
|
||||||
|
|
||||||
|
return std::move(writer);
|
||||||
}
|
}
|
||||||
|
@ -11,7 +11,6 @@ namespace T6
|
|||||||
class Impl;
|
class Impl;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
_NODISCARD bool SupportsZone(Zone* zone) const override;
|
|
||||||
_NODISCARD std::unique_ptr<ZoneWriter> CreateWriter(Zone* zone) const override;
|
_NODISCARD std::unique_ptr<ZoneWriter> CreateWriter(Zone* zone) const override;
|
||||||
};
|
};
|
||||||
} // namespace T6
|
} // namespace T6
|
||||||
|
27
src/ZoneWriting/Writing/IZoneWriterFactory.cpp
Normal file
27
src/ZoneWriting/Writing/IZoneWriterFactory.cpp
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
#include "IZoneWriterFactory.h"
|
||||||
|
|
||||||
|
#include "Game/IW3/ZoneWriterFactoryIW3.h"
|
||||||
|
#include "Game/IW4/ZoneWriterFactoryIW4.h"
|
||||||
|
#include "Game/IW5/ZoneWriterFactoryIW5.h"
|
||||||
|
#include "Game/T5/ZoneWriterFactoryT5.h"
|
||||||
|
#include "Game/T6/ZoneWriterFactoryT6.h"
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
|
|
||||||
|
const IZoneWriterFactory* IZoneWriterFactory::GetZoneWriterFactoryForGame(GameId game)
|
||||||
|
{
|
||||||
|
static const IZoneWriterFactory* zoneCreators[static_cast<unsigned>(GameId::COUNT)]{
|
||||||
|
new IW3::ZoneWriterFactory(),
|
||||||
|
new IW4::ZoneWriterFactory(),
|
||||||
|
new IW5::ZoneWriterFactory(),
|
||||||
|
new T5::ZoneWriterFactory(),
|
||||||
|
new T6::ZoneWriterFactory(),
|
||||||
|
};
|
||||||
|
static_assert(std::extent_v<decltype(zoneCreators)> == static_cast<unsigned>(GameId::COUNT));
|
||||||
|
|
||||||
|
assert(static_cast<unsigned>(game) < static_cast<unsigned>(GameId::COUNT));
|
||||||
|
const auto* result = zoneCreators[static_cast<unsigned>(game)];
|
||||||
|
assert(result);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
@ -14,6 +14,7 @@ public:
|
|||||||
IZoneWriterFactory& operator=(const IZoneWriterFactory& other) = default;
|
IZoneWriterFactory& operator=(const IZoneWriterFactory& other) = default;
|
||||||
IZoneWriterFactory& operator=(IZoneWriterFactory&& other) noexcept = default;
|
IZoneWriterFactory& operator=(IZoneWriterFactory&& other) noexcept = default;
|
||||||
|
|
||||||
_NODISCARD virtual bool SupportsZone(Zone* zone) const = 0;
|
|
||||||
_NODISCARD virtual std::unique_ptr<ZoneWriter> CreateWriter(Zone* zone) const = 0;
|
_NODISCARD virtual std::unique_ptr<ZoneWriter> CreateWriter(Zone* zone) const = 0;
|
||||||
|
|
||||||
|
static const IZoneWriterFactory* GetZoneWriterFactoryForGame(GameId game);
|
||||||
};
|
};
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
#include "WritingException.h"
|
#include "WritingException.h"
|
||||||
#include "WritingFileStream.h"
|
#include "WritingFileStream.h"
|
||||||
|
|
||||||
|
#include <format>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
|
||||||
@ -42,7 +43,7 @@ void ZoneWriter::AddStreamProcessor(std::unique_ptr<OutputStreamProcessor> strea
|
|||||||
m_processor_chain_dirty = true;
|
m_processor_chain_dirty = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ZoneWriter::RemoveStreamProcessor(OutputStreamProcessor* streamProcessor)
|
void ZoneWriter::RemoveStreamProcessor(const OutputStreamProcessor* streamProcessor)
|
||||||
{
|
{
|
||||||
for (auto i = m_processors.begin(); i < m_processors.end(); ++i)
|
for (auto i = m_processors.begin(); i < m_processors.end(); ++i)
|
||||||
{
|
{
|
||||||
@ -72,12 +73,12 @@ bool ZoneWriter::WriteZone(std::ostream& stream)
|
|||||||
}
|
}
|
||||||
catch (WritingException& e)
|
catch (WritingException& e)
|
||||||
{
|
{
|
||||||
std::cout << "Writing fastfile failed: " << e.Message() << "\n";
|
std::cout << std::format("Writing fastfile failed: {}\n", e.Message());
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
catch (std::runtime_error& e)
|
catch (std::runtime_error& e)
|
||||||
{
|
{
|
||||||
std::cout << "Writing fastfile failed: " << e.what() << "\n";
|
std::cout << std::format("Writing fastfile failed: {}\n", e.what());
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -27,7 +27,7 @@ public:
|
|||||||
void AddWritingStep(std::unique_ptr<IWritingStep> step);
|
void AddWritingStep(std::unique_ptr<IWritingStep> step);
|
||||||
void AddStreamProcessor(std::unique_ptr<OutputStreamProcessor> streamProcessor);
|
void AddStreamProcessor(std::unique_ptr<OutputStreamProcessor> streamProcessor);
|
||||||
|
|
||||||
void RemoveStreamProcessor(OutputStreamProcessor* streamProcessor);
|
void RemoveStreamProcessor(const OutputStreamProcessor* streamProcessor);
|
||||||
|
|
||||||
bool WriteZone(std::ostream& stream);
|
bool WriteZone(std::ostream& stream);
|
||||||
};
