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fix iw3 gfxworld runtime sizes
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@ -27,7 +27,7 @@ set count sceneDynModel dpvsDyn::dynEntClientCount[0];
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set block sceneDynBrush XFILE_BLOCK_RUNTIME;
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set count sceneDynBrush dpvsDyn::dynEntClientCount[1];
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set block primaryLightEntityShadowVis XFILE_BLOCK_RUNTIME;
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set count primaryLightEntityShadowVis (primaryLightCount - sunPrimaryLightIndex - 1) * 0x2000;
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set count primaryLightEntityShadowVis (primaryLightCount - sunPrimaryLightIndex - 1) * 0x1000;
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set block primaryLightDynEntShadowVis XFILE_BLOCK_RUNTIME;
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set count primaryLightDynEntShadowVis[0] dpvsDyn::dynEntClientCount[0] * (primaryLightCount - sunPrimaryLightIndex - 1);
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set count primaryLightDynEntShadowVis[1] dpvsDyn::dynEntClientCount[1] * (primaryLightCount - sunPrimaryLightIndex - 1);
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@ -47,7 +47,7 @@ set reusable planes;
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set count planes GfxWorld::planeCount;
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set count nodes GfxWorld::nodeCount;
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set block sceneEntCellBits XFILE_BLOCK_RUNTIME;
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set count sceneEntCellBits cellCount * 0x200;
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set count sceneEntCellBits cellCount * 0x100;
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// GfxCell
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use GfxCell;
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