fix iw3 gfxworld runtime sizes

This commit is contained in:
Jan 2021-04-15 14:08:05 +02:00
parent 07fb470466
commit 248fef3d3c

View File

@ -27,7 +27,7 @@ set count sceneDynModel dpvsDyn::dynEntClientCount[0];
set block sceneDynBrush XFILE_BLOCK_RUNTIME;
set count sceneDynBrush dpvsDyn::dynEntClientCount[1];
set block primaryLightEntityShadowVis XFILE_BLOCK_RUNTIME;
set count primaryLightEntityShadowVis (primaryLightCount - sunPrimaryLightIndex - 1) * 0x2000;
set count primaryLightEntityShadowVis (primaryLightCount - sunPrimaryLightIndex - 1) * 0x1000;
set block primaryLightDynEntShadowVis XFILE_BLOCK_RUNTIME;
set count primaryLightDynEntShadowVis[0] dpvsDyn::dynEntClientCount[0] * (primaryLightCount - sunPrimaryLightIndex - 1);
set count primaryLightDynEntShadowVis[1] dpvsDyn::dynEntClientCount[1] * (primaryLightCount - sunPrimaryLightIndex - 1);
@ -47,7 +47,7 @@ set reusable planes;
set count planes GfxWorld::planeCount;
set count nodes GfxWorld::nodeCount;
set block sceneEntCellBits XFILE_BLOCK_RUNTIME;
set count sceneEntCellBits cellCount * 0x200;
set count sceneEntCellBits cellCount * 0x100;
// GfxCell
use GfxCell;