|
};
|
||||||
|
@ -1,38 +1,18 @@
|
|||||||
#include "ZoneWriting.h"
|
#include "ZoneWriting.h"
|
||||||
|
|
||||||
#include "Game/IW3/ZoneWriterFactoryIW3.h"
|
|
||||||
#include "Game/IW4/ZoneWriterFactoryIW4.h"
|
|
||||||
#include "Game/IW5/ZoneWriterFactoryIW5.h"
|
|
||||||
#include "Game/T5/ZoneWriterFactoryT5.h"
|
|
||||||
#include "Game/T6/ZoneWriterFactoryT6.h"
|
|
||||||
#include "Writing/IZoneWriterFactory.h"
|
#include "Writing/IZoneWriterFactory.h"
|
||||||
|
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <format>
|
#include <format>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
IZoneWriterFactory* ZoneWriterFactories[]{
|
|
||||||
new IW3::ZoneWriterFactory(),
|
|
||||||
new IW4::ZoneWriterFactory(),
|
|
||||||
new IW5::ZoneWriterFactory(),
|
|
||||||
new T5::ZoneWriterFactory(),
|
|
||||||
new T6::ZoneWriterFactory(),
|
|
||||||
};
|
|
||||||
|
|
||||||
bool ZoneWriting::WriteZone(std::ostream& stream, Zone* zone)
|
bool ZoneWriting::WriteZone(std::ostream& stream, Zone* zone)
|
||||||
{
|
{
|
||||||
const auto start = std::chrono::high_resolution_clock::now();
|
const auto start = std::chrono::high_resolution_clock::now();
|
||||||
|
|
||||||
std::unique_ptr<ZoneWriter> zoneWriter;
|
const auto factory = IZoneWriterFactory::GetZoneWriterFactoryForGame(zone->m_game->GetId());
|
||||||
for (auto* factory : ZoneWriterFactories)
|
|
||||||
{
|
|
||||||
if (factory->SupportsZone(zone))
|
|
||||||
{
|
|
||||||
zoneWriter = factory->CreateWriter(zone);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
const auto zoneWriter = factory->CreateWriter(zone);
|
||||||
if (zoneWriter == nullptr)
|
if (zoneWriter == nullptr)
|
||||||
{
|
{
|
||||||
std::cerr << std::format("Could not create ZoneWriter for zone \"{}\".\n", zone->m_name);
|
std::cerr << std::format("Could not create ZoneWriter for zone \"{}\".\n", zone->m_name);
|
||||||
|
@ -20,7 +20,7 @@ namespace
|
|||||||
"test,data,lol\n"
|
"test,data,lol\n"
|
||||||
"lorem,ipsum");
|
"lorem,ipsum");
|
||||||
|
|
||||||
Zone zone("MockZone", 0, &g_GameIW3);
|
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW3));
|
||||||
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
|
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
|
||||||
|
|
||||||
AssetLoaderStringTable assetLoader;
|
AssetLoaderStringTable assetLoader;
|
||||||
|
@ -21,7 +21,7 @@ namespace
|
|||||||
"test,data,lol\n"
|
"test,data,lol\n"
|
||||||
"lorem,ipsum");
|
"lorem,ipsum");
|
||||||
|
|
||||||
Zone zone("MockZone", 0, &g_GameIW4);
|
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW4));
|
||||||
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
|
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
|
||||||
|
|
||||||
AssetLoaderStringTable assetLoader;
|
AssetLoaderStringTable assetLoader;
|
||||||
|
@ -28,7 +28,7 @@ namespace test::game::iw4::menu::parsing::it
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
MenuParsingItHelper()
|
MenuParsingItHelper()
|
||||||
: m_zone("MockZone", 0, &g_GameIW4),
|
: m_zone("MockZone", 0, IGame::GetGameById(GameId::IW4)),
|
||||||
m_manager(m_zone, m_search_path)
|
m_manager(m_zone, m_search_path)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -20,7 +20,7 @@ namespace
|
|||||||
"test,data,lol\n"
|
"test,data,lol\n"
|
||||||
"lorem,ipsum");
|
"lorem,ipsum");
|
||||||
|
|
||||||
Zone zone("MockZone", 0, &g_GameIW5);
|
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW5));
|
||||||
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
|
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
|
||||||
|
|
||||||
AssetLoaderStringTable assetLoader;
|
AssetLoaderStringTable assetLoader;
|
||||||
|
@ -20,7 +20,7 @@ namespace
|
|||||||
"test,data,lol\n"
|
"test,data,lol\n"
|
||||||
"lorem,ipsum");
|
"lorem,ipsum");
|
||||||
|
|
||||||
Zone zone("MockZone", 0, &g_GameT5);
|
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T5));
|
||||||
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
|
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
|
||||||
|
|
||||||
AssetLoaderStringTable assetLoader;
|
AssetLoaderStringTable assetLoader;
|
||||||
|
@ -20,7 +20,7 @@ namespace
|
|||||||
"test,data,lol\n"
|
"test,data,lol\n"
|
||||||
"lorem,ipsum");
|
"lorem,ipsum");
|
||||||
|
|
||||||
Zone zone("MockZone", 0, &g_GameT6);
|
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6));
|
||||||
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
|
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
|
||||||
|
|
||||||
AssetLoaderStringTable assetLoader;
|
AssetLoaderStringTable assetLoader;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user